The Exile: Wicked Phenomenon Walkthrough for the Turbo Duo Copyright Pariah 2006 [0] Legal Issues [1] Introduction [2] Characters [3] Equipment and Tonic List [4] Walkthrough ------------------------------------------------------------------------- [0] Legal Issues This walkthrough was created for the rpgrealm website and is the property of the author, Pariah. You may not post, host, publish, or alter this guide without the permission of the wondrous author. ------------------------------------------------------------------------- [1] Introduction What you hold in your little, virtual, hands may be the only one in existence. I looked and sniffed around but came up empty for a walkthrough to this game. A game which can be quite challenging at points so perhaps one day someone will make use of it and find some value other than serving as a trophy piece. This game blends role-playing elements with side scrolling platform action. Equipment is a rather simple affair with each new item being better than the older ones and the usable items, tonics, number nine to their type. Simple as it may be it can be fun, if not frustrating at the challenging parts. ------------------------------------------------------------------------- [2] Characters In the beginning of the game you start as Sadler though soon allies will join you in your quest. Only one character is on the map at any given time. During the action phases you can switch characters out at will. When switching a character the new one will replace the previous one in the same place. Your life gauge serves for everyone so perish any thoughts that you can switch out when injured and have someone with full health. Switching can be useful to take advantage of the various traits of your allies such as having a faster character run up to a boss then switching to a slower one to attack. -----Sadler----- Sadler is your main character in both story and usage. He possesses the right balance of attack and mobility. Sadler is second place in speed and jumping capability and just behind Kindi and Lawrence in attack and Defense. When he swings his sword a vertical arc results as the attack area. This wide arc allows Sadler to hit enemies in front and just above him with ease. Note: With Sadler it is easy to make two attacks with one swing in mid-air by quickly facing away from your foe and back again. -----Rumi----- Rumi is your fastest character. She jumps better than all and throws knives in a straight line, even through solid walls. Her defense is the worst out of all the characters but staying far from foes and fleeing make up for this. Rumi will be your second most used character in the game. -----Kindi----- Kindi wins over all in terms of attack power and defense, all without using any equipment. However, he moves and leaps like a turtle and his attack does not have the nice arc of range that Sadler’s has. A few portions of the game can benefit from his skill, especially if you are in a situation where taking damage is unavoidable a quick switch to Kindi can prove useful. -----Fakhyle----- Poor Fakhyle is such a let down. As a wizard he is valued for his wisdom in steering the plot but not much else. Fakhyle does not perform attacks in the same way as the others. Naturally the wizard casts magical spells, except these are truly lackluster in effect due to having the worst attack power. He moves as fast as a turtle with an amputated leg though surprisingly jumps almost as well as Sadler. Boomerang: The most useful spell of Fakhyle. It homes in on an enemy and slams into them, possibly even circling around the foe for multiple hits. That is, if it did not suffer from a horrible sense of direction. If you make attempts to use Fakhyle you will find yourself on a flat terrain facing a foe near by and casting this spell only to watch the boomerang decide it would rather fly behind you under the ground. In a few scant places the game is right on the guidance of this spell and through process of elimination this becomes the most useful. Bolt Blast: Taking a long time to gather energy the wizard unleashes a straight line of attack for unimpressive damage. It can go straight through walls, just like Rumi’s knives. Forget this spell for if you find a good place to use it you’d be better served having Rumi throw her knives instead. She can jump while throwing knives unlike Fakhyle when casting this spell. Lightning: With a raise of your staff you summon lightning to spread across the field, a small area, at a fixed distance, a small one, from you. It sounds truly useful and even looks it if you try it for practice. The truth is that you can plop the lightning down on the head of a foe and not have it realize it should take damage. The hit detection for this spell is almost non-existent throughout the game. -----Lawrence----- Late in the game Lawrence joins your quest. He is a blend between Sadler and Kindi. His attack power is generally better than Sadler’s and not as good as Kindi’s. His mobility is not as good as Sadler’s but still better than Kindi. Attacking with his axe produces a horizontal arc capable of hitting foes in front of and behind Lawrence. ------------------------------------------------------------------------- [3] Equipment and Tonic List -----Sadler----- ------------------------------------------------------------------- |Swords |Atk|Shields |Def|Location | |-------------------------|---------------------------------------| |Parmella| 22|Parmella| 22|Both in a chest in the Great Ark. | |Assyria | 19|Assyria | 20|Separate chests in Tower of Lost Souls.