------------------------------------------------------------------------- ************************************************************************* THE LEGEND OF DRAGOON WALKTHROUGH - VERSION 0.6 HAPPY MATT - happy_matt@msn.com ------------------------------------------------------------------------- ************************************************************************* CONTENTS: ************************************************************************* -Revision history -Introduction -Chapter 1 (Disc 1) - The War in Seldio -1.0 Area Flow Chart -1.1 Home's Burning -1.2 Rescue -1.3 Escape -1.4 Shana's Mystery -1.5 Ravits' Home -1.6 Dragoon Rosé -1.7 The 7th Stronghold -1.8 A Trip through a Volcano -1.9 Graham and the Green Dragon -1.10 Dragony Grass -1.11 Sharlie the Silver Dragoon -1.12 Hero Contest -1.13 An Untimely Death -1.14 Doyle the Emperor -Chapter 2 (Disc 2) - The Silver Conspiracy -2.0 Area Flow Chart -2.1 Where Is Lloyd? -2.2 Thief Gang -2.3 The Number One Dancer -2.4 Emil and Lisa -2.5 Zero Gravity -2.6 Giant's City -2.7 Who's Princess Emil? -2.8 Queen Philly -2.9 Ghost Ship -2.10 Dart and Rosé -2.11 Reunion -2.12 Leenus -2.13 Dart and Shana -Chapter 3 (Disc 3) - Fate and Spirit -3.0 Area Flow Chart -3.1 Water City -3.2 Wolf Hunting -3.3 Denningrad -3.4 Meru's Secret -3.5 Staff of Dragon Seal -3.6 Destruction -3.7 The Divine Dragon King -3.8 Captured -3.9 The Last Moon Artefact -3.10 Lloyd's Intention -3.11 Emperor Deus and the Secret of the Dark Demon -Chapter 4 (Disc 4) - The Setting Moon and the Final Fate -4.0 Area Flow Chart -4.1 Death Frontier -4.2 Cities of the Winged -4.3 Hatchel's Home -4.4 Psychedelic Bomb -4.5 Forbidden by Law -4.6 Spirit of the Dead -4.7 The Divine Tree -4.8 The Setting Moon -4.9 Final Confrontation -Appendix A - Optional Areas -A.1 Magician Elder Fausta (Fulanbel Tower) -A.2 The Stronghold of Magrad (Snow Field) -A.3 The Dragoon Towers (Capital City of Belweb) -Appendix B - List of Equipment and Items -B.1 Weapon -B.2 Helmet -B.3 Armour -B.4 Footwear -B.5 Accessory -B.6 Item -Credits -Legal Note ------------------------------------------------------------------------- ************************************************************************* REVISION HISTORY: ************************************************************************* Version 0.00 - 25 February 2000 - Completed walkthrough on Chapter One. Version 0.05 - 12 March 2000 - Continued on Chapter 2 walkthrough. Version 0.10 - 20 March 2000 - Completed walkthrough on Chapter Two. Version 0.15 - 24 March 2000 - Continued on Chapter 3 walkthrough. Version 0.20 - 25 March 2000 - Completed walkthrough on Chapter Three. - A new section is added for the optional areas. Version 0.25 - 28 March 2000 - Continued walkthrough on Chapter Four. - Completed appendix section for Optional Areas. - Also added a short paragraph on the opening CG. Version 0.30 - 30 March 2000 - Walkthrough completed. Version 0.40 - 31 March 2000 - Added list of equipment. - Checked consistency of equipment names. Version 0.50 - 15 April 2000 - Added list of items. Version 0.60 - 27 April 2000 - Change in formatting. ------------------------------------------------------------------------- ************************************************************************* INTRODUCTION: ************************************************************************* I have never intended to write anything long for this game. But since I have received many emails asking me various questions about the game, I think it may just be easier if I simply write a short walkthrough for the whole game. This guide will not contain everything. Please refer to my other guides if you want more information about the characters, the Additional skills, the Dragoons and the Star Dust Mini-game. The most updated versions of these guides are posted to GameFAQs at http://www.gamefaqs.com. The Legend of Dragoon is a Japanese styled console RPG developed by Sony Computer Entertainment Japan. It is a large development with the size of 4 CD-ROM. It is compatible with the DUALSHOCK analogue controller and the PocketStation. It requires 1 block of memory for saving the game, and 9 blocks if you want to play the PocketStation mini-game, Moguuru Dabas. *Note* This guide is written based on the original version of the game. This version was released in Japan on 2 December 1999. Some of the features may change when the game is translated. Also, I have tried my best to translate the names. It may not be totally correct. I put [square brackets] around names I am not too confident with. (I do not speak Japanese, but I can understand much of the scripts based on experience of playing Japanese titles. I also have a Japanese-English dictionary with me most of the time for doing the translations.)* In addition, I shall warn you that this document contains major SPOILERS. Do not read on unless you are prepared, as I'll have the major plot revealed in this walkthrough. (Hopefully, this will facilitate people who do not understand the story.) I do make mistakes. If you spot any errors in this document, please send me an email. Any POSITIVE suggestions are also welcomed. Please DO NOT send me advertisements. I NEVER read them. :-) Matt - April 2000 ------------------------------------------------------------------------- ************************************************************************* CHAPTER ONE (DISC ONE) - THE WAR IN SELDIO ************************************************************************* - 1.0 - Area Flow Chart - Opening Sequence -> The Village of [Celes] -> Forest -> [Helraina] Prison -> Grassland -> Limestone Cave -> The Capital City of [Bel], [Inderus] Castle -> The Village of [Hocus] -> Humid Terrain -> Wild Volcano -> Dragon's Lair -> The Commercial City of [Loan] -> Dragon's Lair -> Sharlie's Temple -> The Commercial City of [Loan] -> [Helraina] Prison -> The Village of [Celes] -> The Capital City of [Cathas], Black Castle -> End of Disc 1 ************************************************************************* - 1.1 - Home's Burning - Treasures: [Bannauto], Heal Potion x2 (Boss) and [Bannauto] (Boss). Star Dust: x 1 The opening sequence shows an army raiding a small town at night. They will find an unconscious girl lying in the ruin. The commander of the army will produce a device in his hand. He will have the device placed on the girl's forehead. A strange glow will appear under the moon light. It seems like they have been looking for this mysterious yound lady for some time already. They will then take her with them. After watching the nice CG opening, you will get a sequence where a mysterious woman will spot a "green tooth dragon" in the forest. (Well, The game says it is a dragon, but I think it looked more like a giant grasshopper.) Our hero, while returning home, will meet the same soldiers who attacked the village during the opening movie. They will confront Dart, but will run away when they see the "dragon". Dart will try to run away from the "dragon" as well, but it looks pretty hungry. Just when he is about to get eaten, the mysterious woman will jump down and help Dart. The woman will tell Dart that she is a Dragoon and she will tell him that a nearby village has been attacked. Dart is alarmed because Celes is his home and destination. So he will excuse himself and run into the village. Once you are in control, go down and across the fence, and you will see 2 soldiers kicking a villager. You will enter your first fight in the game. They are pretty easy and you will get 2 Heal Potion if you kill both of them. Talk to the villager who was kicked and he will tell you to rescue Shana and before he die. There is a save point in here. Next to it is a chest containing a [Bannauto]. Go left to the next screen. It seems that the mayor is hurt but it is not life threatening. He will also tell you to help Shana. An enemy sergeant will spot you. He will tell you that Shana has been sent to Helraina, a high security prison. He will then attack with two other soldiers: -> Boss: Sergeant (Dark) and Sandra Empire Soldier (Fire) x2 The sergeant can cause some damage but nothing serious. Kill the soldiers first. Guard when you are low on HP. You will get two Heal Potions and a [Bannauto] if you kill all of them. Proceed to the left and talk to the guy near the exit. He is Master Tasman who will show you how the Additional system works. Also check the third grave from the left for a Star Dust. Exit the village through the North. ************************************************************************* - 1.2 - Rescue - Treasures (Forest): Heal Potion, Dispel Evil Perfume, [Bannauto] and 20G. Treasures (Prison): [Bannauto], Angel's Prayer, Leather Jacket, 50G, 20G x 3, Spark Net, Key to Shana's Cell (Key), Heal Potion x 4 (Boss) and Knight Shield (Boss). Item Shop (Forest): Heal Potion, Body Clear, [Bannauto] and Dispel Evil Perfume. Item Shop (Prison): Heal Potion, Angel's Prayer and Spark Net. Once you are in control, you will be on the world map. Your location is South Seldio. Follow the guide and you will arrive in a Forest. Enter the Forest and you will see a merchant who sells items (Item Shop). The merchant will also show you how to use items during battle. There is a chest on the right above the exit. It contains a Heal Potion. Proceed left and get a Dispel Evil Perfume in the chest above the bridge. You will be in a forest maze in the next screen. The exit is at the bottom left. The chest on the left contains a [Bannauto] and the one on the right contains 20G. Continue down the path and you will exit the area into the world map. Proceed to Helraina Prison. The prison is a fortress located at the seaside. Follow the merchant cart into the prison. Jump into the cart when it is going through the gate. When you are in control, go to the top left exit and grab a [Bannauto] in the chest. Come back to the first room. When you try to exit / talk to the merchant, he will call a guard and you will be engaged in a fight automatically. After the easy fight, the merchant will "help" you and he will sell you items if you talk to him again (Item Shop). *Note: you cannot get all the chests in this area yet. The chests will be available when you come back in a later event.* There is no random encounters in the prison. You will engage in fights only if you are touched by prison guards. Once engaged in a fight, you will not be able to escape. The prison guard can do some damage, and so you should remember that you can recover HP by Guarding. There are three exits in the next screen. The top exit is back to the front gate, which is blocked. The left exit leads you to an elevator which is out of order. The right exit up the stairs is where you want to go. Go across the bridge to a save point. Go into a dormitory next to the save point. Take care of the guards if you want. Grab the items in the chests next to the bed on the left. One of them contains an Angel's Prayer and the other contains a Leather Jacket (for Shana). The chest near the centre fireplace contains 50G. Go back outside and take the lift upstairs. Exit to the left and you will be in a prison tower. Once in the tower, you will get a sequence automatically. After the battle with 3 prison guards, Ravits (Level 3) will join you. The prison tower is circular, and it cycles around if you exit through the left or the right. You can collect items in the cells. There is nothing in the cell in the first screen. If you go clockwise, the second screen is the exit and there are two cells in the third screen. The chest in the left cell contains 20G and the one in the right contains a [Spark Net]. Exits through the second screen and a guard will come down from above. After the fight, take the elevator up. Go left and enter a room with lots of guards. Don't worry because they won't see you. Go up the ram and you will find a key to the right hand tower, where Shana is held. Go into the right tower. If you go clockwise again, you will find 20G in the cell in the next screen. In the next screen, you will find 3 guards blocking the entrance to Shana's cell. Fight them and go inside. Shana is very happy to see Dart again. After much talk, Ravits will tell you to hurry and you will be attacked by 3 more guards. Shana will join the party after the fight. You can also get 20G in the chest in the cell to the right. Time to escape. Go all the way back to the entrance. Save if you want. You will meet the merchant again and he will sell you the same items. At the entrance, you will be greeted by [Furyugel] the prison chief. You will have to fight him. You will have to fight two normal prison guards first. When these are killed. He will summon two more powerful guards. -> Boss: [Furyugel] (Earth), Prison Guards (Fire) x2 and Advanced Prison Guards (Fire) x2 The first two prison guards are easy, but the advanced prison guards are more powerful. They can cast Power Up to increase their physical defence and they have a final attack that damages all your party members. Furyugel has some strong attacks, but all of them can only damage one character. The strategy is basically the same. Guard when your character is low on HP. Keep attacking with you Additional skills and you will soon be able to defeat all of them. You will get 4 Heal Potions and a Knight Shield for defeating these guys. After the fight, your characters will escape by stealing the nearby horses, and you will be back in the world map automatically. ************************************************************************* - 1.3 - Escape - Treasures: Axe (Key) and Angel's Prayer. The way back home through the forest will be blocked. So, go the other way and you will arrive in the Grassland. Apparently, the guards are still chasing you. Ravits will got shot by an arrow, but nothing too serious. Your characters will hide behind a tree in the next screen. After you have control again, exit left to find a hut. Enter the hut and you will get a sequence about Dart's past. When Dart was young, his place of birth was destroyed by a "Dark Devil". Both his parents perished during this attack, but Dart was saved because he was hidden by his parents. So it seems that everyone were dead except himself. When he came back to the ruin the next day, he found a shiny object that he believed to have belonged to his father. It is the only thing left from his father, and to this day Dart still has that in possession. Apparently, he was adopted by the good people in Celes, but he could not forget about his past. He set out for a journey five years ago in search of the Dark Devil. When he could not find anything, he came back to his "new" home at the beginning of the game, only to find that it is also destroyed. The characters will then decide to go to the Capital City of Bel, Inderus Castle to see King Albert. In the hut, you can recover by examining the chair again. Go out of the hut and go north. Examine the tree trunk there and go back to the hut to grab an axe. After the event, go back to where your characters hid and go north. The tree trunk will float there and you will be able to get across the river. In the next screen, there is a chest above the exit with an Angel's Prayer. Talk to the family to the left. They are from [Cathas], and so they think that you are enemy. But being the nice guy, Ravits gave the hungry kid some food, and the family is very grateful. There doesn't seem to be anything special in this area, so exit through the left. ************************************************************************* - 1.4 - Shana's Mystery - Treasures: Explosion Stone, 20G, Bastard Sword, Fog Dispel, Body Clear, 100G, Angel's Prayer, [Bannauto], Dispel Evil Perfume, Poison Guard, Spark Net, Body Clear, Bandana, Fighter's Charm (Boss), Heal Potion and 50G. So you are back on the world map. Follow the guide and enter the Limestone Cave. Open the chest above the cliff for an Explosive Stone. Fall into the first stream for a chest that contains 20G. Fall into the same stream again, but hold right, then hold down, and you will get