======================================================================= F I N A L F A N T A S Y 8 ======================================================================= Final Fantasy VIII FAQ Version 1.7 Part I For Sony Playstation By Scott Ong E-Mail: http://www.kangning@mbox5.singnet.com This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! Feel free to distribute the FAQ. I N T R O D U C T I 0 N ------------------------- <<>> That's right, the eagerly-awaited FF8 finally hits the stores. The game is much better and more realistics. You will take the role of the super cool Squall whom is led by Seifer, his rival to recapture the city of Dollet. The city has fallen into the hands of the evil President Deling, the dictator of the warlike nation, Galbadia.... <<>> The hero Squall, trained as a mercenary at a military academy, meets a girl named Rinoa at a party. Gradually influenced by her bohemian lifestyle, Squall rejects family and friends for people as yet... strangers. Meanwhile, at that while, the continent of Galbadia suddenly turns against the whole world and declares...war. Standing beside the President as he delivers this speech, is the figure of a witch who disappears from the memories of the people... V E R S I O N S ---------------- Version 1.0 - Contains the main document. Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough more detailed and correct some errors. Completed the Controls section. Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS Diablo's facts. Version 1.3 - Completed Disc 2 walkthrough and make some corrections. Start working on Part II. Added information on Chocobo Riding. Make more corrections on Disc 1 walkthrough. Version 1.4 - Added Disc 3 walkthrough [partial] and make more corrections. Make some spelling corrections on the Leviathan, Quetzalcoatl and Cerebrus. - Added information on getting Phoenix and Odin. Version 1.5 - Completed Disc 3 walkthrough including information on G.Fs King Tonberi, Bahamut and Sabotander, plus the Eden, thanks to Steven Bruck! - Add more corrections in spelling and errors. Version 1.6 - Added and complete Disc 4 walkthrough except for the ending FMV, don't want to spoil the fun ^_^ - Added corrections/logo to the FAQ. Complete the list of gameshark codes. Version 1.7 - Make mystical corrections. Miscellaneous information on Omega Weapon and the draw list from Tonberi, thanks to Hahaha Hahaha. - Added more information getting fragments of the pot and attaining full marks for the Dollet's SeeD examinations. Thanks to ChaRle5! - Added more information on getting G.F Grasharaboras. - Added information on Ward and Kiros - Correct all gramatical errors. This FAQ can be found at the following addresses: GameFAQs http://www.gamefaqs.com Scott's Homepage http://www.singnet.com.sg/~kangning/ The HTML version of this FAQ can be found at the following address: Final Fantasy: Worlds Apart http://www.ffnet.net Firstly, this is my first FAQ on RPG and there may be many errors due to the long walkthrough. So inform me if you have any corrections regarding this FAQ. This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. I have also included my walkthrough for the Demo disc for FF8, so enjoy your feast ! NEWS Regular updating will be done on my site, while major updates will be sent to GameFAQs. Part II (partial) is currently on the Internet. It can also be found at the above mentioned websites. Feel free to e-mail to me if you have any enquires / using my FAQ for your website on the game, remember to write FF8 as the subject or I will not answered it. Well the HTML version is under construction, as I have received e-mail from Rob, the webmaster. So wait... This Document is Copyright 1999 Scott Ong. ####################################################################### C O N T E N T S ####################################################################### 1. The Characters 2. Controls 3. Walkthrough for Disc 1 4. Walkthrough for Disc 2 5. Walkthrough for Disc 3 6. Walkthrough for Disc 4 7. Gameshark codes 8. Credits Begin with the show! ======================================================================= 1. T H E C H A R A C T E R S ======================================================================= These are the characters who depart on your strange adventure... Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stonefaced. Besides his aloof personality, he is very self centred and a person who hates influenced deeply by strangers. Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: Unknown Weapon: Blaster Edge Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. Name: Laguna Loire Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. Laguna has rather a sad story, as he lost his wife in saving the world and has become the President of Esthar. By the way the mystery has been solved, it was actually Elone whom causes Squall to meet Laguna in his dream. His intelligence and leadership were unmatched. Name: Selphie Tilmett Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Description: A naive girl with flightly nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree wat of speaking and is frequently disturbed by the pace of her surroundings. Name: Irvine Kinneas Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Description: A young man, well-liked bt women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. Name: Quistis Trepe Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Chain Whip Description: An Elitte