Chrono Trigger Boss Guide by Ed the Moogle Version 1.0 Copyright 1999 Ed the Moogle Not official in any way. Don't copy or alter this FAQ without permission. If you wish to copy this FAQ, you may not change it from its original TXT format, and it must not appear within a frame or with a pop-up window or ad banner of any kind. I am not to be held responsible for any damages done with this file or it's contents. Latest version is at http://www.gamefaqs.com. Check the latest version before you e-mail me with questions or comments, or before telling me I'm an idiot because I made a mistake. Failure to do this will result in your e-mail being ignored. Yakra HP: 920 Weakness: None Party: Crono, Lucca, Frog This battle shouldn't be too difficult. Just have Crono and Frog use X Strike repeatedly. It will dish out a good amount of damage on the beastie. Have Lucca attack with her weapon or heal the others with Tonics if the need arises. Dragon Tank Head HP: 266 Weakness: None Grinder HP: 208 Weakness: None Body HP: 600 Weakness: None Party: Crono, Lucca First of all, attack the head with physical attacks to disable its healing abilities (your Flame Toss and Slash abilities have no effect on the head). After that, go after the Grinder. Then destroy the body last. Have Lucca attack and use Tonics and Mid Tonics to heal up when you run low. Guardian Guardian HP: 1200 Weakness: None Bit HP: 200 each Weakness: None Party: Crono, Lucca, Marle Take out the Bits on either side of the Guardian before you try and attack. If you don't, it will counter with a nasty attack that deals about 60 damage to all your characters. If just one is left it will counter attack them for about 70 damage. To avoid this, just don't attack Guardian until the bits are gone. Then hit Guardian with everything you've got. With some luck you should be able to destroy it before it repairs the two Bits. Sir Krawlie HP: 750 Weakness: Lightning? Party: Crono, Lucca, Marle (you can come back later, too). This is an optional boss down in the sewers. He really isn't too tough. His only dangerous attack is one that reduces a single character to 1 HP. Be ready to heal up. Just hit him hard and fast and he should go down fairly easily. R Series HP: 150 each Weakness: None Party: Crono, Lucca They're not too tough. Two Cyclone attacks on the middle robot in each row should be enough to stop them. Lucca can attack if you want her to. Heckran HP: 2100 Weakness: Magic (any type) Party: Crono and two others (I reccomend Lucca and Marle) This guy has very high defense against physical attacks, so you'll have to use magic to hurt him. Hit him with Fire, Ice, and Lightning spells while Marle heals. He can use some pretty fierce attacks of his own, so you'll probably have to heal up quite a bit. When he says "Go ahead, try to attack!," wait until he stands up again. If you hit him while he's kneeling, he'll pull off a nasty counter attack on you. Zombone Head HP: 960 Weakness: Ice Legs HP: 800 Weakness: Fire, Lightning Party: Crono and two others (reccomend Robo and Lucca) Zombone can be fairly tough. If you have Marle with you, have her attack the head with Ice. If you have Robo use Rocket Punch on the head. Have Lucca and Crono attack the legs with their respective magic. Both parts of Zombone have some nasty "final attacks" when you defeat them, so be ready for them. Masa and Mune Masa HP: 1000 Weakness: None Mune HP: 1000 Weakness: None Masa & Mune: 3600 (fused form) Weakness: Ice Party: Crono and two others (reccomend Marle and Robo) To defeat them the first round, concentrate all your regular attacks on one of them. Once one is defeated, the other will lose as well. After the first round, they will fuse into a new form. To defeat the second form, use Ice magic and have Crono and Robo use their regular attacks. The Fire Whirl dual tech also works fairly well if Lucca is with you. When they begin storing up tornado energy, Crono should use Slash, which will dispel the energy and prevent a particularly nasty attack. Nizbel HP: 4200 Weakness: Lightning Party: Crono, Ayla, and one other Nizbel is particularly nasty, as his defense is very high. Have Crono use a Lightning spell on him to lower his defense temporarily. Then attack until he releases the electric energy. At this point his defense will be restored. Then shock him again and repeat the process. Slash 1st round HP: 3200 2nd round HP: 5200 Weakness: None Party: Crono, Frog, and one other You fight Slash twice in a row. The first time he's fairly easy, but the second time he can be tough. Have Crono and Frog use the X Strike combo (it takes off a good 500 damage!). Have the third character attack or heal. Flea HP: 4120 Weakness: None Party: Crono, Frog, and one other (reccomend Robo) Flea uses some particularly mean attacks, but through the use of Double Techs he/she can be fairly easy to defeat. Use Max Cyclone, Blade Toss, and X Strike