access to the chest that contains a bastard sword (for Dart). Exit the room and you will be in an area where you will have to jump across some rocks. Ravits will fall towards the end, but Dart will save his life. Grab the items in the chests as well. The one on the left contains a Body Clear and the one on the right contains a Fog Dispel. In the next area, go through the top right exit first to get 100G from the chest. Go back to the centre area and you will discover a recovery point. The chest there contains an Angel's Prayer and the one at the top contains a [Bannauto]. You can take advantage of the recovery point here to gain some good levels for your Additional skills. Exit to the bottom right when you are done. Get a Dispel Evil Perfume from the chest there and go north. You will have to play hide and seek with a little creature there. Once you manage to catch it, it will drop you a chest that contains a Poison Guard. The chest at the top left contains a Spark Net. Go back to the previous screen and exit to the right, and you will be inside a large cave with a save point. The chest on the left contains a Body Clear and the one on the right contains a Bandana (which is useless). Save here if you want. If you have been training your characters, you should have more than one Poison Guards. Equip them to the most powerful characters. Now try and exit through the top and you will be attacked by a giant snake which is obviously the guardian of the cave: -> Boss: Uroboros (Earth) The Uroboros is not very difficult if you are fighting with the correct strategy. Nearly all the attacks from this guy can cause the Poison status. But you will be OK if your characters have the Poison Guards equipped. Attack only with the characters who have Poison Guards equipped and the other characters should defend. (Your characters are immune to negative statuses while defending.) You will get a Fighter's Charm for defeating this guy. The apparently dead snake will try to attack Shana again, but just before she gets eaten, a mysterious force will try and protect her and the snake will be destroyed. May be that's why the enemies wanted her so badly. Exit left after the event. Get the items in the two chests in this area. The first chest contains a Heal Potion and the second contains 50G. Exit to the world map and head to the Capital City of Bel. ************************************************************************* - 1.5 - Ravits' Home - Treasures : Portrait of Ravits (Key), 50G x 2, 20G x 2, Shiny Bow, Spear Frost, Active Ring and Heal Blitz. Star Dust : x 6 Item Shop : Heal Potion, Angel's Prayer, Mind Clear, Body Clear, Spear Frost, Meteor Fall and Dispel Evil Perfume. Weapon Shop: Bastard Sword, Shiny Bow, Scale Armour, Leather Jacket, [Saret], Poison Guard, Panic Guard, Faint Guard, Courage Charm and Knight Shield. Bel is the first proper town in the game. So before you go and see King Albert, you should explore the town first. In the first screen, go to the left house and talk to the painting girl and she will paint a portrait of Ravits. Get 50G from the chest in there. Next go underneath the fountain. Unfortunately, a drunk is blocking the way here and he seems to want more alcohol. Head back above. There is an Item Shop in the far right. Next to the item shop is an inn. You can rest there for 10G. There is a pub in front of the inn. The bartender will sell you a bottle if you talk to him. Go through the exit between the item shop and the inn. Examine the well to get a Star Dust. Talk to man in the left house and he will tell you about Star Dust. There is a stable on the right, but there is nothing there yet. Ravits' house is at the top, but Ravits wants to see the king first. Go back to the first screen and go left. Go down the basement of the left house and you will find a secret chamber, but you cannot get through to it yet. There is a Weapon Shop near the top. There is a Star Dust at the bottom part of the weapon shop. The exits to the right and the far right will both go to the same area. There is a library and a hospital here. You can cure bad statuses in the hospital for a price and you can read some information in the library if you know Japanese. When you are done, continue north to Castle Inderus. Time to explore the castle. Everyone seem glad to see Ravits again. On the ground floor, you will find a Shiny Bow for Shana. The fireplace also contains a Star Dust. Go upstairs to first floor. Go down the ladder near the exit and continue down to the underground area. Turn the wheel there. Come back up and get 50G from the left chest. Go upstairs to second floor. Get a Star Dust at the top left platform. Open the right chest for a Spear Frost. Go round the bottom and down the ladder and you will find an Active Ring in the chest. Go upstairs and you will be greeted by King Albert. It seems Albert is a Ravits' personal friend. He will introduce Dart and Shana to Albert and they will begin to talk about the history of the world. You will get a sequence about the War of Dragoon 11,000 years ago. If you look carefully, you will notice the man in dark mantle at the right hand side of Albert. What's he doing here. Isn't he supposed to be on the other side? Anyway, Shana will walk over to the balcony after the talk. Follow her there and Ravits will join. The characters will then decide to go to Hocus to relieve the situation in there. But Ravits will invite you to his house first. Time for more exploration. Go back to the first screen. Head to the exit beneath the fountain. If you have got the drink from the pub, the drunk will move away and you will be able to go through. Make you way down the hidden corridor. Watch out for a hidden chest that contains 20G. At the end of the corridor, you will find a boat. You can now go for a tour around town. When you stop in front of a door, choose the second option to get off. Check the north wall for a Star Dust. Go all the way back and head to Ravits' house. Ravits' mom is glad to have him back. She will also think the Shana is going to be her future daughter-in-law. You have the choice to either agree or disagree in here. Watch for Shana's reaction! After that, mom will make you dinner and Shana will go and help. (Shana is never very good in battles anyway...) Talk to Ravits and choose the 4th option and he will agree to show you around his house. Go upstairs and check out the bottom room. You will get to see a sequence where Ravits will talk about himself. After dinner, you can grab 20G from the left chest, but mom will be blocking the way to the kitchen that contains a Star Dust. Say goodbye to her, but remember to come back later for the Star Dust. Go upstairs to the roof and jump across to the stable. Walk across the beam carefully, pressing the action button promptly whenever you get an exclamation mark. Get a Heal Blitz there. Time to go to Hocus. ************************************************************************* - 1.6 - Dragoon Rosé - Treasures: 20G, Heal Potion, Angel's Prayer, Heal Blitz (Boss) and Power Wrist (Boss). Star Dust: x 2 D. Spirit: (Red Eye Dragon) and Dark Dragon. Follow the guide on the world map and head to Hocus. The town is built like a fortress for the war. Ravits tells you to go to the war council, but obviously you can explore the town first. Go to the left house and down the basement, and you will find a Star Dust in the fireplace. Go round the city wall at the bottom of the screen and enter the right. You will find 20G in the chest. There is an old midwife downstairs. She will tell you about the relationship between King Albert and his enemy, Emperor Doyle. It seems Doyle is a brother of Albert's dad and it seems that they have actually started the war for some really personally reasons. After listen to the lady, you can go down to the sleeping area beneath the city wall at the bottom of the screen. You will find a Heal Potion in the chest. At the top of the town is a broken church. There is nothing special in here. Check the inn next and you will find an Angel's Prayer. When you are done, head to the war council at the centre of the town. A guy called Kaiser is in charge here. After discussing your defence strategy. Come back in and you will find a Star Dust at the bottom left of the room. Talk to Ravits and choose the second option when you are ready. Go up to the city wall near the front gate to relieve the soldier on duty there. The screen will then switch to the night time. As expected, the enemies will attack at night. You will fight your battles with Dart and Ravits here. You will begin by fighting two normal soldiers. Be sure to use Guard to heal up when you are low on HP. Next you will have to fight a special force from Sandra: -> Boss: Sandra special soldier (Dark) This guy is pretty tough. He has a magic attack the can damage both of your characters and his normal physical attacks are also quite strong. After you have drained away half of his HP, he will begin to cast a spell that divides himself into 3 "shadows". The illusion will collapse when you manage to hit the true body. Guard when it does that. The true body is the one that uses magic attacks. You will get a Heal Blitz for defeating this guy. After the fight, you will see their commander. He is a giant named Kongol. He is the last of the Giganto race and you will have to fight him. -> Boss: Kongol (Earth) Kongol has very high physical attack and defence. He will begin attacking with his axe but he would later throw it away in favour of his charge attacks. It can also grab both of your characters at the same time and do some serious damage. He will counter attack automatically if you miss any timing input of your Additional combo. Try to use the simplest Additional skill if you are not very good at Timing Inputs. When you have "defeated" him, Dart will charge up for a normal killing stroke, as always. But Kongol will have it defected this time. Dart fell and Kongol will try to chop him in pieces with his axe. Guess what? The dark mysterious woman in the beginning of the game will fly down and save Dart. She will then awaken the power inside Dart and he will transform into a Dragoon. Kongol fell but escaped. You will receive a Power Wrist for defeating him. Dart will then collapse through exhaustion. When you are awake, you will be introduced to Rosé, the Dragoon woman who saved your life more than once. Be grateful and tell Shana the truth! She will then tell you something about Dragoon. After the event, you will be told to go to the humid terrain to help the soldiers in the stronghold in there. It seems that they have found some strange creatures including a dragon in those areas. When you try and exit the town, Rosé will show you how to fight as a Dragoon. When you are done, head back to the world map again. From this moment on, you will be able to change your fighting party at any time you want. Now, it is a good time to head back to Bel to get the Star Dust in the kitchen of Ravits' house. Head to the Humid Terrain afterwards. ************************************************************************* - 1.7 - The 7th Stronghold - Treasures: San Rhapsody x 2, Heal Potion, Fighter's Char, Spirit Potion x 2, Lance, [Bannauto], Body Clear, Sealing Stone and Faint Guard. Star Dust: x 1 The Humid Terrain is a swampy area. Head north to the 7th Stronghold and help the fight in there. You will have to fight six battles in here before you can get into the Stronghold. A sergeant will fight you at the last battle. It seems that the Stronghold is wiped out after the fight. Get the chest at the branch outside the Stronghold for a San Rhapsody. Go into the Stronghold. Get another San Rhapsody at the right hand side of the entrance. The left chest contains a Heal Potion. There is also a Star Dust at the fireplace. Talk to the dying soldier at the bottom and you will receive a Fighter's Charm. The chest at the far right contains a Spirit Potion. Go out through the left exit and you can get a Lance for Ravits. Head back to the first screen when you are done. Travel left by walking on the branches to a second screen. Get on the boat. The first stop will take you to a chest that contains a Spirit Potion. The second stop will take you to another chest that contains a [Bannauto] and you will get a Body Clear in the third stop. Continue the boat trip and it will take you to the final stop on the next screen. There are two chests. One contains a Sealing Stone and the other contains a Faint Guard. Go back and travel north and you will get a sequence with Shana on Dart's back. She is the source of trouble, isn't she? Continue north and you will be back on the world map. ************************************************************************* - 1.8 - A Trip Through a Volcano - Treasures: Spear Frost, Mind Clear, Panic Guard, Mind Clear (Boss), Heal Potion x 2 (Boss), Pika Pika Bag (Key), Red Eye Stone (Boss) and 50G Item Shop: Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear, Body Clear, Dancing Ray and Stone Grain. Follow the guide and you will end up in the Wild Volcano. At the first screen, you will see a giant bird coming up from the magma. A bad sign... Your character will try and run away to the second screen. You can get a Spear Frost in this next screen. Continue on and you will find a Mind Clear in the chest at the left. At the top of the screen, you can either go left or right. Go right first and get a Panic Guard there. Go left and you will find a save point, a very bad sign indeed. In the next area, you will find some rocks floating on magma. Follow the way across and Shana will run out to the left. Something is bothering her. At the next screen, you will notice a statue. Rosé tells you that it is a creature of the Winged that are left over from the Dragoon War 11,000 years ago. As you are talking, it comes to life and attacks. -> Boss: Varaz (Void) - Head, Body and Arm This guy has three parts. Killing the head will kill it. The Arm has very little HP, but will regenerate every now and then. It does only physical attacks. The body has more HP, and it does not seem to regenerate. It can attack all with the status effect Fear. Try and get rid of the body first. The head has a very strong beam attack that can do up to 100 points of damage. Guard when low on HP. Use Rosé's Astral Drain to do some serious damage to this monster. After the fight, you will get a Mind Clear and 2 Heal Potions. Proceed to the right exit and you will notice a guy trapped at the top of a cliff. Let's go and help him! He is called Dabas, an antique merchant in Loan. He will give you a Pika Pika Bag. Continue your journey round a pool of magma and the giant bird you saw at the entrance will attack. It seems there is no escape. -> Boss: Roc Raken (Fire) This guy is quite fast and it has an annoying attack that attacks all the whole party. It can also summon 4 fireball buddies from the magma to give you some good amount of damage every now and then. Have Rosé use Astral Drain several times and it should be dead very quickly. You will get a Red Eye Stone when you defeat it. Continue up and grab 50G from a chest there. Talk to Dabas again and he will sell you some items (Item Shop). When you are done, exit north to the world map and continue your journey to Dragon's Lair. ************************************************************************* - 1.9 - Graham and the Green Dragon - Treasures: Spirit Potion, Body Clear, Courage Charm, Mind Clear, Down Bust (Boss), Plate Mail (Boss) and Chain Mail. D. Spirit: Jade Green Dragon. Go north and you will get a sequence. Rosé thinks that the forest is "poisoned" and Shana feels pretty uncomfortable. After a short rest, you will be able to continue. You will fall to an underground terrain in the third screen. At the bottom of the cave is a recovery pond. Make good use to it. There are two sections in this area. You are supposed to touch the mushrooms in the upper area to kill the plant that are blocking the paths. There is a few chests here. The one in the upper level contains