who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trival matters since she is unused to setbacks. LAGUNA'S PARTY Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pal. You can only use him in battles during Laguna's Scenario. Don't look down on him, as he looks huge and scary. Ward is actually one of the most strongest guys in FF8, have high strength stats. Now Ward has become a minister for the President of Esthar. Name: Kiros Seagul Age: 23 Sex: Male Height: 191 Birthdate: July 6th Blood Type: O Weapons: Daggers Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. He is rather a helpful lad in Laguna's friend. He is rather agile and swift in his movement. He has very cool weapons. Kiros has also become one of Laguna's right hand man. There are more information about other characters and you can view it from the site, Final Fantasy VIII Source. ======================================================================= 2. C O N T R O L S ======================================================================= Contents 2.1 You should know.... 2.2 The Main Menu 2.3 Default Button Configuration 2.1 Y O U S H O U L D K N O W..... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the stuff that you should know when playing FF8. These can be found in your manual. +++ Playing the Game from the Beginning +++ Point the cursor at the first Option [NEW GAME] and enter your decision with the Circle button. +++ Continue from Save Data +++ When you want to play using SAVE DATA to continue from the previous point, select the 2nd option and press Circle and you can now select the slot with the Circle Button. Note that you can save up to the maximum data of 15 game saves. +++ Changing Disc Warnings +++ As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. +++ Questions +++ In this FAQ, I have included diagrams and questions. Q.1 How do I save my game ? Q.2. What are Magic Stones ? Q.3 What actually happened to Julia ? Q.4 How do I enter Dollet City ? Q.5 How do I defeat those Ailens in Ragnarok ? 2.2 T H E M A I N M E N U ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Main Menu is a very important section as it allows you to use items, view stats of your characters and G.F., saving your game, adjust game settings, etc. ===================================================== NOTE: All the settings are use in default settings. ===================================================== ++ MAIN MENU ++ Junction: Allows you to set Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. G.F.: Allows you to view the Guardian Force levels, and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. ++ JUNCTION MENU ++ ## JUNCTION ## Pressing Circle will release the following at the top bar. This allows you to set the G.F monsters that you want to use and this will lead to the Optimize and Ability Menu. Choosing spells to bolster your character's stats. ## REMOVE ## Removes all the spells are set using the Junction Menu. Removes all Commands [G.F command, Magic command, Item command, Draw command] set that is by using the Junction Option. ## OPTIMIZE ## Optimizes the spells by configurating according to the attacking power. Optimizes spells for the highest magic attack and defense. Optimizes spells for highest defensive power. ## ABILITY ## This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a G.F, you will have 4 four abilities being set. Here is the list of commands: Allows your characters to cast the spells that you have drawn from opponents or Magic Stones. Allows you to summon the G.F. monsters. There you will see the HP of the G.F. replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being cast a confusion spell or silence spell. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Bolt and much more from enemies. |NOTE: You must have this command in order to draw magic from the Magic | Stones [purple transulcent bubbles]. |----[Stack] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. | |----[Release] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility for you to draw question |marks from enemies. ## ITEM ## Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced] ++ ITEM MENU ++ Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles. This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, operate to fight the Diabolo from here! Allows you to arrange the items in your preferred way. Doing this will be much convience while in searching for the items that you wished to use. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unuseable ones will be arranged at the lower section. ++ MAGIC MENU ++ Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Allows you to use magic from the menu directly. NOTE: You can use attacking magic such as Bolt, Fire, Ice, etc. You can only use all healing magic except for Regen. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Hand over all] |Gives all the amount of a particualr magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Heal magic and you |trade Heal with Quistis, Quistis will have all the 3 Heal magic] | |----[Receive All] |Gives the top character to recieve the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Divide] A better command. This option allows you to specify the number of magic that each of the character will recieve. The character must already has that spell in his/her own inventory. Allows the the above character to recieve all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. A very common command used in arranging placing your magic in order for easy access and convience during combat. ++ Status Menu ++ This menu allows you to view the various abilities of your characters. Press the Circe button to open the Status Window. You can switch your characters with L1 or R1 buttons. This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attribrutes, the weapon that they are currently equipped with and the ability that they have accquired. This allows you to view the character's resistence against elements such as Poison and Ice. It also allows you to view their resistence against magic that causes status disorder such as Sleepel and Blind. ELEMENTAL RESISTENCE ________________________________________________ | | | | FIRE | POISON | | ICE | WIND | | BOLT | WATER | | EARTH | HOLY | |______________________|_______________________| STATUS DISORDER RESISTENCE ________________________________________________ | | | | INSTANT DEATH | POISON | | PETRIFIY | DARKNESS | | SILENCE | BERSERK | | ZOMBIE | SLEEP | | STOP | CURSE | | CHAOS | ABSORPTION | |_______________________|_______________________| Allows you to glance through the G.F. that the characters has currently possessed. This allows you to change the names of your special skills and set the auto-function. 1. Special For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his special move. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be doen automatically, move the cursor to ON, and decide with the Circle button. ++ Guardian Force Menu ++ G.F. stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore ! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the G.F. required to learn and how much AP is needed. |--- [Junction]{J} | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. |----[Command]{!} | This can be selected through the Junction and Abilities sub-menu | for the use in combat. More commands in other words. |----[Character] {C} | This can be selected through the Junction and Abilities meny | but thses are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. |----[Guardian Force]{G.F.} | No need to be selected. In fact,it will take effect once they were | learnt. |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. ++ Abilities Menu ++ Allows you to use new abilities such as HP increased by 20. Abilities can be gained by having your G.F. to learn the skills. At the beginning, this option is useable. More information until I have played further. ++ Exchange Menu ++ Exchanging of party members can only be done at a Save Point or at the World Map. This option is avalible after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. ++ Cards Menu ++ This section allows you to view the cards that you have in your hand. Cards can be won by defeating BOSS, draw from monsters or by defeating other card players. There is more information included in part II of the FAQ. ++ Configuration Menu ++ You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. SOUND : You can switch between Stereo or Monaural. 2. CONTROLLER: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. CURSOR: Cursor will automatically being placed at the last command. 4. ATB: Switch between [ACTIVE] where they flows normally or [WAIT] where the time stops automatically while selecting a command. 5. LABELER: Choosing the second option, the labeler will appear for those monsters/enemies that have been labelled once. 6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. BATTLE SPEED: Regulates the speed of the battle. 8. BATTLE MESSAGE: Regulates the speed of messages during battle. 9. FIELD MESSAGE: Regulates the speed of messages during on the field. 10. ANALOG INPUT: Regulates the reaction speed of the stick input 11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual Shock controllers. ++ TUTORIAL ++ A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is offically an SeeD] ++ SAVE ++ Saves your game in a Memory Card or PocketStation. Could only save your game while on the WORLD MAP or at a SAVE POINT [a message will appear, saying that you must select the last option to save your game] 2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: All button configurations used in this FAQ are used in default settings. **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** Circle Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Magic Stones 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** X Button **** Field Screen 1) When holding X, it will cause Squall and party to walk slowly. Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [avalible after receiving the cards from the man near the elevator of 2nd Floor of Garden Accademy.] Menu Screen 1) N/A Battle Screen 1) Use to raise the G.F. attacking strength when pressed with a good timing, avalible after learnt G.F. ability's "Aid" command **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's special move] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] ======================================================================= 3. W A L K T H R O U G H F O R D I S C 1 ======================================================================= Personally, I did not know much about Japanese. All the translactions are taken from a website [mentioned in credits section]. Thanks a lot or this FAQ will not be possible. The FMVs are SPOILERS, don't read too much on them. ** Starting FMV Sequence ** Squall's lover, Rinoa waiting eagerly for him, is surrounded by cherry blossoms and followed by some cut scenes of the battle between Squall and Seifer. Unfortunately, Squall got injured by the powerful Seifer, thus leaving a scar on his forehead. Squall return fires... 