to dish out the damage, and heal after her constant assaults. Ozzie HP: ??? Weakness: None Party: Crono, Frog, and one other (doesn't matter who) Attacking Ozzie will get you nowhere in this battle. Instead, move the pointer off of Ozzie and attack the cranks around the room. The fourth crank will send him plummeting to his doom. Magus HP: 6666 Weakness: Varies Party: Crono, Frog, and one other (reccomend Lucca) Start by attacking Magus with a weapon. He will change his barrier, and his weakness. Whatever magic type he starts using, you should use back on him to inflict damage. If none of your characters has the magic that he is using, just hit him again and he'll change his barrier. Once he stops switching barriers, just unload with regular attacks (Frog's weapon will weaken him). Heal up when it says "Magus risks casting a spell!" because soon a nasty Dark Matter attack will come flying at you. Nizbel II HP: ???? Weakness: Lightning Party: Crono, Ayla, and one other You can deal with Nizbel II the same way you did Nizbel. This battle goes pretty much the same way as last time. Azala and Black Tyrano Azala HP: 2700 Weakness: Lightning, Ice Black Tyrano HP: ???? Weakness: Lightning, Ice Party: Crono, Ayla, and one other (reccomend Marle) At first, you'll barely damage the Black Tyrano, and Azala will do most of the attacking. Take him out with double techs like Volt Bite and Ice Sword. Once Azala is gone the Black Tyrano will hop into action. It will begin a countdown from 5. It's defense is lower when the countdown is on, so nail it with double techs. Once it reaches 0 it will perform a nasty fire attack on all your characters. Then it will wait a while and restart the count. Use this time to heal up and restore MP for the next assault. Golem HP: ???? Weakness: None Party: Crono and two others (reccomend Lucca) First of all, you should equip some Ruby Armor (or something that absorbs fire damage) on all your characters before you enter this fight. Have Lucca cast Fire 2 (or Flare, if she has it) repeatedly. The Golem will keep firing back with whatever element magic you use on it, so if you equip something that blocks fire damage, you'll have an easier time winning this battle. Heal up whenever you get the chance. You don't have to win this battle, but it gives a lot of Exp. so I like to see if I can. Mud Imp and friends Mud Imp HP: 1200 Weakness: None Blue Beast HP: 5000 Weakness: Fire Red Beast HP: 5000 Weakness: Ice Party: Crono and two others (reccomend Marle and Ayla) Don't bother attacking the Mud Imp at first, as its defense is very high. Instead use techs like Cube Toss, Ice Sword, and SwordStream on the Red beast, and Fire and Spire on the Blue Beast. These techs dish out major damage to each of them. Once they're both gone, attack the Mud Imp. Without his buddies, he isn't very tough. Giga Gaia Head HP: 9500 Weakness: None Hands HP: 2000 each Weakness: None Party: Crono and two others (reccomend Ayla and Robo) If you have the Falcon Hit tech this battle should be easy. Just hit both the hands at once with Falcon Hit (thus getting rid of their nasty two-fer attack), and then launch an assault on the head with Uzzi Punch (if you have it) and Falcon Hit. Have Robo heal up, especially after Giga Gaia's deadly two-spell assault. Dalton HP: ???? Weakness: None Party: Crono and two others Dalton should be fairly easy. He can cut your HP by 1/2 at any given time, so I'd reccomend bringing along Frog, Marle, or Robo. But just use your best attacks on him and he should go down fairly quickly. Golem Twins HP: ???? Weakness: None Party: Crono and two others The Golem Twins are exactly the same as the Golem you fought earlier, there's just two of them now. I reccomend equipping some armor that absorbs magic and then using that magic so they heal you instead of hurting you. Golem Boss HP: ???? Weakness: None Party: Whoever you brought onto the Blackbird. The Golem Boss is a joke. The real trick here is defeating him before he runs away. It's not required, but he gives a lot of Exp. so you'll probably want to do it. Dalton Plus HP: 3000 Weakness: None Party: Whoever you brought on the Blackbird. Just hit him with your best attacks. He'll go down fairly quickly. Retinite Head HP: 5000 Weakness: None Middle HP: 1500 Weakness: None Legs HP: 5000 Weakness: None Party: Anyone (reccomend Marle, Crono, and Robo) First of all, attack the middle section. The other two will constantly restore their HP from it. DON'T use elemental magic on it, though. It absorbs all elemental magic. Then have Marle, Frog, or Magus use an Ice/Water type spell on the head and legs to lower its defense so that you can damage it. Its defense goes back up every time you hit it, so be sure to deal out the heavy-hitting moves like Falcon Hit and Uzzi Punch. Lavos Spawn HP: ???? Weakness: None Party: Anyone (I don't reccomend Magus for this fight). DO NOT attack the shell