a Sprit Potion. The one at the lower left contains a Body Clear. The one at the centre right has a Courage Charm and the top chest has a Mind Clear. When you are done, head north pass the save point and you will be greeted by an old friend of Ravits. Graham will begin an argument with Ravits about honours and stuffs, and then you will have to fight him and his green dragon. He has the Dragon Spirit of the Jade Green Dragon and he will transform into a Dragoon. He will also mention a name, Emperor Dues, a name known only in the legend of the Dragoon War 11,000 years ago. -> Boss: Graham (Wind) and Green Dragon Ferubrand (Wind) Finally, you get to fight the monster you saw at the beginning of the game. It turns out that this Green Dragon is not that difficult. What more can I say? Have Rosé use Astral Drain again! These guys will be defeated pretty quickly. You will get a Down Bust and a Plate Mail for chopping up these guys. After the battle, Ravits will inherit the Jade Green Dragon Spirit. Rosé will mention something about "fate" again. Shana will fall afterwards. It seems that Dart should have left her in the prison after all... She got herself poisoned and Ravits suggests going to Loan to find the famous physician there. Go back above ground and head south first. Get a chain mail in the chest at the far end. Go all the way back and exit north. You will be back on the world map. ************************************************************************* - 1.10 - Dragony Grass - Treasures : 200G, Dabas's Bag (Key), Water Jar (Key) and 100G Star Dust : x 4 Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear, Body Clear, Spin Gale, Gas Magma, Dispel Evil Perfume. Weapon Shop: Lance, Cap, Legendary Helm, Active Ring, Protector, Panic Guard, Power Wrist and Fighter's Guidance. Follow the guide and enter Loan. You will automatically go to the hospital. The physician Sanatol will tell you that he has never, in his long life, seen such poison before. He thinks he cannot do anything unless you can find the legendary Dragony Grass. But its existence is only a legend. You can do anything yet, so forget about Shana and explore the Commercial City of Loan. The city is arranged in an inverted "U" shape. Let's start from the hospital and going kind of semi-clockwise. In the room opposite the hospital, you will find a chest with 200G. Above that room is a pub. You can go up to the roof in here, but there is nothing special. The inn is at the top. Then you will get into a room with a big bird outside the window. The next room has a secret panel. You can get in by using the action button. Go below and you will find a Star Dust at the fireplace. The next room is the merchant guild. Then you will go to the Item Shop. Above the item shop is the Weapon Shop. It sells an Legendary Helm at an outrageous price of 10,000 G! But trust me, it will be worth the while if you can afford it later in the game. Head to the far right and visit Dabas in his shop. He will mention about the Dragony Grass and the way to get through the plant in Dragon's Lair. Talk to him again and he will give you a special bag. You will now be able to play the PocketStation Mini-game Moguuru Dabas. Don't forget to get a Star Dust in an ancient suit of Armour in his shop. Go down to the city below using the stairs in the centre of the town. A street merchant will try and sell you a jar for 100 million G. Well, this is the commercial city after all, and it seems you can bargain your price down. I think you can buy the jar for as low as 100G. Go right and get 100G in the chest next to a cage. Search the box opposite the chest and you will find a Star Dust. Go back to the entrance of the city. Search the bottle on the right for another Star Dust. When you are done, exit to the world map and head back to Dragon's Lair. Go back underground to the recovery pond. Get some water in there and go south to the second screen. Try and exit north and Dart will pour some recovery water on the strange plant in there. You will be able to exit to the world map from there. Follow the guide and you will reach Sharlie's Temple. ************************************************************************* - 1.11 - Sharlie the Silver Dragoon - Treasures: 20G x 7, Heal Blitz and Demon's Tiltat. D. Spirit: Silver Dragon. All chests are empty in this place and you will also find notes around the place. It seems that someone has explored this place already. At the entrance, Rosé will tell you to bring out your Dragon Spirits and it seems they resonant with this place. Continue through. You will find a recovery point if you exit to the right. If you go left, you will be able to turn a wheel to reveal another exit but there really is nothing in here. Continue north and you will find a 3 digit password dial. Since you don't know the password yet, you should continue on. Climb the stairs up and you will find yet another box. If you open it however, you will fall into a little cart that will take you around the temple. You will get the password 3, 5, and 2 during the journey. Go back to the password dial and enter the password. A new exit will open up. Climb the stair and you will see two statues. Turn to golden one to face front and the silver one to face left and you will be able to proceed. At the top area, you will find a save point. If you continue on, a guy named Drake will attack. -> Boss: Drake (Wind) He can throw knives at you for some decent damage. Every now and then he will throw out three bombs. The bombs will roll toward your characters. They will do a massive amount of damage if you don't manage to stop them before they explode. Drake can also cast a protective web in front of him. If he does that, you will not be able to get to him until you manage to destroy the web. Concentrate your attacks on Drake (because he can heal himself). A few Astral Drains and he should be dead very soon. Sharlie will come out when Drake is defeated. Apparently, Drake was only trying to "protect" Sharlie from intruders. Well, maybe. She will recognise Rosé, isn't that odd? She tells you that there is no Dragony Grass, but she can help Shana by giving you her Silver Dragon Spirit. This Dragon Spirit is special because it possesses a magical healing power. But before you walk off with it, she will test your personalities first. Just use Guard during this fight. You will get a Q and A session. Don't worry about giving the wrong answer. She will ask again if she is not satisfied. First she will ask you why you are fighting. You should answer with the second option that it is because you are trying to protect your love ones. Then Sharlie will morph into Shana. She will ask you why you went away for your journey. You will answer with the second option that you are looking for the Dark Devil. Then she will ask you what you want to do afterwards and you will answer with the first option that you are going to take your revenge. Then she will ask you what you will do after all these and you will answer with the first option that you are going to protect Shana. She will then morph into Albert and he will ask Ravits these questions. His majesty will ask you why you are not following order. You should have returned to him after the fight and not come here. You will answer with the second option that Ravits will tell Albert that it is not what he thought. He will tell you that as a soldier, you will have to follow orders and think of the country as a whole. So you will answer with the first option telling Albert that you cannot see a friend dying. Then Sharlie will be back to herself and she will ask your each of your characters a question. Answer whatever you like and you will have her "defeated". You will win a Silver Stone after the battle. Sharlie will then give you her Silver Dragon Spirit. She will ask you to heal Drake with it. Dart will trigger its power by using his own Dragon Spirit. When Drake is back to life, Sharlie disappears. Go get the treasure inside the building. There are 9 chests. Seven of them contain 20G each. The other ones contain a Heal Blitz and a Demon's Tiltat for Rosé. Head back to Loan when you are done. Once you are in Loan, go to the hospital and you will trigger a sequence. Dart will lay the Silver Dragon Spirit on Shana. But before he took out his to trigger it, it triggers on its own and Shana is restored to full health. The physician thinks it is a miracle and so he will not charge you anything for the "care" he has given. He will then tell you about the Hero Contest, currently being held in the Arena in Loan. So head down to the arena. ************************************************************************* - 1.12 - Hero Contest - Dart will decide to participate in the contest when you talk to the register at the right screen and choose the second option. You will have to fight a series of battles in here. None of them are difficult - all except the last battle. The final battle against Lloyd is impossible to win. (It reminds me of Star Ocean 2...) You will also meet a familiar face in the waiting room. Hatchel is a friend of Dart. They met several years ago while Dart was on his journey looking for the Dark Devil. Hatchel fights with martial arts, a style called "Dragon and Tree". If all goes well, Lloyd will be the Champion, and Dart and Hatchel will be the runner-ups of the contest. 1st Battle: Golgaga (Void) - he cheats by using poison on you in the first round but you can easily beat him. 2nd Battle: Serfis (Fire) - this guy in heavy armour is pretty easy. 3rd Battle: Dadon (Earth) - another heavy armour guy. He has a reduce- to-1-HP attack, otherwise, he is pretty easy. 4th Battle: Atlow (Dark) - this guy fights with bows and arrows. He will attack your pressure points. When you are attacked 5 times, it will trigger a special attack that does more damage. Other then that he will be defeated if you just keep hitting. 5th Battle: Lloyd (Void) - All attacks from Dart will miss. You will "finish" each other at the end and Dart will admit that Lloyd is much stronger. Ravits will come into the waiting room after the fight. Dart will introduce him to Hatchel. Ravits will tell you to find Shana. Shana is at the entrance. Watch the comical sequence when Hatchel is introduced to the "girls". Ravits will give you some tickets and you can use them to have a go at the mini-games. When you are done, talk to Ravits. He will ask Dart why he is not holding Shana's hand. Dart will tell him that he treats Shana as a sister... Try and exit the city after the sequence. You will get a sequence with a dying cavalry. You will be told that King Albert has been captured by the enemies. He is now being kept in Helraina Prison and they are planning to have him executed very soon. Ravits will be agitated and Hatchel will come out and have him "calmed" down. After the sequence, your party will decide to go to Helraina Prison to save Albert. Hatchel will join at this point. ************************************************************************* - 1.13 - An Untimely Death - Treasures (Old): [Bannauto], Angel's Prayer, Leather Jacket, 50G, 20G x 3, Spark Net. Treasures (New): Leather Armour, Field Hat, Survival Ring, Thunder Ball, Silver Vest, [100 Ghost At Night], Short Bow, Smell Bag, Smell Bag (Boss), Heal Potion, Board Sword, Spear, 20G and Gravity Grabber. Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear, Midnight Terror and Thunder Ball. Go Southeast from Loan and you will get to Helraina Prison. Instead of hiding in a merchant cart, Ravits will jump the gate, kill the guards and have the gate opened for you. As before, you will not get any random encounters in here. All encounters are touch based. You will get a sequence of Furyugel the prison chief and he is going to execute Albert at sunrise. There are a few guards in the prison, and the merchant is still there. He will sell you some new items (Item Shop). Go to where the broken elevator was. It seems that it is working now. Go up using the elevator and stop at the "first floor". Go up the ladder and get a Leather Armour. Come back and walk into the exit and you will come out below. There is an exit to the right and two on the left. Go right and continue on and you be back in some familiar areas. Get a Field Hat in the first chest and a Survival Ring in the second. (Survival Ring is one of the most useful accessories. You will recover 10% HP per battle turn.) Go all the way back and enter the first exit to the left and up another elevator. Get a Thunder Ball at the right chest. Go down the broken ladder and get a Silver Vest for the ladies. Go to the far right. Get a [100 Ghost At Night] in the chest there. When you are done, take the main elevator up. Get a Short Bow in the chest in the next area and continue on. You will be back in a familiar screen with many guards. Here they will trigger a trap and your characters will fall down in an underground cavern. Open the chest in there for a Smell Bag. Search the right hand wall to reveal an exit and a monster will attack. -> Boss: Jango (Earth) Kill it quickly. Have Rosé use Astral Drain several times and it should be dead very soon. You will get another Smell Bag for winning this battle. The exit will also opens up after the fight and your party will run off, leaving Shana and Hatchel. Shana was pretty jealous of the type of friendship that can develop between the boys (Dart and Ravits), but Hatchel will tell her that these things take time and she will have Dart's heart eventually. Continue up and you will be blocked by a few guards. Fight them and open the chest there with a Heal Potion. Fight your way up and you will be back on familiar ground. Fight more guards again and follow the guard that ran off. You will find yet more guards in the next screen. Fight your way through and you will be up in an open area. There is a save point there with 3 chests. Open them to get a broad sword, a spear and 20G. It seems the sun is just going to rise at this point and Furyugel is going to have our king executed. But of course, our party will arrive just on time for the show. Now see who die first! Time to fight. -> Boss: Furyugel (Earth), Gafdas (Dark) and Lodrigas (Wind) This time, you will have to fight the prison chief and his pets. Kill Gafdas the doggie first because it has an attack that causes confusion to the whole party. Handle Lodrigas the birdie next. Both of them are quite easy. Just keep hitting them with normal attacks will do. (Have a character use Special to turn everyone into Dragoon if any one of your characters is confused.) Have Rosé use Astral Drain to heal up and have Ravits use Flower Storm (if you have already got it) to reduce the damage. The fight should not last too long if you are careful. Ravits will charge up and finish Furyugel when you have done enough damage. That's not the end. The Dark Mantle Man will come and he is doing something to Albert. He will take the Moon Jade, an artefact of some sort, from him. Ravits will charge up to defend his king. Turning into a Dragoon, Ravits will try to attack the Dark Mantle Man. The Dark Mantle Man is faster though and a strange looking sword will appear and it will pierce through Ravits' heart. Surprise, surprise! Ravits is dead and the Dark Mantle Man is Lloyd! He will escape with the Moon Jade, but the Jade Green Dragon Spirit will float from Ravits to Albert. You will also get a Gravity Grabber after this scene. From this on, Albert will replace Ravits and he will have all of Ravits' statistics. Your characters will be back in Celes automatically where they will recover from the event. Albert will tell you that Ravits is more than a subject of his. He was his personal friend as well. Rosé will mention that the name of Lloyd's sword is called Dragon Buster, an ancient artefact for slaying dragons. Even the most powerful Dragoon will not be able to stand against its might - hence the death of Ravits. Talk to everyone when you are back in control. Albert will tell you that the Moon Jade is an artefact that was left over from the Dragoon War 11,000 years ago. Nobody knows its use now, only that it is an important artefact. It seems there are more than one Moon artefact and they are currently held by the other royal households around the world. After the talk, the party will decide to go to the Black Castle and take on Emperor Doyle. You will then get a short sequence in Black Castle where Doyle will be talking to Lloyd. Go back to the world map after that. Go through the Forest and go south west. The Capital City of Cathas, Black Castle is just south of Loan. ************************************************************************* - 1.14 - Doyle The Emperor - Treasures : 100G, Attack Jade, Twister Grab, 20G, Spark Net, Magic Oil (Key), Trance Light, Dark Mist, Red Stone (Key), Blue Stone (Key), Beast Fang, Yellow Stone (Key), Spirit Ring, Spear Frost, Spin Gale and Fighter's Guidance (Boss). Star Dust : x 6 D. Spirit : Purple Electric Dragon. Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Dark Mist and Fatal Blizzard. Weapon Shop (Town) : Heat Blade, Long Bow, [Armet] and Iron Boots. Weapon Shop (Secret): Fake Power Wrist and Fake Knight Shield. There is much to explore in Cathas. Enter the first room on the left by the entrance and search a barrel near the doorway and you will find a Star Dust. Enter the opposite room and talk to the guy at the counter. He will ask you whether you want to register as a soldier as well. Answer yes and talk to the person in the counter for 100G. Go upstairs and search the pile and you will get another Star Dust. Also get an Attack Jade from the chest there. Back to the street. The second exit to the left is an inn. The one on the right is a room with a chest that contains a Twister Grab for Albert. There is not much in the third exit to the left, except some people practising their speeches. The door to the right is a Weapon Shop (Town). A customer will get arrested just when you come in. Search the pile at the left hand side of the counter for another Star Dust. Go north. The guards in the front gate of Black Castle won't let you pass, so you should go to the shanty town to see if you can get some help. Go down into the first door. There is a Star Dust there if you search the bookshelf above the entrance. Go down on the left. In the next area, go to the left door first and you will find a "shopping" area. There are two Star Dusts here if you search the barrels to the bottom left and the barrels just below the stairs to the left. At the right hand side is an Item Shop. At the top is a healing platform and a "Secret" Weapon Shop. Exit and try the left door. A kid will block the way and he will ask you some question. The first question is on who you think will win the war and you will answer with the third option that you think it will be neither side. Then he will ask you what you should be fighting for and you will give the third option telling him that you should fight for your family. The third question is what you will be fighting for. You will answer with the second option that you will be fighting to protect. He will then introduce himself as Bobo, a representative in the New Seldio Party. He will be surprised when Albert introduces himself. He will then tell you that he knows of a way into the Black Castle. You can save at a save point at the right. Talk to Bobo at the top when you are done. He will open a way for you to go into the basement of the Black Castle. You will be inside some underground tunnels with ropes to go up and down. Climb down the first rope at the top and get 20G from the chest. Go to the far right and climb down that rope. You will be able to go down and enter the Black Castle from the basement. Climb the ladder up and you will be inside a room with a few guards. Like Helraina Prison, you don't any random fights in the Black Castle. All encounters are touched based. Fight your way through and get a Spark Net in the chest. Exit and you will be inside the front entrance to the Castle. Fight the guards there and make your way into the entrance hall. Ignore the guards posted at the north. Exit right and into a room with a strange looking column at the centre. This is a research facility occupied by two researchers. One is in a green robe and the other is in a white robe. You will get a sequence with them and they will tell you that that centre column, the purple flame, is the power source in the Black Castle. It contains Magic Oil that can be used to drive the elevators. Get some and you will be able to use it on the slots next to the elevators. You can also use the recovery point developed by the white robed researcher. Continue right and put examine the slot next to the elevator, Dart will put some Magic Oil in it and you can now go down using the elevator. There are more researchers in the next room. Continue down and you will reach a disposal area for magical waste. Get across the platform and try to avoid the falling rocks. You can get a Red Stone from the chest there. Go back to the other side and go down the ladder. (If you fell from the platform, you will end up here as well.) You will be down at a disgusting looking screen. Get a Trance Light and a Dark Mist from the chests in there. Back at the entrance hall, go left and use the elevator to go up. Go round the gallery. Fight the guard in there and continue on. You will get into another research area. A guy in there will show you, the intruders, some of his most powerful magic but he will turn himself into a puppy instead. You can get a Blue Stone from the chest in there. Now, it is time to fight the guards that are posted in front of the north elevator at the entrance hall. Use the elevator to go up after the fight. You will be at the second floor of the castle. You can go round in this area. If you go anti-clockwise, you will go to a screen with a kitchen and a storeroom. There is a Beast Fang in the chest there. Continue and you will find a lift up. (If you continue going left, you will end up back on the first screen.) Take the elevator up to the third floor. Three guards are practising in here. They will challenge you to a fight, in turn. Fight them and continue on. Take the lift there and you will be inside a room with a captain. Talk to him and he will recognise Shana. Apparently, he is the guy at the opening CG. He was the one who captured Shana in the beginning of the game! But he will tell you that he was only trying to follow order and he does not want to fight you now. He thinks his emperor has gone mad because of Lloyd. He will help you by giving you a Yellow Stone. He tells you that these Stones are keys in the Black Castle. Back down and continue on. The lift there will take you down, but you will want to continue going right. Fight the guard there to go up. In the upper hall, there is a special guard on duty there and you will have to fight him as well. Go to the far right after the fight and take the tram car there. You will be taken to a construction site. Get the items in the chests there. They contain a Spirit Ring and a Spear Frost. Go back and take the lift there and you will get a Spin Gale in the chest in that room. Make your way back to where you fought the three practising guards in turn and you will be able to take the lift up. You will be inside a large hall with a large statue of some goddess. There is also a save point there. Talk to the priest at the foot of the statue and then examine the triangle next to the save points. Put your Red, Blue and Yellow Stones in the slots and an exit will open up at the bottom of the statue. Get in there and take the lift up the inside of the goddess... Exit to the right. You will meet Kongol again when you are in the next area. He is in full armour this time and you will have to fight him again. -> Boss: Kongol (Earth) He doesn't have any group attacks this time, but he is very fast and he is very powerful. He has an attack where he will summon a wall behind your character, stick your character onto it and hit the character until the wall breaks. This attack can do serious damage. He will create a magic barrier if you try and attack him with spells. Not much to say here, you should keep hitting him with Additional skills, Guard when your character is low on HP. It is just a matter of time when he will be defeated. You will get a Fighter's Guidance for winning the battle. Continue on if you think your party is still pretty strong after fighting Kongol. But I recommend going all the way back to the room with the two researchers and use the recovery point next to the white robed researcher to heal. You will probably want to save at the save point at the hall with the Goddess statue as well. Go into the hall of audience when you are done. Doyle is alone in the hall of audience. Albert will greet him as Uncle Doyle, but will challenge him on his past for killing his father and splitting the kingdom. He will mention the name Deus, the holy emperor again and it seems Lloyd is working for this Deus fellow and they are trying to obtain all the Moon Artefacts from around the world. In any case, he will challenge you to a fight. -> Boss: Emperor Doyle (Thunder) He attacks with two big swords. They can do some damage, but nothing serious because all attacks are targeted on single characters. Kill attacking him. Guard when your characters are low on HP. Try and keep your HP up at this fight. Once you have managed to do enough damage, he will use the power of his Dragon Spirit and turn into a Dragoon! -> Boss: Purple Electric Dragoon Doyle (Thunder) Now, he is the final boss of Chapter One, so don't expect the fight to be easy. He has around 3000HP and has some nasty all-effect attacks. Have Rosé use Astral Drain a few times if you have her in the party. If you have Albert, you should cast Flower Storm to reduce the damage done to your characters. If you have got Dart's Final Bust, use it. When you have reduced his HP to about half, he will cast a magic shield on himself. It will block all your attacks. Just Guard at this point and wait for the shield to disappear. When you have done enough damage, Dart will charge up and finish him. He will collapse. Before he dies, he will tell you to chase after Lloyd to stop his mission to destroy the world. He will tell you that Lloyd has gone to the kingdom of Tiberoa. You will get nothing for winning this fight. Your party will then decide to go the Tiberoa, but Hatchel wants to back away. He was promptly stopped by the Purple Electric Dragon Spirit. Hatchel will inherit the Dragon Spirit and he will decide to come with you. This concludes Chapter One. ------------------------------------------------------------------------- ************************************************************************* CHAPTER TWO (DISC TWO) - THE SILVER CONSPIRACY ************************************************************************* - 2.0 - Area Flow Chart - The Capital City of [Fletch], Twin Castle -> Deserted Land -> The Flower Capital of [Donau] -> Deserted Land -> The Capital City of [Fletch], Twin Castle -> Deserted Land -> Gravity Breakdown Valley -> [Giant's City] -> The Flower Capital of [Donau] -> The Capital City of [Fletch], Twin Castle -> The Flower Capital of [Donau] -> The Queen Philly -> Ghost Ship -> The Village of [Ridiela] -> Underwater Cave -> The Town of [Phino] -> The Village of [Ridiela] -> Underwater Cave -> The Capital City of [Fletch], Twin Castle -> End of Disc 2 ************************************************************************* - 2.1 - Where's Lloyd? - Star Dust : x 5 (Town) Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer, Mind Clear, Body Clear, Trance Light, Black Rain and Dispel Evil Perfume. Jewel Shop : Ruby Ring, Sapphire Brooch, Emerald Pierce and [Brachina] Necklace. Weapon Shop: Shadow Name, Chain Mail, Soft Boot, Poison Guard, Active Ring, Protector, Panic Guard, Faint Guard, Self Magic Bell, Power Wrist, Knight Shield and Fighter's Guidance. You will be in the Capital City of Fletch at the beginning of Chapter 2. You will begin by seeing a little flash of Lloyd going into the city. Then your party will arrive. You will enter a beautiful city with rather odd looking buildings. If you try to cross the bridge in the first screen, you will get to see a sequence between Dart and Hatchel. Dart will notice a little mark on the bridge with the word "Claire". He will tell everyone that his mother is also called Claire. Hatchel will also be surprise, because his runaway daughter is also called Claire. It seems Hatchel has been searching for his daughter for 20 years now. Is he by any chance related to Dart? Should Dart call him grand-dad? The other party members think it must be a coincidence since the name Claire is pretty common in this part of the world. Let's forget about Claire and explore the town. First have a look at the right hand side of the first screen. The first house belongs to a normal folk and there is nothing special with it. next door, up the stairs, is a bar. You can get a Star Dust if you examine the wine cask just outside it. Talk to the barmaid Caffie and she will tell you to come back later because they have not opened yet. Next to the bar is an inn. The last door is locked. At the other side of town, all the houses are locked. The first house belongs to the guy who is working on some plants at the far left. It seems he is working on some project to on environmental protections. If you examine the stairs in a block above this house, you will find another Star Dust. At the top left of the screen is a Weapon Shop. Search the left box for a Star Dust. At the centre of the town is a church. It seems they worship the stars in this city. At the top right hand room, you can eavesdrop on a conversation between a couple. I think the male is trying propose to the female or something. They will chase you out when they saw you. At the left hand room, you can see a peaceful star field simulation. Not much to do here, so go north to the next area of the city. The first left hand shop is a Jewel Shop. You can get a Star Dust at the bottom left of the screen. Try and go north and you will get into a sequence with Princess Emil of the Twin Castle. She seems to be a nasty person. A pregnant woman will try and ask her to name her new baby, but Emil will refuse and walk off. After the sequence, go to the Item Shop just north of the jewel shop. There is a Star Dust if you search the telescope. Opposite these stores is a hospital complex, but nothing special. The way to the Twin Castle is blocked by a guard and you won't be able to get in yet. You can climb the ladder on the side to have a look at it though! When you are finished looking at the Twin Castle, head back to the bar and it is now opened. You will get a sequence with Caffie the barmaid and she will tell you something about the history of this area. It seems they are pretty advanced in astronomy in this city and they worship the constellations. Talk to her again and Dart will ask whether she has seen Lloyd. She does not seem to have, but she will tell you to find Festa at night, who knows much about astrology and stuffs. It is night time when you come out of the bar. You can check the previously locked houses on the left, but there is nothing special about them. Check the house next to the inn. It is Festa's house. Dart will ring the bell but nobody will answer. Shana will try again with a shout and Festa will come out and greet you. He will invite you into his house. He will tell you something about the Moon and the legend of the Dark Devil. Unfortunately, he has to rush off after that because he has to see princess Lisa. You can have a look at the Moon using his telescope. Head to the first house at the left hand side and you will be introduced to Nero, the guy who was working on the plants outside her house and he will tell you about his environmental project. However, it seems all except Albert are bored by this conversation and they will all drift to sleep after some time. The next morning, you will at the entrance area automatically. It