| |Nimyr | 16|Itolear | 17|Bought in El-In weapon store. | |Suma | 14|Nabatear| 15|Suma:Pyramid, Nabatear:Valley of Kings.| |Nineva | 11|Calkiss | 12|Bought in Gahni weapon store. | |Casheet | 9|Barbeck | 10|Separate chests in Spire of Eternity. | |Uru | 6|Shamla | 6|Bought in Hidella weapon store. | |Qross | 4|Dill | 4|Bought in Baghdad weapon store. | |Baroosa | 2|Baddad | 2|Bought in Assassi weapon store. | |Bat's | 1|Bat's | 1|Initial equipment. | ------------------------------------------------------------------- -----Rumi----- ------------------------------------------------------------------- |Knives |Atk|Amulets |Def|Location | |-------------------------|---------------------------------------| |Parmella| 21|Parmella| 20|Both in a chest in the Great Ark. | |Petra | 17|Marip | 16|Separate chests in Tower of Lost Souls.| |Matahari| 14|Carak | 13|Bought in El-In weapon store. | |Wailing | 12|Seip | 11|Bought in Valley of Kings weapon store.| |Quark | 9|Saly | 8|Bought in Gahni weapon store. | |Ophyr | 7|Cryer | 6|Separate chests in Spire of Eternity. | |Kenyon | 5|Strabon | 5|Bought in Hidella weapon store. | |Menace | 3|Shigg | 3|Initial equipment. | ------------------------------------------------------------------- -----Fakhyle----- ------------------------------------------------------------------- |Staves |Atk|Robes |Def|Location | |-------------------------|---------------------------------------| |Parmella| 17|Parmella| 16|Both in a chest in the Great Ark. | |Wisdom | 14|Solomon | 13|Separate chests in Tower of Lost Souls.| |Summer | 10|Himyal | 10|Bought in El-In weapon store. | |Felyx | 7|Antior | 8|Separate chests in Pyramid. | |Tihama | 5|Uffla | 7|Bought in Gahni weapon store. | |Electra | 3|Golden | 5|Separate chests in Spire of Eternity. | |Fibul | 2|Covenant| 3|Bought in Hidella weapon store. | |Stoic | 1|Oulla | 1|Initial equipment. | ------------------------------------------------------------------- -----Lawrence----- ------------------------------------------------------------------- |Axes |Atk|Linens |Def|Location | |-------------------------|---------------------------------------| |Varteen | 19|Taros | 19|Bought in Ahmant weapon store. | |Medena | 14|Likles | 14|Separate chests in Pyramid. | |Shiack | 11|Fucce | 11|Bought in Caira weapon store. | |Bahari | 9|Pareika | 9|Initial equipment. | ------------------------------------------------------------------- Note: A Parmella Axe and Linen is available for sale but alas Lawrence never has a chance to equip them. ------------------------------------------- |Power |Healing |Attack |Defense |Price| |-----------------------------------------| |Weak |Coca |Hareesh |Joyaco | 20| |Medium|Cananavis|Pika |Cavass | 60| |Strong|Peyote |Boracelo|Cantharos| 120| ------------------------------------------- A Coca or two early on is a good idea. I'd suggest ignoring the medium strength tonics. Peyote should fill all your inventory unless you want keep some Boracelo to speed boss battles. x_x Tonic Mixing x_x If you drink two tonics without leaving the menu, to return to the game, they will be considered mixed. This is often a very bad occurrence. Some positive effects could result but it is too much of a gamble. The effects always make sense for the items associated but are random as to the weal or woe aspect. As an example, if you are fighting a boss and use a Cananavis to heal then decide to use a Joyaco to bolster your defense you might gain even more hit points and defense. Beware for it is just as likely to have the opposite effect. You can kill yourself with the health lost to a bad tonic mix so don’t bother trying it. ------------------------------------------------------------------------- [4] Walkthrough A mysterious prophet approaches our hero Sadler and informs him that his destiny is to go to Baghdad and seek the evil there. This is a, the fate of mankind is in your hands sort of deal. There are two things of note for this game. 1. Walking into any village setting refills your health. 