The Succinct Loom Walkthrough for the Turbo Duo Copyright Pariah 2006 [0] Legal issues [1] Introduction [2] Game difficulty levels [3] Drafts [4] The Walkthrough ------------------------------------------------------------------------- [0] Legal issues This walkthrough was created for the rpgrealm website and is the property of the author, Pariah. You may not post, host, publish, or alter this guide without the permission of the author whose name I hope I do not need to remind you of. ------------------------------------------------------------------------- [1] Introduction Searching through FAQs and Walkthroughs for the Turbo Duo system I came across a particular dilemma. I found many results for the PC version and I had no idea if this one was any different. This meant I would have to play through the game to check accuracy. After about one second of thought it occurred to me that since I was going to play the game I should just write my own walkthrough. In your hands is the first such work crafted by the esteemed author. This is a direct and to the point walkthrough without directly revealing the story of the game. Also of note is the sense of humor and explorative nature of this walkthrough. Some actions contained in this guide are not necessary to complete the game but are still listed. ------------------------------------------------------------------------- [2] Game difficulty levels Practice: A very user-friendly difficulty. In this difficulty you are shown the actual threads of new drafts in a box. The box can also be used to use the last draft you wove again as long as you did not enter a cut scene or leave the screen. Standard: The average difficulty of the game. When you first encounter the notes to a new draft you can see the glow on your distaff to help you write down the threads. Expert: The most difficult way to play the game, as all new drafts must be learned solely by sound. Playing at this difficulty allows you to view one extra cut scene in the later part of the game. ------------------------------------------------------------------------- [3] Drafts Drafts are the magic of the Weaver’s guild. These spells are cast using your distaff and four magical notes, called threads. The threads of your distaff are C, D, E, F, G, A, B, and C'. At first you will only have access to the first three. As you gain in skill, marked with ‘Level up’ you will be able to handle additional threads. Many drafts can be used for the reverse effect by spinning the threads in reverse. The Opening and Transcendence drafts always have the same sequence of four threads. However the other drafts may vary from one game to another and therefore are pointless to list the threads for. Because the notes of drafts may vary there is a chance you might need to alter your actions slightly during the game. Draft List: Opening (eced) Dyeing Empty Night Vision Straw into Gold Twisting Invisibility Sharpening Terror Awake Healing Reflection Silence Roast Unmaking Transcendence (c'fgc) ------------------------------------------------------------------------- [4] The Walkthrough Part 1: Loom Island Touch the leaf and look at the sky. Follow the path to the village and enter the tent on the left. Keep walking, examining each of the three tapestries on the wall as you go. When you reach the end you will enter a cut scene. Get the Distaff, examine the egg to learn the Opening draft and use it on the egg for a cut scene. Examine the loom to hear the Transcendence draft. Leave the Elder's tent and enter the tent on the right. Take the book of patterns on the table, examine the flask to learn the Empty draft, and examine the dye pot to learn the Dyeing draft. Examine the piles of white wool and use the Dyeing draft on them. Examine the wool again, reverse the Dyeing draft, and once again examine those piles. Examine the already green piles, use the reverse Dyeing draft on both and examine them again. Leave the tent and head into the woods on the northern side of the island. There are four holes in the trees that you should examine. Walk to the left, examine the tombstone then the owl on it, keep walking left after and examine the thorns, now you can examine the tombstone. Try to use the Opening draft on the tombstone. Examine the holes again to learn the Night Vision draft. Leave the woods and go to the dock. Examine a seagull to hear the Opening draft. Examine the clam and use Opening on it. Examine the clam again then try to reverse the Opening draft. Return to the village to visit the tent in the center. Attack the darkness with the Night Vision draft. Examine the pile of gold, pile of straw, and the spinning wheel to learn the Straw into Gold draft and use it on the straw. Level up Examine the gold, reverse the Straw into Gold draft on it, and examine it again. Leave the tent and enter the left one again. Reverse the Dyeing draft on the first tapestry and use the Dyeing draft on the other two. Leave the Elder’s tent and return to the cliff where you will use the Opening draft on the sky to reach another cut scene. Try to use Opening on the sky again and return to the dock. Reverse the Opening draft on the clam and walk onto the branch. Click on the waterspout to learn the Twisting draft, use the reverse on it, and continue left. Part 2: Beach Level up Head for the sparkling green city, Crystalgard the glass-blowers guild, northeast from the beach and enter the small dome on the left. Try to examine either