does not seem Lloyd has been in this area at all. As usual, Rosé is completely uninterested in this conversation. Your characters will decide to continue your journey to Donau, the Flower Capital. But before you go, head back to the bar and you will get a sequence with Mattel. It seems she is looking for some Star Dusts and she promise to exchange give you some nice items if you can find some Star Dusts for her. At this stage, you should have found 25 Star Dusts, so you be able to get a Physical Ring and an Amulet from her. ************************************************************************* - 2.2 - Thief Gang - Treasures: Fighter's Costume, Fog Dispel (Boss), Recovery Jade and 50G. D. Spirit: (Loses Red Eye Dragon). Head north and enter the Deserted Land. At the first screen, you will find a Fighter's Costume for Hatchel at the right hand chest. Go north and you will bump into three thieves from a gang called Gerihhi and you will be engaged in a fight: -> Boss: Mappi (Dark) and 2x Crafty Thieves (Dark) They are quite fast and their attacks hit quite hard. But you should have no trouble defeating these guys with Additional skills alone. Dart will try and finish Mappi off as usual, but he will pretend to beg for forgiveness. When Dart came close, he will try and attack and the Red Eye Dragon Spirit will fall from Dart. Dart tried to grab it but Mappi was faster. Rosé tried to attacked him as well, but he was very fast for a thief and will escape with your Dragon Spirit. You will get a Fog Dispel for winning this battle. Without the Dragon Spirit, Dart will no longer be able to use Dragoon Skills. Your party will decide to continue on to Donau anyway to collect more information about this thief gang. Go north. Go through the first exit and up the ram, and you will get a Recover Jade in the chest. Continue north and there is another chest. This one contains 50G. Exit to the world map at top left. Continue north and you will be in the Flower Capital of Donau. ************************************************************************* - 2.3 - The Number One Dancer - Star Dust : x 2 Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear, Body Clear and Rainbow Twister. Weapon Shop: Silver Vest and Tiara. Donau is a beautiful city with flowers all over the place. However, you will also find member of the thief gang all over the city. You will get a sequence when you enter the town. It seems that a few days ago, some thieves were trying to do something to a woman. While she was cornered, Lloyd came out from behind the thieves and saved the day. The thieves ran off. It seems that this woman is someone important. She is the third holy lady of Mir Sezo. Her name is Wink. Time to explore the town. You can find a Star Dust in a water pond near the entrance of the town. Go to the first house on the right and you will get a sequence with a woman named Kate. It seems her fiancé Lyn has been abducted by the thief gang. She will tell you that Lyn is the mayor's son and the thieves have forced him to send a letter to her. She don't know what to do, but she will give you the letter to deliver to the mayor. Go right and you will find the area where Wink was attacked. There is a hospital on the left and a shop on the right. If you go into the shop, you will find a few thieves in there. It seems they were having an argument with the keeper of the weapon shop. The Weapon Shop is on the left. The Item Shop is on the right. Back to the first screen and you will find a church at the top and an inn next to it. Exit to the left. Go forward and there is a bar on the left. If you continue on, you will be in the harbour area overlooking the Elisa Bay. Come back and go up the stairs to the mayor's house. Talk to the butler and he will be alarmed by the letter. Your party will agree to help because of your own reason. The mayor will tell you that the hideout of the thieves is somewhere beyond the Gravity Breakdown Valley. After the sequence, you can search the top left in the mayor's house for a Star Dust. Come back down the stairs and you will see an event. It seems a girl is confronting the thieves you saw in the weapon shop. The girl will chase them away. (Or did they just see your party?) This girl looks a lot like Lloyd because she also has silvery hair. She is excited to see you guys and she wants to come with you. Meet Meru, the self-proclaimed number one dancer in Donau. She claims to know about the Gravity Breakdown Valley and she will tell you that you will need a permit from the king in the Twin Castle to enter that area. She insists joining you, but your characters will be sceptical because of her appearance. After some persuasion, Dart will give in and she will join the party. Head back to Fletch through the Deserted Land. ************************************************************************* - 2.4 - Emil and Lisa - Treasures: Permit to Gravity Breakdown Valley (Key). Star Dust: x 2 (Castle) Now how are you supposed to get the permit from the king when you cannot even go into the castle? It seems Albert knows the king, but he'd rather have his identity kept secret. Go to the entrance to the Twin Castle. The guard will still block you. Meru will try to charge him to knock him down but it doesn't work - of course. You will then be given an option to either break in or to re-consider a better strategy. Whatever you choose, the guard won't give in and you will have to find someone to introduce you to the king. Perhaps Nero, Caffie or Festa can help? Go see Nero, but it seems he is quite busy at the moment. The same goes to Caffie. Go and see Festa and it seems he has gone out. Look around town for him. It seems Festa is in the item shop looking at the giant telescope. It seems he can help you. Go outside and walk north to talk to him again. He will take you to his home and you will discuss your plan with him there. It seems he is a minister in there. Follow him and he will bring you to the audience chamber of King Zioll. He thinks that you are some youngsters looking for adventure, but he will grant you a permit anyway. Back at the entrance hall, you can search the right armour for a Star Dust. When you try to leave, a maid called Libria will call out Albert's name and you will be summoned to see princess Lisa in her room. It seems that Lisa knew about Albert through her skills in astrology. She will tell you about Emil. Apparently, Emil fell from a horse about half a year ago and her personality has changed ever since. It will be Emil's 20th birthday soon. As the heir to the throne, she will be presented with the royal artefact, the Moon Dagger, as custom requires. Lisa is very worried because it will probably be a bad idea to have the dagger presented to a princess-gone-insane. After some talk, you will be invited to a royal banquet. Hatchel and Meru were overjoyed when food is mentioned. Talk to Libria and you will be brought into the royal dining room. It seems Emil is behaving rather badly - she keeps making noise with her cutlery and she is not too interested in the conversations. You will be back in Lisa's balcony after dinner. Meru thinks she can help Emil - with her hammer... The characters are pretty suspicious on Emil's condition because falling from horseback should not trigger such personality change. Enough worry, you will also be invited to stay in the a guest room in the castle. Everyone will be very tired. Hatchel will ask Rosé why she never smiles. She will tell you that she has forgotten how to and went to bed. Shana and Albert are next to say good night. You can talk to Hatchel or Meru afterwards. Meru will ask what's Hatchel's daughter Claire was like. Hatchel thinks her daughter was a nice lady before she went away. Hatchel thinks Meru is a complete opposite. You will be given an option. Whatever you choose, Meru will go to sleep and Hatchel will walk off. Time for bed yourself. In the morning, you are free to explore the castle. Go upstairs and examine the altar in the room at the basement of the right tower and you will get another Star Dust. When you are done, head to the Gravity Breakdown valley through the left exit of the Deserted Land. ************************************************************************* - 2.5 - Zero Gravity - Treasures: Smell Bag, Meteor Fall, Talisman, Knight Helm and Moon Selenide (Boss). Once you are in the valley, talk to the first guard. He will open the door when he sees your permit. Go into the valley and get a sequence. It seems this valley gets its property through the magic of the Winged. Meru will kick a rock down its path. It will come back up and hit her right on the head! Go left and down the steps for a Spirit Up in the chest. At the top left is a recovery point. The chest on the right contains a smell bag. When you are done with the recovery point, continue north. Get up the branch and work your way through the maze. You can get a Meteor Fall in the right hand chest. Continue North. The maze is getting more complicated here. There are 3 ways to lead you to the screen above. The first one will lead you to a chest that contains a Talisman. The other one will lead you to a chest containing a Knight Helm. The last one is the true exit and you will get a sequence. There is a save point here. When you are done, try and exit to the north and you will be attacked by the giant monster there. It is another [Varaz]. -> Boss: Varaz (Void) Like the previous Varaz, this guy has multiple parts. This time, it has a head, a body and two arms. You have to kill its head to kill it. Its left arm can grab a character for an instant death attack. The right arm can perform an all effect magical attack that hits quite hard. The arms has very little HP but can regenerate. Try to get rid of the left arm all the time to prevent the instant death attack. The body has a normal physical attack and a magic attack that can inflict fear to all characters. You can try to get rid of the body as well to prevent this attack. Once you have got rid of the body, concentrate on the head. The head has a magical attack that can hit pretty hard. If you have Albert, use Flower Storm to reduce the damage. If you have Rosé, use Astral Drain to do some good damage and to heal. Dart will charge forward to "kill" it when you have done enough damage. The Varaz will try to attack Shana, but the mysterious power within Shana is released again and the Varaz will fall into the valley. You will get a Moon Selenide for killing the Varaz. After the fight, talk to everyone and exit to the north. You will be back on the world map. Make your way to the Giant's City. ************************************************************************* - 2.6 - Giant's City - Treasures: Fake Knight Shield, 20G, Thief's Ring, Angel's Prayer and Spirit Hat (Boss). Star Dust: x 1 D. Spirit: (Regains Red Eye Dragon). Golden Dragon (Loan). When you enter the city, you will be attacked by some trap arrows. Run around to prevent getting attacked. Open the left chest for a Fake Knight Shield. Exit to the left and examine the shiny point on the left. Trigger it to stop the trap arrow outside (by choosing the 2nd option). The chest at the bottom contains 20G. Exit to the bottom right to get a Thief's Ring in the chest there. Continue north and you will get a sequence. The thieves upstairs will try to shoot you with lots of arrows. You can avoid the arrows by running around. When you try to exit to the north, you will be blocked by a large gate. The south exit will also be blocked by two guys. Run around a few times and you will have to fight a higher ranking thief. It seems he is fighting with the same Dragon and Tree style as Hatchel. -> Boss: Gangster (Earth) and Crafty Thieves (Dark) x2 These guys are not really bosses and they are relatively easy. The Gangster may be quite difficult but none of them are challenging. After the fight, the gangster will tell Hatchel that he learnt his fighting style from their chief. When all of them have run off, Hatchel will break the block to the north exit using his fighting art. At the next screen, you characters will decide to explore the right doorway, but Hatchel will be too tired to continue. They set Meru to looking after Hatchel. But Hatchel will hit Meru on her head and he will go off on his own. You will lose Hatchel temporarily here and you will be prompted to choose a party if you have Hatchel in the party previously. The right doorway is now a recovery point. The chest on the right contains an Angel's Prayer. There is also a save point at the top. Exit to the top to proceed and you will see Kongol entering the screen at the bottom. You will get a sequence of Gerihhi and Mappi at their hideout. Hatchel will come in and it seems Gerihhi was one of Hatchel's apprentices. It does not seem a happy reunion, however and you will have to fight Gerihhi and Mappi. (You must have Dart and Hatchel in the party in this fight.) -> Boss: Gerihhi (Earth) and Mappi (Dark) All their attacks are singly targeted physical, but all of them hit quite hard, so you should avoid having Shana or Meru in the party. Get rid of Mappi first because it has an annoying instant death attack. Gerihhi has larger amount of HP, but he is not really that difficult. If you have Rosé, you should use Astral Drain frequently to deal large amount of damage to Gerihhi. When you have done enough damage, Hatchel will hit Gerihhi into a statue. The hit was slightly too hard, and the arm of the statue will fall done on the party. At the last instant, Kongol will come and save the day. You will get a Spirit Hat for winning the fight. It seems Kongol helped because he does not want to have the robbers in this city, which is a sacred place to their race. He will decide to join the party after some talk. Gerihhi will die and Hatchel will have him taken out. When you are back in control, examine the right candle light for a Star Dust before going down to the basement. At the basement, Meru will try to kick the door to the prison cell open, but Albert will help her by using the catch on the left. Lyn will be released and he will thank you for your help. After saving Lyn, your party will try to find the Red Eye Dragon Spirit. It is located at the bottom right. You will be back above automatically. If you go down to the basement with Kongol again, he will tell you about his brother, the chief of their race, if you examine the right statue. Head back when you are done. When you arrive in the Deserted Land, you will get a sequence with Lyn. He will invite you to his wedding in Donau. Although your party will want to get back to Fletch, there is no harm in going to the wedding first. Also, now that you have Kongol, you can obtain his Dragon Spirit in Loan for 1000G. Head back to Fletch when you think you are ready. ************************************************************************* - 2.7 - Who's Princess Emil? - When you arrive in Fletch, you will get a sequence. It seems the ceremony that marks Princess Emil's birthday is to begin soon. At the ceremony, the Moon Dagger will be transferred to Emil. Thinking that something bad may happen, the party will decide to go into Twin Castle. Before you go, stop by the bar first. You should be able to claim another prize from Mattel for having collected your 30th Star Dust. Visit the shops and stock up if you are low on supplies - because you are about to face one of the most difficult bosses in the game. Head to the castle when you are done. The gate to the castle is not guarded this time, so you can just walk in. Once inside, you will be greeted by the front guard. He will tell you that all the guards on duty in the castle have been replaced by Princess Emil and all of them are up to no good. Too bad. These new guards all look like criminals. The front guard will now post himself on the front door and you won't be able to leave the castle. So, the only way to go is to investigate what exactly is going on. But before doing that, you can go to the training room (first exit at the centre). There are two chests