2. The game plays fair when it comes to coming into contact with enemies. If you get damaged from touching a monster then so does the enemy. Really not a good idea with bosses however. ---Assassi--- Head straight north into the building to speak with Prince Shaleel. Supplies are short in Assassi and evil spreads so the prince leaves the northern gate open for Sadler. Weapon Shop: Baroosa Sword, Baddad Shield (Price: 30) Item Shop: Coca, Hareesh, Joyaco (cost 20) Leave through the northern exit ---Nebad Desert--- This is a very straightforward area with easy monsters. You should stay here until you have sixty gold to purchase a better sword and shield. Monsters: Scorpion (4 Gp, 2 Xp) This monster walks slowly up to you, stops and tries to hit you with its stinger. Blue Butterfly (4 Gp, 2 Xp) Hovers in the air and drops pollen. Cactus (2 Gp, 2 Xp) An immobile foe quickly springing up to block you. ---Badanah Oasis--- Here you are just passing through. You may want to pick up a few Coca tonics on your way but you could do all right even if you opt not to. Item Shop: Coca, Hareesh, Joyaco (cost 20) Cananavis, Pika, Cavass (cost 60) ---Altair River--- Why a lush forested river is adjacent to a desert oasis is beyond me. Walking in the water poses no danger to you. Leafy branches on the trees serve as platforms here but you do not have to make use of them. I suggest simply walking through the river until you reach the Huge Flower of the Altair. Monsters: Large Wasp (7 Gp, 5 Xp) A flying monster that follows you, stops, and tries to hit you with its stinger. Annoying if you do not realize that the only way they can harm you is if you move into them on your own. River Jellyfish (7 Gp, 3 Xp) A slow moving, strange, river obstacle. Far-thorn Plant (10 Gp, 5 Xp) Immobile but dangerous foes due to their long-range spray of thorns. Boss: Huge flower of the Altair (40 Gp, 15 Xp) At the end of this area is your first boss, a large immobile plant that shoots out blobs in the same place regardless of your location. These blobs swim, upstream, toward the boss. An easy way to defeat this boss is to turn back around, once you see it, and find the first branch you can jump onto. Keep leaping from branch to branch all the way to the right side of the screen. If you do this right you will land behind the boss and can simply slay it with repeated slashing in safety. ---Baghdad--- You'll want to visit the weapon shop to upgrade the equipment you are using. After doing so follow the road toward a church and look for a girl in red wandering around east from there to speak with. Weapon Shop: Qross Sword, Dill Shield (Price: 40) Item Shop: Right from the Weapon Shop Coca, Hareesh, Joyaco (cost 20) Cananavis, Pika, Cavass (cost 60) Peyote, Boracelo, Cantharos (cost 120) From this point onward all item shops have these tonics. After speaking with Rumi she joins your quest which for now is to enter the church. Fakhyle shows up, with Kindi, to break the Gremmil's spell over Sadler and Rumi. Boss: Gremmil (70 Gp, 80 Xp) This boss is not too difficult if you can handle some basic timed jumping. He shoots a bolt that paralyzes you then swings with a snake right before vanishing into the ground to appear somewhere else. After defeating this foe you learn extraordinary events are taking place across the land. Peaceful people are turning into crazed murderers. Fakhyle advises you search for the root of madness in Dahli where a secret movement is rumored to be the cause. Kindi and Fakhyle join your quest. At this point you will want to start keeping tonics in your stock, at the very least the healing variety, if you aren't already. ---Zagross Mountains--- This area is fairly straightforward and has no surprises. Monsters: Lizion Leaper (10 Gp, 5 Xp) Combing lizard and lion features this predator moves in leaps like a rabbit and will pursue you. Hovering Fiend (15 Gp, 10 Xp) This woman surrounded in an aura, gathers energy above you and fires straight down. She flies fast but only horizontally and will lose interest in you after three shots. She is a dangerous foe. Mound Bush (10 Gp, 5 Xp) An immobile plant with sharp branches, more of an obstacle. Mini Boss: Six-armed Statue of Unholy Fire (30 Gp, 35 Xp) At the end of this area flame spreads across the ground. Out of the fire emerges this dangerous foe. If you flee it turns back into a small flame and waits for your approach again. It throws fire that, despite being weak, seeks you out in an unavoidable fashion. You can kill the balls of fire but be aware they fly fast. This statue can also create a train of fire that follows you along the ground. Each part of the train inflicts weak damage, vanishes after impact, and can be taken out with a blow, but can rack up injury if you get knocked around by more than one. You did stock up on healing tonics didn't you? This is a point where Kindi can be useful. Just get over there and switch to Kindi for repeated pummeling onward to victory. You can also fight this foe repeatedly if you return to the area and approach the spot where it appears from the left. ---Hidella--- You'll want to buy new equipment for Sadler, Rumi, and Fakhyle. After handling this spend all the gold you can on tonics. Also I suggest gaining level 6 if you aren't already, making use of the fire statue in the Zagross Mountains and free healing by reentering Hidella. Weapon Shop: Uru Sword, Kenyon Knife, Fibul Staff, Shamla Shield, Strabon Amulet, Covenant Robe (Price: 45) Pass on through Hidella when you feel ready. ---Indyus River--- Similar to the Altair River except with stretches of deep water. There