of the signs on the graves near the bottom of the screen or walk down there. Cut Scene Head right, use the reverse Empty draft on the chalice and examine it for a cut scene. Examine the glass bell on the left and make your way to the door on the right-center of the screen with the light coming from it. Examine the two men in conversation then the little crystal near the sphere. Go back the way you came in and take the door on the lower left of the room with the chalice to go outside. Continue up the mountain path and head left along the forest path to meet four shepherds. You will learn the reverse version of the Invisibility draft. Go back along the mountain path, enter Crystalgard again, go back into the room where the conversation about the sphere took place and head outside. Use the Invisibility draft on the workers in the tower. Once done go back inside and use the crystal near the sphere to visit them again. Listen to the conversation and examine the scythe to learn the Sharpening draft. Reverse your Invisibility draft on the workers, head outside and use it on them again then return to the scythe room to use the crystal on the left side. Examine the sphere to learn the Terror draft, return to the beach and head into the woods north of it. Walking to the left you meet the Shepherds again and can use the Terror draft on them to continue past. Part 3: Pasture Examine the sheep to learn the Awake draft, try using the Terror draft on the sheep, use the Dyeing draft on the sheep, and examine the sheep again. Head left across the field into a home and examine the lamb to enter a cut scene. Examine the lamb again to learn the Healing draft then head outside and use the Dyeing draft on the flack of sheep. Part 4: Lair Examine the dragon to view a cut scene. Reverse the Straw into Gold draft on the pile of gold. Level up Reverse the Awake draft on the Dragon then use the exit behind her. Attack the darkness with the Night Vision draft and walk until you see a cave that you will enter. Proceed right toward a dead end cliff and set of stairs leading down you will use. Head left and to see a choice of two caverns around a cylindrical rock and enter the left most one. Continue along until you fall. Examine the pool to learn the Reflection draft, use the Empty draft on the pool, and examine the sphere three times. (Note: Here I noticed a bug on Practice Difficulty that displays c sharp as a note you are able to play after the second sphere examination. If you try to use it, it won't work and will and it will fade when you leave the room.) Walk around the right side of the spiral to exit. Go a little bit right and enter the next cave, this brings you near the exit where you should exit. Examine the spiral steps and use the reverse Twisting draft to continue across. Part 5: Forge Examine the boy just by the entrance left of the graves and use the Awake draft on him to get another cut scene. Examine the grave near the center and continue right to the blacksmith guild Forge. Use the Opening draft on the gate. Return to Rusty and use the Reflection draft then the Awake draft on him. Return to the gate of Forge and go inside. Walk around the corner and proceed right for another cut scene. Examine the door then the straw for another one of those cut scenes. Take up your distaff and use the Straw into Gold draft on the straw and the Opening draft on the door which you will walk through. Examine the woodbin, use the reverse Empty draft on it, examine it again and go down the stairs. Click on the green man to listen to the conversation. At a point during the conversation when the pounding stops use the reverse Sharpening draft on the sword. If you wish to hear the whole conversation you can simply click on it again wait for another silent opportunity. You are rewarded with another cut scene to watch. Part 6: Church Use the Opening draft on the cage to see even more cut scene action. Examine the beast in the lower left cage and the sphere to activate another wonderful cut scene. (Note: The Advanced difficulty level adds to this cut scene.) Examine the Sphere three times then head north and talk to the man for yet another cut scene. Pick up your distaff, walk inside, and walk back outside. Examine the hole on the right then use the reverse Opening draft on it. Enter the next hole and examine Rusty for a cut scene. Use the Healing draft on him then go back into the hole where you will use the reverse Opening draft to close it. Enter the next hole, use the Healing draft the Shepherds, go back into the hole and close this one too. Enter the next hole and examine Goodmold for a cut scene. As you may of guessed you will go back into your hole and close this one too. Level up Proceed over to the left, examine the swan for a cut scene. Examine the Swan again and proceed left into another hole. Part 7: Finale Keep going right and examine the loom for even more wild cut scene action. Examine the loom again to learn the Silence draft. Examine Hetchel then use the reversed Silence draft on her. Examine Hetchel and then the loom once again to learn the Roast draft which you will reverse on her. Examine Hetchel's Feather then the loom, for the last time I promise, to learn the Unmaking draft. Make use of the Unmaking Draft on the loom to view the joyous reward of a cut scene. Level up Enter the hole, examine yourself, and spin your final draft, the Transcendence Draft. Congratulations, you have finished Loom.