in there. One contains a Moon Selenide and the other one contains a San Rhapsody. Try to go up the stairs and the criminal guards will challenge you. But when you mention that you are here for Princess Lisa, they will let you go. Continue up and you will be at the base of the twin towers. Princess Emil's tower is not accessible yet, so go to the right to Lisa's tower. Here you will have to avoid being seen by the guards, or else they will take you back to where you started. Lisa will greet you when you enter her room. She will tell you that the Princess Emil who is going to receive the Moon Dagger is an impostor. The real princess has gone missing. It seems that this impostor is working together with the thief Gerihhi thief gang. Lisa will also try to locate Emil with her skills in astrology, but she will not be able to locate her sister. So your party decide to go and search her room on top of the left tower. With Lisa in your party, you will still have to avoid the criminal guards. Or you will be sent be the where you started - because Lisa is supposed to be "ill". There are two guards posted in front of Emil's room. Your party will fool the guards saying that you have heard Emil's scream downstairs. Seeing Lisa's serious face, they ran off leaving your party to explore Emil's room. Kongol, Meru and Hatchel will stay outside as rear guards while the rest of the party will search the room. The portrait painting at the right looks strange, doesn't it? Examine it and you will be sent to a magical dimension. There is an unconscious Emil on the other side of the dimension, but you will not be able to get across to wake her yet. Talk to everyone and then examine the top shiny ball. A bridge will open up at the centre and you will be able to get across. Albert will wake Emil and your party will tell her the whole story. Whatever it is, Emil decided to hurry back to the Chamber of the Sun where her birthday ceremony will be held. With the real Emil in your party, the guards will no longer be able to stop you. Go to the Chamber of the Sun (the audience chamber where you met the king to get the permit to the Gravity Breakdown Valley). It seems the birthday ceremony is being held with the impostor. As tradition requires, the princess will be presented the Moon Dagger on her 20th birthday. Your party will come in at just the right time, but the impostor is faster. She has managed to steal the artefact from the king already. Your party has her cornered in the balcony. She will reveal herself as Leenus, in her most indecent costume. Time for a fight. -> Boss: Leenus (Water) At the beginning of the fight, you will notice wings attached at Leenus' back. Guess who she is... Whatever she is, this woman can kill. She is very strong in magic. Making matter worse, she seems to be able to attack many times in a row. Typically, she will have about 3 - 6 attacks. Rosé and Albert are good choices for party member. Make sure you have the right accessory equipped. (Hint: something to increase Rosé's HP and something to increase Albert's speed.) Have Dart turn on a Special. He should attack continuously with Final Bust. When he runs out of MP, he should switch to physical attacks. Albert should use Flower Storm on the first round. Rosé should cast Astral Drain, as usual. Leenus has around 5000 HP. Hopefully, you will be able to kill her before she kills you! When you have her defeated, she will jump out of the balcony and fly away. It seems Leenus is a Winged. After the fight, you will get a short sequence with the king. You will be charged with the mission to recover the royal artefact, the Moon Dagger. Emil will tell you that Leenus has escaped towards Elisa Bay. She will tell you to go and find Captain Pyura who is on board the iron warship Queen Philly. It is currently docked in Donau. Let's go! ************************************************************************* - 2.8 - Queen Philly - Star Dust: x 2 It seems everyone in Donau are in good mood. Go to the dock and you will be greeted by Tim. He will call for the Captain. Captain Pyura will allow you on board his ship. Talk to Tim and choose the second option to set sail. You will be outside at Elisa Bay. The ship will move automatically. Half way through, you will get a sequence with Shana on the deck. She will decide to talk to Dart. You will be in control of Shana. Here are the location of your party members: Dart is at the bridge. Shana is on the front deck. Rosé is at the top of the mast. Hatchel is at the upper deck, below the bridge. Albert in the first cabin directly north of the exit to the front deck. Meru is in the next cabin, behind the kitchen. Kongol is in the engine room below deck. There is a Star Dust at a box next to Kongol. There is another Star Dust at a pipe next to the exit to the front deck. You can play a chopping game with the chef in the kitchen at left hand side of Albert's cabin. If you examine the opened locker in Meru's cabin, you will get different reactions from different characters. I wonder what's in there. Locate Dart and Shana will run off. You will be in control of Dart. He is thinking of the Dark Demon. He will decide to find Rosé to see if she knows anything. Go to Rosé but she is not telling you much. Dart will walk off leaving you in control of Rosé. She will decide to go for a walk. She will find Hatchel napping at the upper deck. Talk to him and Rosé will walk off. You will then witness a sequence about Hatchel's past. It is about his daughter Claire 25 years ago. Hatchel thinks that Claire might have run off because he has trained her too hard. He will decide to talk to Kongol to see what he is up to. Talk to Kongol and he will want to know more about human, especially about human royalty. Hatchel tells him to talk to Albert. Now you are in control of Kongol. After the talk with Albert, Kongol will walk off leaving you in control of Albert. He is bored and decides to talk a walk. At Meru's room, he will be a perfect target for Meru's little game. Talk to her and Albert will walk off. Meru decides to get Dart to play with her. At the bridge, Meru will sneak behind Dart and covers his eyes. Dart will have to "guess" who it is... Very funny... Anyway, Meru will join you in search of the other party members. If you go to Rosé, you will get a CG sequence of the ghost ship. It will hit the Queen Philly. The crews are pretty afraid and everyone will come on the deck. The captain will restore the order, but it seems the engine is damaged. But worse of all, Hatchel will report Shana's missing. He thinks she has gone to the ghost ship. (Yeah, once again, Shana is to be the source of trouble.) ************************************************************************* - 2.9 - Ghost Ship - Treasures : 50G, 100G, 200G, Courage Charm, Night Raid (Boss), Dancing Dagger (and various items in special chest). Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer, Mind Clear, Body Clear, Trance Light and Dancing Ray. Weapon Shop: Grab, Beast Fang, Fighter's Costume, Faint Guard and Self Magic Bell. The ghost ship was once a royal boat that carries the royalty in the land of Mir Sezo. Your party will go across to "rescue" Shana. She is surrounded by a host of demons, but the demons will get chased away by some unknown warrior spirits. Shana will rejoin the party. Here in the ghost ship, you will not get any random fights. All encounters are touched based. In the same screen where Shana was attacked, you will find a staircase that leads to below deck. There is a door to the right that leads to the captain's quarter. The door near the left exit is locked. If you head left, you will find another door that leads to a chest with a combination lock. You can't open it yet though. You can go back to Queen Philly and you will find a recovery point and a shop (Weapon Shop and Item Shop). Head back to the ghost ship. Go the captain's quarter and you will get a short sequence. The door to the captain's cabin is locked and you are told to find the key to the captain's quarter. Go downstairs and you will find a little demon going into the first doorway. Follow the demon into the cabin. Open the chest and the demon will come out. It will wake the three skeletons on the floor and you will have to fight them. The demon will escape. Head back out and try the second door on the left. There is a chest here again, and the demon will come out again. This time, it will fight you with two skeletons. It seems the demon is called Magician Bogy. Once again, it will escape after the fight, so head back outside. The chest at the end of the corridor contains 50G. Go to the door at the end. Examine the chest on the left. Guess what? The Magician Bogy again. This time, you will have to fight all three together. After the fight, the spirit of the captain will be released. The captain will invite you to his cabin. Before leaving the cabin, check the shiny object at the top right hand. Four spirits will appear. Each will give a number. This is the clue to open the combo-locked chest, so note the numbers down. Before heading to the captain's quarter, you can go and open the locked chest. You are required to input three correct numbers in the correct sequence to open the chest. The correct combination is random each time, and the correct numbers are 3 of the 4 numbers given by the spirit at the end room below deck. You have ten attempts to get it right. If you fail to open the chest after the 10th times, you will have to fight 3 skeletons, and the combination will change. In that case, you will have to head back to the end room to get a new clue. If you manage to open the chest, you will be able to get a Faint Guard. After getting the item, exit and the chest will close on its own. Perhaps there is more? Indeed, you can open the chest again and again, but the number of attempts you are allowed will decrease. Here is what you will get: 1 - Faint Guard - 10 attempts allowed 2 - Panic Guard - 8 attempts allowed 3 - Self Magic Bell - 6 attempts allowed 4 - Talisman - 4 attempts allowed 5 - Fighter's Ultimate - 2 attempts allowed 6+ - 100G - 2 attempts allowed You will find that it is almost impossible to get the combination correct once you have opened the box a few times. The best way to try the combination is to have your game saved first - at the save point on Queen Philly before trying the combination. This will save a lot of time - because every time you screw up, you will have to fight and the combination will change. You will have to fight your way down to the end room again. But if you have had your game saved, you will be able to reload if you screw up - and then you will be able to try another combinations with the same set of numbers. Once you are done playing with the box, head to the captain's cabin. There is a painting up on the wall. It is a Queen of Mir Sezo, and she looks like someone you know. The captain will appear. It seems that before he died, he was trying to protect their princess Lufia from the Dark Demon. Is it the same Dark Demon that killed Dart's parents? The left chest at the captain's cabin contains 100G and the right one contains 200G. Examine the shiny object on the floor where the captain was and you will find a key. Go back on the deck. Try and exit. You will get a sequence where the dead warriors are trying to attack Rosé. Now that you have the key, you will be able to unlock the previously locked door. Go in. You will find a Courage Charm in the chest. Try and exit through the left and you will get a sequence with the dead warriors. They are trying to protect Shana (Princess Lufia) from the Dark Demon (Rosé). Very strange indeed. They will think that you are in league with the Dark Demon and you will have to fight them. -> Boss: Dead Captain (Dark) and Dead Knights (Dark) x4 The dead knights will regenerate, so you should concentrate your attacks on the captain. These knights are pretty strong in magic. They have attacks that can reduce your HP by half. Just concentrate your attacks on the captain. Have Dart turn on a Special once you have done considerable amount of damage. If you have the summons, use them. You should be able to finish the battle in 2 - 3 rounds. If you are low on Dragoon level, use the normal spells to do some more damage to the captain. He should not last long. You will get a Night Raid for winning the battle. After the fight, Shana will tell the dead warrior to rest in peace and she will tell them not to fight again. They will disappear and the door to the left will unlock. Go in the room when you think you have finished everything in the ship. You will not be able to come back here again. The chest in the next room contains a Dancing Dagger. Examine the baby bed at the bottom left and you will get a sequence with the spirit of the nanny. She will also recognise Shana as Princess Lufia, and she will be surprised to see her still alive. After the sequence, the ship will begin to shake. It seems that it is going to sink. Head back and the screen will switch automatically back to the front. Your party will try to jump back to Queen Philly. Rosé and Dart will go last. When the ships break apart, Dart will get thrown off board. Rosé will try to save him, but both of them will end up getting thrown into the sea. ************************************************************************* - 2.10 - Dart and Rosé - Treasures: Heal Potion. Star Dust: x 1 You will get a sequence of Rosé and Dart in a cave. Dart is unconscious. Rosé has set up a fire and is looking after him. You will then get to know more about Rosé's past. You will get a nice CG sequence of the last battle of the Dragoon War 11,000 years ago. It will show a sequence of Jiku, the former Red Eye Dragoon fighting the Emperor of the Winged. While he managed to inflict a mortal wound on the emperor, he was petrified by the last spell cast by the Emperor. With the Emperor defeated, the floating structure also collapsed. Rosé tried to save Jiku, but was too late. It seems Jiku was Rosé's lover. For some reason, Rosé has managed to stay alive for another 11,000 years until now. So, she is the only one who has full knowledge of the Dragoon war. Rosé thinks Dart looks a lot like Jiku. And eventually she falls asleep with Dart's head on her lap. In the morning, they were spotted by a village boy and his dog. The boy Pete will take you to his village. The village name is Ridiela. It is a small village in an island of Elisa Bay. Pete thinks that Dart and Rosé are lovers. They will deny, of course, and Rosé will wonder what Pete has seen in the morning. Anyway, it seems that Pete's mom is ill, and he tells you that they are heading to the hospital at the nearest town, Phino. Since this is exactly where Queen Philly was heading before the "accident", you will decide to travel to Phino together. But before going to Phino, you can explore the small village of Ridiela first. You can take the boat outside Pete's tent. It can either go to the platform in the middle of the sea or it can take you to shore. There is nothing special at the platform at the moment, so go to the shore. There is a chest next to the exit to the world map. It contains a Heal Potion. There is a talkative woman at the large tent. There is a cage in the middle. You can enter by going outside, up the ladder and down the one on top of the tent. There is a Star Dust at the cupboard next to the ladder. When you are done, try and exit the town and Pete will join you with his mother. Go outside to the world map and head to the Under Water Cave. There is nothing special in here at the moment, so just go through the cave and head back on the world map. Enter Phino on the other side. ************************************************************************* - 2.11 - Reunion - Star Dust : x 2 Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer, Mind Clear, Dispel Evil Perfume, [Bannauto] and Gust Magma. Weapon Shop: Farsion, Confusion Bow, Morning Star, Plate Mail, Shiny Dress and Knight Helm. Once you are in Phino, Pete and mom will thank you