is nothing to fear from the water, as you can't drown. Monsters Large Wasp (7 Gp, 5 Xp) They're back and still simple if you stand still and kill them. River Jellyfish (7 Gp, 3 Xp) This little fella is back too and as before little more than free gold and experience waiting for you to smack it. Far-thorn Plant (10 Gp, 5 Xp) The set is complete with this annoying foe. ---Dahli--- A town dedicated to the god Crully. The shops here won't sell to you. Enter the large building at the northern part of town to receive a key to the spire. The way to the spire is northeast from Dahli. ---Spire of Eternity--- This area introduces a strange occurrence, the spiked disc on a chain that raises and drops. You can jump on top safely but the ride back up is bouncy and you won't be able to stay on easily without jumping. Even stranger is the fact you can stand under it and you will only get bounced aside without suffering damage or even get pulled up on top of it. This area is dangerous and will put those tonics you've bought to the test. Following the suggested path will clear every monster and earn you 177 gold and 600 experience. I strongly suggest planning your trip to include leveling up right near the entrance to the boss' room. Just before boss' room is a Blade Golem and a Skull Spirit. My minimum personal suggestion is saving at Spire's Step (the outside door) with 2100 to 2119 experience, to achieve this. Monsters: Skull Spirit (5 Gp, 20 Xp) A floating skull surrounded by an ethereal bubble. It suddenly appears and floats toward you. Blade Golem (8 Gp, 20 Xp) This four-armed, purple, foe walks toward you and hurls four swords, in a straight line, consecutively. The four swords are thrown in a pattern that allows you to jump between to avoid them if you feel up to the reflex test. Be aware that the hit detection for these is much wider beneath than you would suspect and nonexistent unless it hits above your character's stomach. They can only walk along the blue floor and will pursue you. There is one bright side to this monster; you suffer no damage walking through it. If you are level 7 or higher Sadler can take care of them without too much difficulty if you employ a hit and run for a higher platform technique. An alternative is to get in close with Rumi right after all four swords are thrown and pound with Kindi until just before the swords are in hand again, at this point switch to Rumi to flee to the safety of higher ground. Suggested path: Up the yellow platforms to reach the next level up with the weapon chest. Attack the chest to get a Casheet Sword, Ophry Knife, and Electra Staff. Up the all platforms and walk left to a dead end. Jump on top of the disc and walk right. After those monsters are cleared out fall back down to where you started and proceed left. Once you reach the end of the lower floor climb the platforms until you reach a spike pit. Unlike the falling discs these will hurt you if you come into contact with them. Make your way across the spikes with the hovering platform that floats back and forth over it. Continue along until you reach a split in your path where you could continue right over a spike pit or use a disc to jump up to a higher platform that leads left. Take the higher left option here and walk that way until you reach the armor chest with the Barbeck Shield, Cryer Amulet, and Golden Robe. Now head back right to the disc on a chain you passed by and take it to the top most passage leading right. You will see a thin brown wall hanging down to separate a room with a shrine where you will encounter the boss. Boss: Crully the Green Reaper (768 Xp) This foe floats around, in what can be described as a W-like pattern, swinging a scythe and summoning five skull spirits (You do not earn gold or experience for defeating these). The sickle hurts but careful as coming into direct contact with him causes massive damage. If you have the Boracelo attack tonic now is a wonderful time to use it. This battle is long and may take an eternity to get it right. The best strategy against Crully is that he summons skull spirits only at the ends of the room and only if there are less than five. When summoning spirits he is hovering in just the right place for Saddler to stand under him in safety, against the wall, and attack. Try to avoid being cornered by the spirits and take them out hit and run style. With the god Crully dead it becomes obvious this was not the main source of evil in the land. Your quest now takes you over mount Icarus, which lies northwest from Dahli, in search of your true cause. A rude surprise awaits you in the form of the southern gate being closed along with the one for the spire of eternity. You are stuck here with no where to buy tonic before going forward in your quest. ---Mount Icarus--- This stage starts off with you on the losing end. At the top of several jumps two Evil Lizion Leapers wait. This is a time when Fakhyle is actually useful. Have him stand at the edge of the middle cliff, the largest one, and use his boomerang (crank up turbo to the middle and