3.0 F A M I L I A R I S I N G G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Squall is lying unconsicious at the infirmary when he was inspected by a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character. After a short converstation, you have another FMV sequence.. ** FMV ** Squall sighs and lying back on the bed. A girl dressed in blue, peeped into Squall's room and followed a lady wearing a pair of spectacles, enter Squall's room. That person is actually Quistis, Squall's teacher and she will instruct Squall to follow her. Along the walkway, you will be able to talk to her by pressing the Circle button. Next you will have another FMV sequence about the School, Garden. Just follow her down the path. Next, you will enter the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall and his rival, Seifer. Quistis will talk to the class that they will begin the SeeD examinations. [The SeeD examinations is critical for those whom want to be fully-pledged SeeD soldiers.] After the exams, you can regain control of Squall, and this time, you will be able to view your menu [pressing Triangle button]. Now talk to Quistis whom is surrounded by a group of students. She will tell you go to the Cave of Fire and find the G.F. monster, Ifrit. [G.F. stands for Guardian Force monsters]. You can go back to your seat and watch the tutorial, and tried to get a slight idea on how to use the junction system.[Balamb Garden Network, Tutorial Menu] ********************* Balamb Garden Network **************************** [Study Panel] On the screen, select the first option and you will be able to use the network. There are many slots, each giving you information about G.F. monsters [choose Tutorial] and you will find more being listed on the screen. The first time you choosen tutorial, you will be given to name two Guardian Monsters. The two guardian monsters are Shiva and Quetzalcoatl. To exit the tutorial, simply press X and then choose the first option. There is a SeeD test at the TEST menu and here are the answers: Level 1: Y, N, Y, Y, Y, N, N, Y, N, N Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Level 5: N, N, N, Y, Y, N, N, Y, Y, Y Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N Level 8: N, Y, N, N, Y, Y, N, N, Y, N Level 9: N, Y, N, N, N, N, N, N, Y, Y Level 10: Y, N, N, N, N, N, N, N, Y, N Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y Level 12: N, Y, N, N, Y, N, Y, N, Y, N Level 13: Y, N, N, N, Y, N, N, N, N, N Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N Level 15: Y, Y, N, N, N, N, N, Y, N, Y Level 16: Y, N, N, Y, N, Y, N, N, Y, N Level 17: Y, N, N, N, Y, N, N, Y, N, N Level 18: Y, N, N, N, Y, N, N, N, N, N Level 19: Y, N, N, Y, N, N, N, N, N, Y Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Level 22: N, N, N, Y, N, N, N, Y, Y, N Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Level 26: Y, Y, N, Y, N, Y, N, Y, N, N Level 27: N, Y, N, N, N, N, Y, N, Y, N Level 28: Y, N, N, Y, Y, Y, N, Y, N, N Level 29: N, N, N, Y, Y, N, N, N, Y, N Level 30: N, Y, N, N, N, N, Y, N, N, N N stands for No, Y stands for Yes [This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are taken from Benedict's and Qingxiong's FAQ.) The maximum SeeD level for them now in all Discs is 30. You can get a Grade A which will earn around 30,000 gil. One of them whom were playing the game, was degraded to student Level 30. You can get a grade A before getting student level 31. For information regarding this questions and answers, e-mail to them at: narsh@letterbox.com. Without them, this section will not be possible! I have recently discovered that you can take the test after you have received the award from Cid at the ceremony. Choose the Tutuorial and pick "TEST" to do the test. [Actually that is the results of your first SeeD mission: Recapture Dollet] *********************************************************************** Now exit the classroom. At the walkway, head south and Squall will knocked into a girl and you will given two options, pick the 1st one and after some chit chat, you will given another 2 options, pick the 1st one if you will to know well the structure layout of the building OR the 2nd option will results the girl leaving you. Squall will show the girl around the school and thus head for left where you can get to the elevator. There is a man dressed in yellow, talk to him and you will given 7 cards and instructions. Now you can played cards with your classmates, by going up to them and press the Square button. Now head inside the elevator. The elevator will take you to the 1st storey of the building and there is a short sequence where Squall will explain to the girl about the locations and their purpose. If you don't understand what they are talking about, read the following: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SeeD Academy: Garden 1st Floor -------------------------------- This is the layout of the 1st floor of the school. It is arranged in a hexagon shaped with passages leading to different compartments. Here is the Legend: ----------------------------------------------------------------------- KEY MEANING ----------------------------------------------------------------------- E Stands for the elevator. L Stands for the lobby. [n] Stands for the comparments / Stands for paths Okay, let's get started. Starting in clockwise direction: 1. Dormitory: You can changed your clothes here or sleep [to recover lost HP] when needed. There are three players there after you have completed the fight against the Ifrit [Grey]. Remember to receieve your first copy of Weapon Upgrading manual. 