for the company and they will go to the hospital. Pete will tease Rosé again for what he saw at the cave. Rosé does not seem too happy about it... There is an Item Shop next to the exit. The same keeper also runs a weapon shop. Watch him runs backward and forward. It is rather comical. The hospital is on the right. You can visit Pete and his mom there. There is a Star Dust at the painting just below the staircase. There is a save point outside the hospital. There is a hot spring bath house underneath the hospital. There is a male and a female section. Try going into the female section and see what happens! The inn is opposite the hospital. The keeper will tell you that all the rooms are booked. There is a Star Dust at the barrels underneath the staircase. Go down to the harbour area and you will find Queen Philly docked there. Tim is there and he is glad / surprised to see you alive. He tells you that your party has gone into town. Head back and you will bump into Meru. She tells you that your party is staying at the inn and Shana is worried about you. Head to the inn and you will have Meru sneak up on you, again. You party is relieved to see you alive. They tell you that Shana is alone upstairs. Go upstairs. Shana is at the bottom left room. She is praying in front of the bed. She is REALLY glad to see you alive. While you were trying to talk, there are some noise outside. It seems Meru, Albert and Hatchel are all there, eavesdropping. They will run off when you have discovered them. Once you are alone again, the screen will turn black. What happens next is only known to the developers... Your party will decide to continue their quest, but they will be nosy enough to ask what happened when Dart and Rosé were alone in a cave. Head back to the Queen Philly and speak to the captain. He will tell you about an incidence in the Prison Dragon Island about half a year ago. This place is a little island inside a ring island called Sancrist. You need to go through the Under Water Cave to get there. It may be the right way to go, because the incidence occurs the same time when Princess Emil got "swapped". Head to the Under Water Cave. ************************************************************************* - 2.12 - Leenus - Treasures (Ridiela): Heal Fog and Heal Rain. Treasures (Cave) : Attack Jade x 2, Jewel Crown, Gust Magma, Recovery Jade x 2, [Bannauto] and Frozen Jet (Boss). D. Spirit : Sea Dragon When you try to go through the cave, you will get a sequence. Meru thinks that she is hearing sounds of a dragon in the north. The way is blocked. It seems to be blocked artificially though, so your party decides to head to Ridiela to ask if the mayor there can help. Go to the sea platform and you will automatically get a sequence with the mayor. After some talk, he will have his assistant open up a gate for you. Head to where Pete's house is and go round it to reach a cave. There are two chests inside. One contains a Heal Fog, and the other contains a Heal Rain. Go down and examine the wheel and the water gate will be opened. Time to head back to the Under Water Cave. The water inside the cave will be drained and you will be able to go north. The chest near the exit contains an Attack Jade. Proceed to the next screen. The chest just above the exit contains a Jewel Crown. The chest on the left contains a Gust Magma. Exit left first and make your way up the twisting path. Open the chest at the top for a Recovery Jade. Go back to the previous screen and take the exit north. You will be in an area with a staircase at the centre. Proceed to the left first and get another Recovery Jade. Proceed up the central staircase. Jump across the platform to get a [Bannauto]. Proceed up. The chest on the way contains another Attack Jade. There is a save point at the top. Exit at the top and proceed. You will get a sequence of Lloyd and Leenus. Leenus will pass her prize, the Moon Dagger to Lloyd. It seems Leenus works for Lloyd for her affection towards him. Of course, the party will turn up just at the wrong moment. Lloyd will tell you that he works according to Emperor Deus. He will then fly off. It seems both Lloyd and Leenus belong to the race of the Winged. Lloyd will tell you that he is heading for Mir Sezo for another Moon Artefact. Leenus will stay and fight you. She will transform to the Sea Wave Dragoon. You will have to fight her and her dragon. -> Boss: Leenus (Water) and Sea Wave Dragon Regal (Water) Leenus does not have her multiple attacks any more, so this fight is actually easier than the previous. Watch out for the dragon though, because it has a very strong magical attack that can deal very serious damages to all your characters. Do some damage to the dragon first and have Dart turns on a Special. Final Bust the dragon a few times and it should be a goner. Continue to use normal attacks on Leenus and she will die very soon. Dart will charge up to do the killing blow as usual. Leenus will try to use her last strength to do Dart some more damage, but all her attacks will be blocked by Shana and Dart. Leenus dies. You get a Frozen Jet for this battle. After the battle, the Sea Wave Dragon Spirit will call to Meru and she will inherit the Dragon Spirit. She is overjoyed by the fact, but everyone will just ignore her. Your party will decide to head back to Fletch to report to the king. Head back to Phino. You can visit Pete at the hospital. You will be given some option in the conversation. Whatever you choose, you will get into trouble with one of the ladies. Talk to the captain of Queen Philly and then to Tim and you will set sail back to Donau. (You will encounter enemies during the journey. It is so unrealistic. Queen Philly is a large ship. It should have enough weapons on board to stop any encounters that can be handled by three guys...) ************************************************************************* - 2.13 - Dart and Shana - From Donau, head back to Fletch. Once you are there, head to the castle. Outside the castle, you will get a sequence of Princess Emil giving a speech to a crowd. She apologises for all the misshapen caused by her six month absence. It seems Emil is well loved by the crowd. The real princess will name the baby for the pregnant woman. (Not much for a name though. It will be called Al if it is a boy and Ai if it is a girl.) After the sequence, talk to the guard and you will be allowed in the Twin Castle. Once you are in, you will automatically get invited to the Chamber of the Sun. Your party will report to king. Although you failed to get the Moon Dagger back, the king will be overjoyed to hear the news. You will be named heroes for defeating the thief gang and the sea dragon. The king has also arranged a party for you. Meru seems overly excited by the idea of having a party. Outside the Chamber of the Sun, your party will leave to prepare themselves for the party. Dart will be left alone with Shana and they decide to have a private talk up in the balcony below the twin towers. Just as they were about to kiss, Festa came and he decides to call you the New Hero. Try again and you will be disturbed again by the chambermaid Libria. She tells you that it will soon be ready for the party and she wants you to gather your party members. Find your friends inside the castle. Here are their locations: Rosé is in the guest room. Albert is at Emil's room on top of her tower, telling her stories. Hatchel and Meru are in the dinning room, stealing food. Kongol is in the training area underneath the Chamber of the Sun. Once you have the whole party, go to the dressing room behind the training area. Libria will be there to measure the dresses for the ladies. Rosé and Meru did not want to dress up, however. You will be sent to the guest room where you will be called to the party. At the banquet, you can talk to your party members. Albert is still talking to Emil. If you talk to Hatchel, you will get two ladies trying to dance with you. Hatchel will come to your rescue. (It seems he is still a charming man at his age.) If you talk to Meru, you will be able to dance with her. Try to go to the right to the balcony when you are done. A maid will call, telling you that Rosé is calling for you. Rosé is out at the balcony and she will point you towards Shana. Shana is in her newly made, beautiful dress. Finally Dart will be alone with her and their kiss concludes the second chapter. ------------------------------------------------------------------------- ************************************************************************* CHAPTER THREE (DISC THREE) - FATE AND SPIRIT ************************************************************************* - 3.0 - Area Flow Chart - The Water Capital of [Farni] -> Coniferous Forest -> The Capital City of [Denningrad], Crystal Castle -> The Forest of the Winged, Forbidden Land -> The Capital City of [Denningrad], Crystal Castle -> Coniferous Forest -> Mt. Dead Dragon -> The Capital City of [Denningrad], Crystal Castle -> [Cashua] Glacier -> [Fulanbel] Tower -> [Cashua] Glacier -> Snow Ground -> The Capital City of [Belweb] -> End of Disc 3 ************************************************************************* - 3.1 - Water City - Star Dust : x 2 Item Shop : Heal Fog, San Rhapsody, Angel's Prayer, Petrify Clear and Thunder Bolt. Weapon Shop: Dancing Dagger, Giant Helm, Fighting Boots, Petrify Protector, Attack Medallion and Body Mantle. At the beginning of the chapter, you will be in Queen Phili automatically, heading for Mir Sezo, Dart's birth place. When you are docked at a port, you are in the Water Capital of Farni. Rosé will feel uneasy because she can feel violence. Let forget about it first and explore the area. You can go back to the Queen Phili if you talk to Tim. On your left is an item shop, but the keeper won't sell you anything yet. On your right is a house. You can find a Star Dust at the junk pile near the entrance. When you are done, proceed north to the next screen. You will get a sequence with the captain of the security guard in the town talking to a group of hunters and mercenaries. It seems there is problem of a monster in this town. The monster is called Kamui and it is a wolf. A boy in this town is also with it. Captain Harris will then tell everyone that there will be an award of 100G for slaying the monster and you will get 5 times the award if you manage to rescue the boy, Teo, as well. One of the mercenaries will try to challenge you, but Harris will tell him to slap out of it, because this is supposed to be a team mission. Captain Harris' house is at the north, but there is not much to do here, so go left to the inn. At the inn, talk to the keeper and she will think that you are also one of the hunters. Hunters get free accommodations at the inn. But being a good fellow, you will tell them the truth that you are only travellers and you have just get off your ship. When you tell them that you are from the Queen Phili, the keeper will recognise you as the heroes who slay the dragon and defeat the thief gangs. It seems like news is spreading fast. The keeper will give you a permit to use the boats in town and she will ask you to go and see the mayor. Get on the boat and it is time to explore. You can go back to the Item Shop and the keeper will sell you items this time. There is a weapon shop just left of the inn. Proceed north. On the next screen, there is a hospital at the north. The way to the right is blocked. So, there is only one choice and it is going to the mayor's house. You will get a sequence with the mayor and his daughter. It seems that his daughter Fa has not been talking since Teo was missing. So, he will ask you people to go help the hunting and have Teo rescued. You people will agree, of course. The mayor will let you stay in his house for the night. It seems like Fa likes Shana a lot. Talk to the mayor again when you are ready. At night, Shana will get Fa in bed by singing to her. Hatchel will notice the tune and you will get a sequence about Hatchel and Claire 25 years ago. It seems that the tune was composed by Claire and she wrote the song so that she would be able to sing to her future children before they would go to bed. Hatchel will ask where Shana has learnt the song. Shana will tell Hatchel that she learnt the song from Dart. It is a song that was sung by Dart's mother when he was small. Hatchel thinks it may still a coincidence. Next, Shana will go up to the roof to Dart. She will be followed by, guess who... Meru. Shana will feel a strong headache looking up at the Moon. She will faint and Dart will take her to rest downstairs. Shana is fine the next morning and she will continue to travel with you. Head out and you will find the way to the right is now unblocked. Teo's house is there. You can get to the storage basement in the house by using the slide. Go up the stairs and find a catch just in front of a painting. If you have triggered the catch, you will be able to go down the basement. A Star Dust can be located near a crystal ball. Once you are done here, exit the town and head to the Coniferous Forest. ************************************************************************* - 3.2 - Wolf Hunting - Treasures: Body Clear, Petrify Protector, Petrify Clear, Dark Stone (Boss) and 500G (Farni). There are three ways to go from the first screen of the Coniferous Forest. You can go left, right or up. Go left first and get a Body Clear from the chest there. Return to the first screen. Head to the right and you will find a chest with a Petrify Protector. Back to the first screen, you can use the save point there if you like. Head north to the next screen and you will find yourself inside a maze. There are exits at the left, bottom right and at the top of the screen. The top exit leads to nowhere, yet. The bottom right is blocked by a guard. The top right chest contains a Petrify Clear. The left exit leads you to a third screen, towards the Capital City of Denningrad. But before you go left, talk to the boy at the centre of the screen. This is Teo. He will run off. It seems the hunters have found Kamui the wolf already. Teo seems to have an affection for the wolf and the two with stay together. They will escape towards the left exit. Head to the left and you will be in another screen with 3 ways to go. The left is blocked by a guard. The will at the bottom of the screen leads you to Denningrad. Don't go there yet, or you will lose Rosé and Meru. The boy and the wolf have escaped towards the exit at the top. So go there. You will get a sequence with them. If you go forward, you will tell Teo about the muted mayor's daughter and he will consider. But just when you think you have the situation under control, the mercenaries will come in and spoil the party. The will think they have the wolf cornered, but they are no match for it. The wolf will attack you as well. Time for a boss fight. -> Boss: Kamui (Void) The wolf has pretty strong physical attacks. It also has a magic that can do pretty much damages to all your characters. It also has an all effect magic that can paralyse your party. The wolf has a considerable amount of HP as well. You can use a similar strategy as the previous bosses, but I find it easier to just concentrate on normal physical attacks. (By this time, you should have mastered some powerful Additional skills already.) You get a Dark Stone for defeating the wolf. Teo is sad too see the death of his friend, the wolf. So Shana will use the magic of the Silver Dragon Spirit to heal it. It seems the Silver Dragon Spirit has cured its brutal nature as well. The wolf is now a cute little cub! Now that you have "slay" the monster and have the boy "rescued", you can go back to Farni to claim your prize. Talk to Captain Harris in his house and he will give you 500G for your reward. When you have finished with Farni, head back to the Coniferous Forest and head to the way that leads to Denningrad. ************************************************************************* - 3.3 - Denningrad - Item Shop : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer, Petrify Clear, Mind Clear, Body Clear, Spark Net, Thunder Bolt and Dispel Evil Perfume. Weapon Shop: Tomahawk, Fear Lance, Diamond Glove, Iron Breast Plate, Master's Costume, Spirit Hat, Jewel Crown, Star Fragment Boot, Protector, Brave Charm, Petrify Protector and Legendary Armour. Near the exit of the Coniferous Forest, you will get a sequence. First it will be Rosé and then it will be Meru. Both will leave the party for their own reasons. Nothing you can do here, so head to Denningrad. The Capital City of Denningrad with its Crystal Castle is located in the north and it is a pretty cold place. Time to explore the town. At the first screen, you will find a hospital on the left. The first right is a civilian house. The second right is a shop (Item Shop and Weapon Shop). The third right exit is a temple and the fourth right is another civilian house. Go to the temple and you will get a sequence with the high priest [Deiyu] about the Winged and the Divine Tree. Talk to the high priest again and choose the second option. You will get to see a CG sequence of the Divine Tree that created the different races in the world. The high priest will then tell you to go to the library if you want to know more. Talk to the librarian who is standing next to the alter and he will get the key to open the library for you. The library is located in the upper part of the town. Head there. There is an inn in this part of the town. A save point is also there. The entrance to the Crystal Castle is at the top, but you cannot enter yet. The library is the second left. When you are in control, talk to each of your friends and you will be told more history about the world. It also seems that Lloyd has searched this library before. It seems that he was interested in topics such as the Winged, the Moon Artefacts, dragons and dragoons. It seems there are four Moon Artefacts in the world and they are located in Seldio, Tiberoa, Mir Sezo and Death Frontier. Talk to the librarian and you will get another CG sequence about the Moon. The librarian will mention the Dark Demon and the Tragedy in Neat. He is surprised to know that you are also a survivor in the town. It seems that the Dark Demon has missed a few people. The second holy lady in Mir Sezo, Loanne, is also a survivor. Talk to the librarian once more, and he will tell you more about the Dark Demon and its mission to kill the Children of the Moon. When you have finished with the CG, the screen will switch to Rosé. She is in the tragic town of Neat. It seems she has been here before. Go forward and you will find the second holy lady Loanne in there with her guards. It seems that she is visiting the grave of her parents. Then you will get a sequence about 18 years ago when the Dark Demon attacked. The Dark Demon was really after a Princess Lufia. (Remember the ghost ship?) Loanne's mother will tell the demon the Princess Lufia has gone out to the sea. The Dark Demon will talk about the birth of the Children of the Moon. It seems that the Children of the Moon will mark the destruction of the world and so Princess Lufia must die. Loanne will then see her mother die, but the Dark Demon seems too busy to deal with her. After the sequence Rosé will agree to accompany the holy lady back to Denningrad. ************************************************************************* - 3.4 - Meru's Secret - Treasures (Crystal Castle) : Holy Person's Anhk. Star Dust (Neat) : x 1 Star Dust (Winged Forest) : x 2 Item Shop (Winged Forest) : Heal Fog, San Rhapsody, Heal Blitz, Angel's Prayer, Mind Clear, Body Clear, Dark Mist and Black Rain. Weapon Shop (Winged Forest): War Hammer, Magic Ring, Spirit Ring and Sprite Mantle. The screen will then switch to Meru at the entrance of her home town, it seems. She will get attacked by a fireball, but the attacker will turn out to be a friend - and he is a Winged. It seems Garaha is Meru's childhood friend. He will tell her that the village does not welcome her any more, because she has "gone out" on her own. But Meru will insist on talking to the chief herself. So, proceed into the village. This is a village of the Winged, and it really seems that she is not welcomed here. Most people run away seeing Meru and a few actually challenge her. The chief will come out and have everyone calmed. But he thinks that since Meru has decided to "go out", she should stay out forever. Meru's mom will try to come out and greet her, but she will be stopped promptly by Dad. There is nothing she can do and so Meru leaves the village unhappily. She will meet Garaha at the entrance again. He will mention the weakening of the seals that bounds the Divine Dragon King in Mount Dead Dragon. Garaha feels uneasy about the situation, but Meru thinks that it will be all right because the Winged have in their possession two artefacts called the Dragon Slayer Sword and the Staff of Dragon Seal. Despite Garaha's effort, she will leave the village on her own. You will then get a CG sequence of the Divine Dragon King. He will break the chains that sealed him for aeons. You will then be back in control with the main party. They will decide to wait for Rosé and Meru. Try exit town and you will bump into Rosé, the second holy lady Loanne and the fourth holy lady Ceti. Your party will decide to talk at the inn. You will talk more about the Dark Demon with Loanne. But all in a sudden, the ground will start shaking. It seems like the dragon is coming. It flies pass and does some damage but it does not seem to be ready for the attack yet. Meru will rejoin just after the sequence. Loanne will suggest you to meet Teresa the Queen. Go into the Crystal Castle. If you explore the living area in the castle, you will find a Holy Person's Anhk in a chest. Go up to the top to meet the Queen. You will see a rather violent woman in there. Meet Miranda, the first holy lady of Mir Sezo. You will get a sequence where your characters will talk about the Divine Dragon King. The dragon was sealed in Mount Dead Dragon by the Winged aeons ago. It seems it has now broken the seal and it is now going to take its revenge. You will then reveal yourself as Dragoons. Since you know that the Dragon Slayer is with Lloyd, you decide to find the Staff of Dragon Seal. Rosé will turn to Meru who will be rather reluctant to give the answer. Meru will then tell you about the Forest of the Winged and she will take you there. It is just north of the Coniferous Forest. While everyone are ready to depart, Shana seems to be missing. You will find her back in the chamber next to the throne room. It is the chamber of the seal. It seems the castle and this chamber was built long ago by the Winged. Shana seems absorbed and unwell. At this point, the Silver Dragon Spirit will flow out of Shana automatically and Miranda will receive it. Shana will then faint. When she is awake in the bed room, you guys will tell her to rest while you will travel to find the Staff. Shana will leave the party permanently at this point. Miranda will inherit all of Shana's abilities and statistics. Head back to the Coniferous Forest and make your way back to where you first met Teo. The top exit leads you to the Forest of the Winged. But before you go there, you can now go through the bottom right exit. The guard is no longer there. This exit will lead you back to the world map and you will be able to reach Neat, Dart's tragic hometown. There is not much to do in Neat except that there is a Star Dust at the lamp near the entrance. Head back to the Coniferous Forest when you are done. Head to the top exit and you will get a sequence. Meru will open up a way and she will reveal to the party as a Winged. Dart will decide to trust Meru for who, but not what, she is. Upon seeing you, the Winged will appear quite hostile. They will report to the chief, who will agree to give you an audience. You can proceed to the next screen. There is a save point there. If you talk to the Winged next to the save point, he will take you up to the building. Go in and you will find a complex with weird looking rooms. Meru's parents are at the end room and you can talk to them. Dart will explain to them that the war between human and the Winged was over 11,000 years ago and there is no reason for hating each other any more. Meru's parents will agree at last, and they will want you to look after their daughter. There are three transporters in this area. The left transporter will take you back to the ground. The upper right transporter will lead you to the shops and the lower right one will take you to a recreational area. Go to the shops first. There is a Weapon Shop on one side and an Item Shop on the other. You can go to the exit at the top left from the shopping area. It leads to Garaha's house. Garaha is glad to see Meru again, but is surprised to see her friends. Meru will fall into an argument with Garaha who thinks that Meru has changed. Meru will tell him that she has changed because she has seen outside. Anyway, you can get another Star Dust if you search the top right of this room. Go back to the shop. If you go up the top right, Meru will open up a panel to reveal you a statue. It seems that it is a protector of the Winged, called the Seventh Angel. When you are done, head back to the area where Meru's parents are and try the lower right teleporter. It will lead you to a recreational area. There is a Star Dust in here if you search the right pillar next to the exit up. Proceed up and you will get a sequence with the Badel brothers. It seems that their sister has been influenced by Meru's "going out". She has gone out as well, only that she was murdered by humans later. The brothers blame Meru for their sister's death. The elder brother will try to attack, but he will be blocked by Dart's Dragoon magic. He will then give way to you and you will then be able to proceed. (If you go back to this area again, it will become a recovery point.) Talk to the Winged outside and he will get you to the top. Enter and you will find the chief there waiting for you. The chief will let you get the Staff of Dragon Seal. But it seems that the Staff is hidden somewhere else. He will then switch on some device to take you to an area called Forbidden Land. The Staff is stored there and is guarded by some guardians. Talk to the chief again and choose the second option to proceed. ************************************************************************* - 3.5 - Staff of Dragon Seal - Treasures: Mind Clear, Dancer's Boots, Power Up, Mind Clash, Spectral Flash (Boss), Staff of Dragon Seal (Key). The Forbidden Land was once a capital city of the Winged, but now it is just a ruin. When it was in its glory, the city was named Kadessa. Proceed north to enter. You will be inside an area with a zig-zag path. The chest at the right contains a Mind Clear. Proceed north and you will be in front of a building. The way may look complicated, but there is actually only one way to go. So proceed and enter the building. Once you are inside, you can either go to the top left teleporter or exit to the right. Try the top left first and continue your way, you will end up in a platform with a chest that contains a pair of Dancer's Boots. Try the right exit next and you will be able to go round the front of the building and you will end up in the bottom left exit. When you proceed, you will be inside what has once been a coliseum. This place smells strongly of blood, violence, death and decay. The arena was used in ancient days by the Winged to watch the death match between "inferior" races. Meru will be ashamed to have such brutal ancestors, but Dart will tell her that she should not be taking responsibility for what her ancestors did in aeons ago. Make your way up to the top exit. You will end up in an area with a save point on the left and a recovery point at the bottom. Use these good facilities to train your characters a bit, because you will have many difficult fights when you progress through this disc. In this area, you can go either north or exit to the right. Both will lead you to the same goal. Path 1: If you exit north, you will end up in a strange room with six statues. Each of them represents a race. You are supposed to examine each by order of creation. If we number the statue 1 - 6 from left to right, then you should examine them in this order: 6 -> 1 -> 3 -> 4 -> 5 -> 2. You will get a life at the centre afterwards. Proceed through the lift and you will see a Varaz again and it will attack. Naughty child, I thought I told you not to touch that! -> Boss: S Varaz (Void) If you manage to kill this guy, you must be pretty powerful. But chances are you will just have to wait for it to die. It has 10 lives and every 1 - 2 rounds, its life energy will be deducted by 1. Your task is to remain alive in this battle. This guy has some pretty bad attacks and it will use its super weapon just before it dies. So make sure your HP is kept as high as possible. You will get a Heal Rain for "winning" the battle. An exit will open up at the top the will lead you to an area with spiral corridor. The centre exit is where you want to go, the bottom exit is where you will come from if you take the other path. So let's talk about the other path now. End of Path 1. Path 2: If you head to the right exit from the area with the save point, you will end up in a strange room with some weird flying robots. These robots will attack if you touch them. There are 5 marks on the floor. You are supposed to destroy these marks to open up the exit to the top. In addition, the destruction of a mark will help you getting rid of one of the robots. When all the marks are destroyed, all the robots will be destroyed as well, and the way to the top will open up. In the next area, you will get a few flying blocks going up and down. There is a chest at the top that contains a Power Up. The bottom chest contains a Mind Clash. Exit through the top right and you will end up in the area with a spiral path. The top exit leads you to where you will come from if you take the first path. Proceed through the centre exit. End of Path 2. When you proceed through the centre, you will be inside a room with the Staff hanging at the ceiling. You will get a sequence where your characters will mention that the Divine Dragon King was sealed by the Winged over 11,000 years ago and so you will hope that the magic of the Staff will still work. Meru will fly up to retrieve the Staff, but it seems to be attached to something. And this something will attack. You don't expect it to be that easy, don't you? -> Boss: Grand Jelly (Earth) Don't bother with Dragoon transformation because the boss will use the Dragon Seal Staff on you if you do, and you will end up powerless. Concentrate your attacks using your most powerful Additional skills. If you have listened to me earlier and have trained your characters a bit using the recovery point, then this fight should not be too difficult. It will also help if you have your some accessories on your characters to improve their speeds. This guy uses some all effect magic spells and it can also cast a level down spell on you. Otherwise, it is pretty harmless. But you should watch out, because it can heal itself when it is low on HP. You will get a Spectral Flash for winning the battle. You will get the Staff of Dragon Seal after the fight. Proceed to the right and you will end up back at the beginning. Head back. At the entrance to the city, you will feel that the Divine Dragon King is on its move. So hurry. When you are back to the Winged Forest, the chief will try to have you teleported back to Denningrad, but he does not seem strong enough and he will fail. Meru's parents and other Winged will then come and help and you will get a free journey back to Denningrad. ************************************************************************* - 3.6 - Destruction - Star Dust: x 5 You will then get a CG sequence of the city being wiped out by the Dragon King. It will break the top chamber of the Crystal Castle and you will