hold the button down) to hit both monsters in safety. Don't walk too far on this ledge since reaching the middle causes the first foe to come after you. If one is still alive and the boomerangs do not go for it you can bring out Rumi to jump and throw her knife, many times, to take out the remaining foe while it stands still for you unless you want to see how strong they are with Sadler now. If you are impatient you can lure the first one out, with Sadler, and play a game of hit and run where you'll likely employ the run back to town version until you see the pattern of their leaping. After this you will quickly see that a level up or two is advisable before continuing on your quest. This is the part where being stuck in Dahli really sucks. To level up you will have to play around this area. Monsters: Evil Lizion Leaper (20 Gp, 25 Xp) This looks and acts like the Lizion Leapers from the Zagross mountains but do not be fooled. These beasts are far more powerful and can pose a serious threat. Mound Bush of Pain (20 Gp, 25 Xp) Another immobile plant obstacle, merely touching its sharp branches causes more damage than you would expect. Hovering Demon (18 Gp, 20 Xp) How she looks like just her Zagross mountain cousin and just like her Mount Icarus cohorts is more powerful. Mini Boss: Six-armed Statue of Unholy Vitality (70 Gp, 250 Xp) As if the danger of these powerful monsters was not enough you must also contend with a stronger version of the statue from the Zagross Mountains. Getting Kindi in close and pummeling it is the simplest way to take down this foe. ---Gahni--- A shadowy figure approaches you as soon as you enter Gahni for the first time. Lawrence introduces himself and tells you the answers you seek he can reveal beneath the sea. You will want to visit the weapon and item shops. Weapon Shop: Nineva Sword, Quark Knife, Tihama Staff, Calkiss Shield, Saly Amulet, Uffla Robe (Price: 80) With the statue so near to Gahni this is a prime place to level, I suggest level 15. As you gain in levels you will begin to tear through these foes with greater ease so it does not take as long as you might suspect. Just go back to Mount Icarus contend with one leaper and one demon, hop to the top ledge, and when you go back down, the same way, the statue should be back. Kill it, return to Gahni, and repeat as desired. When you are ready to progress in your quest the next area lies north of Gahni. ---Undersea Caves--- The area itself does not hold any new surprises or tricks (until later). Monsters: Groping Tentacle (24 Gp, 25 Xp) These foes are quite easy and immobile except for their flailing. Merharpy (20 Gp, 30 Xp) She looks like a mermaid with wings and sits still to play her harp sending forth a musical attack which travels in a straight line. If her attack hits it will begin to follow you in a swirl and can hurt. You can get rid of the swirl with an attack. At the end of the cave you will meet Lawrence again however this is not in the most pleasant of circumstances. Boss: Lawrence (150 Gp, 1600 Xp) As a boss he jumps like Rumi but doesn't quite move as fast. He combines jumping slashes with frontal ground attacks. I like this boss battle as it has a certain on the same level type of theme. Just be careful because his attack and touching him inflict good damage. During his jumping slash phase don't bother trying to hit him. He can also be tricky if you rely on jumping over him on the ground too much. At times he will leap into the air as you leap over him. Faking him out is a good strategy to avoid this. If he swings his axe, as you are about to jump over him it is safe to do it. If he doesn’t he has just jumped up in response so you should try to back off mid-air to avoid the damage of contact. When he is in a jumping when you try to jump mood stay at the far right side since he won't walk far enough to touch you. Hit and run with Rumi is the best strategy for this battle. After winning this battle Lawrence comes to his senses. As evil influence fades it also takes a last swipe at the cave. You have thirty seconds to escape the cavern, with a spiffy timer on the screen no less. Rocks fall and hurt if you come into contact with them. When the time runs out you do not instantly drop dead. Your life gauge quickly drops and while close enough it is a difference worthy of mention. Oddly you will gain gold and experience for each rock that falls. This is not listed due to some variance which may depend on if you get hit and which particular rock it is. But you can expect somewhere around 150 gold and experience for each. After escaping Lawrence joins your quest and your path takes to into the land of pyramids in search of answers. ---Caira--- A trip to the weapon and item shop reveals only Lawrence is going to benefit from an upgrade in equipment. Weapon Shop: Shiack Axe, Fucce Linen (Price: 100) Exit Caira to the northeast to progress ever forward. ---Pyramid--- This area introduces doors that you must enter to make progress and a simple maze-like layout. Monsters: Desert Rabbit (28 Gp, 30 Xp) A lethargic