on this monster. If you hit the shell it will cause a nasty counterattack on all your characters. Just nail the head with your best attacks (that attack only one enemy, not a range). Spire and Uzzi Punch are good to use. Great Ozzie, Super Slash, and Flea Plus Great Ozzie HP: ???? Weakness: None Flea Plus HP: ???? Weakness: None Super Slash HP: ???? Weakness: None Party: Anyone Flea Plus and Super Slash attack in seperate battles, but soon all three of them unite in one battle. They shouldn't be too tough. Just don't go after Great Ozzie until the other two are snuffed, or else you'll be hit by a counter attack. Atropos XR HP: ???? Weakness: None Party: Robo Atropos shouldn't be too much of a problem to defeat. Just constantly hit her with Uzzi Punch and heal when your HPs get low. She should go down after a few rounds. Mother Brain and Displays Mother Brain HP: 5000 Weakness: None Display HP: 300 each Weakness: None Party: Robo and two others The displays will constantly heal Mother Brain, but they should only take a hit or two each to defeat. After that, just hit Mother Brain with your best attacks and she should go down fairly easily. Son of Sun HP: 2400 Weakness: None Party: Anyone Son of Sun is fairly tricky, as you don't beat him by normal means. Instead, attack the flames that orbit him. If you attack the right flame, he'll take about 200 damage. But the flame won't stay the same for long. He constantly shuffles them around to throw you off. Son of Sun will constantly hit you with fire attacks. For this reason, I would highly reccomend having some fire-absorbing gear on. Rust Tyrano HP: 25000 Weakness: Ice, Lightning Party: Anyone You can pretty much deal with him the same way you did the Black Tyrano. Just hit him with Dual Techs until he's history. Bring some fire-element gear along, too. He does a nasty fire attack when the count reaches 0. Yakra XIII HPS: 18000 Weakness: Ice Party: Marle and two others This boss is pretty much just a powered-up version of the Yakra you fought earlier. Just nail him with ice-element attacks (Cube Toss works nicely) and your best attacks. Mega Mutant Top HP: ???? Bottom HP: ???? Weakness: None Party: Anyone This boss is fairly easy. Just attack its bottom half first, then defeat the top half. It's not too tough. Giga Mutant Top HP: 6000 Weakness: None Bottom HP: 5000 Weakness: None Party: Anyone You can deal with him the same way you did the Mega Mutant. Terra Mutant Top HP: 9000 Weakness: None Bottom HP: ???? Weakness: None Party: Anyone The Terra Mutant barely takes damage from physical attacks. Don't bother attacking the bottom half this time, as it will just result in a nasty counter that reduces you to 1 HP. Hit it with your best single-attack magics. Zeal HP: 12000 Weakness: None Party: Anyone Zeal has some nasty attacks, like one that reduces all your characters to 1 HP. Be ready to heal up often and use your best attacks. Mammon M. HP: 18000 Weakness: None Party: Anyone The Mammon Machine's defense will be increased by physical attacks, and its offense will be raised by magic attacks. Hit the Mammon Machine with magic repeatedly until it releases the energy. Heal up and hit it with magic again. Zeal Head HP: 20000 Weakness: None Zeal's third form is pretty tough. The main trick here is to NOT attack the hands. If you do, they'll either reduce your HP to a single point or drain all your MP- or both. Just use single-target attacks on the head and this battle should be fairly easy. Lavos HP: 10000 Weakness: None Party: Anyone When the battle starts, Lavos will mimic a bunch of other bosses for the game. However, they still have the same HP values and weaknesses as before, so most of them should be fairly easy. You'll get a chance to heal up between attacks. When Lavos attacks in his own pattern, he uses some particularly nasty moves. Hit him with everything you've got and he should go down fairly easily. Lavos, Round Two Head HP: 20000 Left Arm HP: 9000 Right Arm HP: 12000 This battle is much like the Giga Gaia fight earlier. Take out his arms with Luminaire, Flare, etc, and then attack the head. It will lower its defense once both arms are destroyed. If you don't kill it fast enough it will boost its attack power and attack again, so you'll want to defeat it as quickly as possible. Lavos Core Monster HP: 10000 Weakness: None Left Bit HP: 2000 Weakness: None Right Bit HP: 30000 Weakness: None Party: Anyone The Left Bit will constantly heal the Body, so take it out first. A single Confuse attack from Crono should do the trick. Falcon Hit is also useful here. Once the left bit is gone, take out the body to prevent some particularly nasty attacks. Soon the right bit will lower its defense. At this time hit it with everything you can before it revives the other two. The Right Bit is the main enemy in this battle. Questions/Comments/Corrections? E-mail edmoogle@hotmail.com or brunerp@juno.com