creature that hops at a leisurely pace once in a while. It should not prove too much trouble but packs a wallop if you do come into contact with it. Flailtile (29 Gp, 36 Xp) An upright creature with two snakes for feet and a chain to whip foes. Sphinx (32 Gp, 36 Xp) He flaps slowly back and forth and will send a bouncing ball of energy you can not get rid of to ricochet through the room. Mummy (40 Gp, 38 Xp) Walks at the speed of a turtle and takes a lot of punishment before experiencing its second death. This foe will grab you with electrified arms if it can. Suggested Path: Jump to the top and enter. Go across the hall to the only door. You are in a room with a door at the bottom left, top left, and the one you came from on the bottom right. Enter the Bottom left door. Head across the hall. You are in a room with a door hovering in the air with no way to reach and a chest containing the Antior Robe and Likles Linen. Go back out this room, across the hall, and take that top left door. You entered from the door on the right and can choose between another in the middle and a third on the left. This room we will call Tri-Slope. Take the middle door of Tri-slope to reach another triple choice. Don’t bother with the middle door as it leads to that mid-air door before and could drop you right onto waiting mummies. Just take the left door. Walk along the hall to the opposite door. You are now in a room with a chest that contains the Suma Sword, Felyx Staff, and Medena Axe. Head back to the Tri-Slope and take the left door. You are now in a room with a choice of five doors that we will number starting with the left one. The fourth one, the one you entered from, leads back to Tri-Slope. Doors three and five lead to each other. The second door drops you into the room that held the sword staff, and axe in a chest. This leaves only door number one for you to take. You are in a tall room with a chest at the top center containing the Mysterious Crest and a door on the left side. You must get this crest. After take the left door and then the exit leading outside. Note: Without the Mysterious Crest the boss will not appear at Louksole and you'll be unable to proceed in your quest until you retrieve it. ---Valley of Kings--- You are just passing through with a brief stop to the weapon shop. You won’t find any tonic for sale here. Weapon Shop: Wailing Knife, Nabatear Shield, Seip Amulet (Price: 120) Your adventure leads east out of the valley. ---Louksole--- Your goal is to make your way inside an Egyptian temple where you will encounter the boss. Monsters: Rolling Rodent (32 Gp, 50 Xp) A predatory rodent who rolls into a ball to collide with prey. Flailtile (29 Gp, 36 Xp) You should remember him from the pyramid. Desert Rabbit (28 Gp, 30 Xp) They don’t all live in the pyramid. Boss: Khufu's Statue (300 Gp, 240 Xp) This foe comes alive and paces back and forth a distance of a third of the screen before suddenly leaping across the room with frightening speed to swing its stone blade. After swinging it shoots lasers out of his eyes a distance of half the room. You can only injure it during the pacing phase. Stay just past the middle of the screen, in distance from the boss, and this should be a simple battle with Rumi. If you get in close, with a character such as Sadler, it will swing at you during the pacing. Be aware that when you empty the statue's life it crumbles into a pile of rubble, a blue stone, and the sword. The sword will fly over, in an arc, to the other side of the room and come back along the ground toward the pile so be ready to jump. When this occurs you must destroy the blue sphere to truly kill the boss. Lawrence is useful for attacking the sphere since you don't want to get too close due to the arc the sword takes. Note: If you defeat the statue when the sword is in the air you'll still have to dodge the sword one last time. After passing Khufu’s trial his spirit guides you on your quest. You learn that during his reign this wickedness ruined his empire. His crest is charmed to aid you in stopping this menace. After this it is also no longer mysterious. ---Ahmant--- Here the weapon shop only caters to Lawrence’s personal preferences. At least there is an item shop for you. Weapon shop: Varteen Axe, Taros Linen (Price: 135) Go onward in your quest to cross the sea. The Black Sea Let’s not get into how your group can simply walk on top of the water without sinking. We’ll call it the magic in the crest. Yes indeed, I like that explanation. Monsters: Sea Monster (10 Gp, 10 Xp) This creature jumps out of the water and sprays a triple spread attack. He has poor vitality Water Serpent (100 Gp, 300 Xp) A larger beast composed of water that splashes in and out in an arc. He stays in a small area and has great vitality. ---El-In--- As soon as you enter a conversation with guards occurs. After the conversation Lawrence leaves your party which is a bummer since the weapon store had such nice new equipment he would of liked. At least the rest of your group can benefit from the new weapons and an item store. Weapon Shop: Nimyr Sword, Matahari Knife, Summer Staff, Parmella Axe, Itolear Shield, Carak Amulet, Himyal Robe, Parmella Linen (Price: 150) Head into the mosque at the northern part of town to speak with the commander. The commander is also seeking the source of evil and knows it to be located inside the Tower of Lost Souls. He tells you the tower is north of Baghdad. After your conversation the Left Hand of Doom and the Right Hand of Destruction attack. Boss: The Right Hand of Destruction (256 Gp, 3328 Xp) The blue boss has three forms of attack. A straight shot fired from his fist, while it looks possible to duck it isn't. Secondly he has a bouncing shot fired from his fist. Lastly when he raises his hand in the air he is summoning a rain of projectiles which fly in a diagonal pattern. You can't damage this boss while he is firing. On the upside you can hurt him while he is summoning the rain and even get rid of the projectiles that come near. When he is preparing for the first or second attack his hand is surrounded in the blue aura of his projectile. Hold off on attacking during that and have Sadler tear him apart during the rain and this fight is simpler than ever imagined. Boss: The Left Hand of Doom (256 Gp, 3584 Xp) This foe hops slowly and sticks out a tongue of flame. When he surrounds himself in fire he is about to shoot a triple shot of small fireballs or roll along the ground and attempt to bowl through you. He is immune to damage while surrounded by flame or sticking out his flame tongue. Sadler took care of the Right Hand so now it is Rumi's turn to dominate this fight. With her this battle was so pathetically simple that I beat it, without taking a single hit, on my first try with no prior knowledge of this boss' attacks. ---Baghdad--- After this battle you head back to Baghdad where the weapon and item shops are the same as the ones from El-In. Your destination lies out the north gate of Baghdad. Before you leave you will want to stock all your favorite tonics that you can carry. As you leave you'll view a cut scene of Lawrence learning more about his past and creation. ---Inner Sanctum--- Here you play as Lawrence alone. I have provided information and even strategy just for the completeness of this walkthrough. You should know ahead of time that winning this battle is not possible. Even if you empty this boss’ life gauge he will still keep attacking and stop taking hits, so don’t waste any tonics here. Boss: Do-tar the cheap This foe swings his tendril and, when its eyes light up, sweeps the ground with a beam that barely reaches past his where tendril is. Wait for your opening then take two swings at the tendril base, three is possible but risky, and back away out of tendril reach. The reach is easy to determine since the floor is made up of blocks. Stand two blocks away from the block where the tendril is held over. When the boss gets around 25 percent life the attacks start to come faster. At this point it becomes hit and run. Wait for the tendril swipe to take one single attack and run out of reach fast. Do not try to attack after the eye beams, during this phase, as another beam or tendril swipe follows that up almost instantly. At level 16 Lawrence can only take two hits before being defeated. When you lose the scene switches over to Sadler and friends in the Tower of Lost Souls. ---Tower of Lost Souls--- Rumi is an excellent choice for handling most of this area. Monsters: Lamian (50 Gp, 55 Xp) A nude woman with long gray hair and the feet and hands of a reptile. She will attempt to punch you. Gargoyle (56 Gp, 58 Xp) This winged creature performs aerial assaults by thrusting downward with a trident three times. It likes to flee after those attacks, employing hit and run tactics itself. When it first shows up it flies in circles until you near. Take advantage of this circle with Rumi when you can as they can make you burn through tonics quickly. If you can just barely see a gargoyle circling and your attacks damage it but as it circles around its health is full again, inch closer with Rumi when it is flying away and quickly back off before it comes after you. Green Dragon (60 Gp, 55 Xp) Can't mistake this one on appearance. It hops around breathing lightning a short distance in front of it and seems immune to almost all physical assaults. Try to avoid this one as the only attack that seems to kill it is coming into contact with it. Lure them to the bottom and bolt for the door taking care to let it follow you so it does not scroll off the screen. If you are truly a masochist and must slay it, the only way I’ve found is to be right on top of the beast. Suggested Path: You start on the right and your first door is on the top left. In this hallway at the bottom is a chest with the Assyria Sword, Petra Knife, and Wisdom Staff, get that and take the top right door. In the next hallway there is a chest on the bottom with the Assyria Shield, Marip Amulet, and Solomon Robe, after that take the next door. Pass through this hallway for the next door at the top right. Your next goal is a door on the top left in a hallway with two gargoyles and two dragons. You reach the top of a walkway outside and cross it to where a gate opens to let you pass. ---Great Ark--- Rumi is still a great choice for this area since two of the foes lack any ranged attacks and all of the foes stay in a small area. Monsters: Dark Knight (60 Gp, 55 Xp) While he may not move fast, when he slashes his sword a wave of energy races along the ground. Slug Mage (30 Gp, 55 Xp) A squat creature who charges his rod with a short-range electricity. Cyan Knight (30 Gp, 60 Xp) This foe’s only attack is to swing its sword. Path Pass through three doors until you arrive outside on a bridge. Cross the bridge to find a chest at the end with the Parmella Knife and Parmella Amulet. Drop down and take the door. Keep progressing, you'll see a door that leads outside which you can not reach, until you reach a place where you just jump down and can see a circle on the wall. The circle changes from red to blue and shoots lightning toward the ground. You can't kill this obstacle. Drop to the ground and head right for a chest with the Parmella Staff and Parmella Robe. Now head to the left side. The lightning obstacle is safe to pass when it is red. Once you pass them you'll enter another door. This leads to a new obstacle. This obstacle consists of a section of floor slowly rising and lowering beneath an electrified spike. This should not prove daunting and will lead you right to where you must leap up a narrower portion. Your new path is now left where you drop off a ledge to that previously unreachable door leading outside. Here clouds suddenly blow by fast and are harmless so don't freak out. Just make your way to the top and right to encounter the boss. Boss: Dhijin (no gold or experience) This boss flies fast in an arc from one side of the screen to the other. He has four attacks. 1. A sneaky one to catch you off guard. When he lands, after a second he suddenly flies along the ground to the other side of the screen. 2. He summons a swirling air and throws it in a across the screen. 3. He raises his arms and sends a shock wave along the ground. 4. A short ranged lightning attack that crackles from his hand. He will perform only one attack and then make his arc again. If he is going to perform attacks two, three, or four, it is obvious less than a second after he lands. With Rumi the best strategy is to play a game of hit and run. Keeping yourself at the opposite end of the room and throw knives as you can. You could employ Sadler or Kindi easily enough if you wait to jump over the second or third attack before tearing into Dhijin. After you defeat Dhijin the Hanging Garden flies by and you board it. ---Hanging Garden--- Falling platforms, monsters that can serve as platforms, and monsters that come in convenient three packs, greet you in this area. Monsters: Tri-Guardians (100 Gp, Green 98, Blue 90, and Red 80 Xp) Red charges forward and attacks you with a sword of flame. Green causes an eruption to run along the ground. Blue sends forth a blue projectile. These foes fly in a clockwise circle until a foe comes within range. They come in a full three pack. Manticore (100 Gp, 90 Xp) The body of a lion and wings of an eagle. These stay in one place in the air for those who fall off platforms. You can stand on top of them in safety. Coming into contact from any other direction causes their bodies to electrify. Suggested Path: Immediately you see a chest with 5 Peyotes in it. Take that chest and go across the first floating island with Tri-Guardians. You'll see floating platforms. Beware for these fall the moment you land on them. If you can reach the other side of the floating platforms you will arrive at an island with more Tri-Guardians. However you do not want to go on this island since beneath this it is a chest with Parmella Sword and Parmella Shield. So hop across the platforms and when you reach the last one simply fall off to the right to get this chest. After that simply fall again. Walk to the right to enter the next area. ---Central Garden--- This area has no monsters or obstacles so just keep on trucking until the end. At the end, or bottom of all the stairs, you’ll come to a wall. Even though it looks like a wall just walk through it to proceed. ---Inner Sanctum--- Here you play as Sadler alone and will encounter Lawrence. You learn the evil being in this tower was born from the wicked thoughts of man. Oppressed souls gave it a name to match its hate: Do-tar. Do-tar created Lawrence to kill Sadler. Boss: Do-tar the let down. This time around he has two new tricks. He summons slow flying creatures to come after you, but you can easily dispatch of them. In addition to the eye lasers he can also breathe gas on the floor in front of him. If you are level 16 and have the Parmella equipment you probably can walk right up to the boss and simply attack it to death before you even take a single hit. Such a lack luster climax to a game with points of harsh difficulty. Congratulations you have finished your quest.