2. Parking Lot: The place where you parked the vehicles [Yellow] No significant purpose in the game. 3. Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two doors. There is a Save Point found here. [Green]. There is also a Magic Stone found here. 4. Library: The place for bookworms. There is a female player whom has very powerful cards. There is a Magic Stone located in between the bookshelves You have to examine the bookshelf to find the Magic Stone, the man looking at the bookshelf is also another card player. [Blue]. There is a note about the Magic Stone, it will not be useable after you have draw from it. This is also the place, where you will find the person whom Zell loves with secretly. 5. Central Gate: The entrance of SeeD school. It does not lead to World Map directly! There is another player at the main gate. A Magic Stone is found near the fountain. Found another player, standing near the entrance. [Dark Blue] 6. Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple] 7. Quad: The School Stage. You can play cards with the girl near the stage [Pink]. 8. Cafeteria: The canteen of Garden. There is another player sitting on the left of the table on the extreme right [Red]. You will meet Seifer and his pals. [Fuujin and Raijin], the first time you have been to there. 9. Elevator: This will allow Squall to head for the second floor, where you will find the classroom. 10. Lobby: The place where you can find a map of Garden 1st Floor. There is a Save point near it. Press Circle to view the map. L stands for Lobby. ** NEW, NEW, NEW ** Tip: Finding more around Garden is very tiring? Here's a way. Examine the map and pick the place that you want to go. Press Circle and your character will be on the path heading for the site that you want to go. This only works during early in the game. [1] [8] | [2] \ | / [7]- - - E - - -[3] / L \ [6] | [4] [5] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Familiarize yourself with the layout of the school. Here is a question. ** QUESTION NO. 1 ***************************************************** Q: How do I save my game ? A: Get to a Save Point and choose the bottom most option from your menu. You can only save your game at a Save Point or at the World Map. *********************************************************************** There is a Save Point at the lobby, that's located in front of the elevator [note that the design of the Save Point is different from those in FF7]. Now just head for the Central Gate and just simply hold forward at the red gate and Squall will knocked open the gate. There you will reach the garden that's located in front of the school. There is another player somewhere around here. Now head outside the school gate and you will meet a girl dressed in orange, that's Quistis and she will join you. Now you exit out of Garden and now at the World Map. Now at the World Map, there is a very obvious difference between FF8 and FF7, that's the structures appeared much bigger that the marker [Squall]. Make your way towards right, not following the path. Just cut through the forest and you will find a cave located at the southeast from Balamb Garden. ** Question No. 2 ***************************************************** Q. How do I use Magic Stones ? A. This is really simple. Firstly you must have equipped G.F and the command "Draw". Next approach a Magic Stone, press Circle and you will given two to four options [the number depends on the number you have in the party]. The first option does not drain the Magic Stone. Other options are the names of your characters. Simply select the person whom you want and if you check at the Magic sub- menu, you will find gained spells there. *********************************************************************** === I M P O R T A N T ================================================= For those whom have not played FF7, here is some information about the World Map: 1. You WILL encounter random battles whether in forests or grasslands. 2. You can enter structures such as caves, building by moving towards them. 3. You can save anywhere while on the World Map. ======================================================================= Now proceed to the next Section. 3.1 T H E C A V E O F F I R E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you reached the cave, Quistis will ask you a question, choose the 1st option to avoid repeating it. At the entrance of the cave, you will meet 2 guards wearing yellow caps. Talk to them and you will be given two options, pick the 1st option. Now they will give you a time limit, pick 40 mins [fourth] OR 30 mins [third]. Squall and Quistis will be able to enter the cave. Inside the cave, you find Squall's teacher Quistis, rather a nuisance. She keeps on braging about her ability. The cave has rather a straight forward layout. Just walk along the path and exit to the next screen. Simply walk up until the path started to split into three. Take the right path and absorb some magic from the magic stone. Now take the middle path and there you find a fire pit. After some chit-chat, you will have to fight the first BOSS, Ifrit. NOTE: The time goes on whether you are talking or during battles. The time will only stops when you have returned back to the entrance. You must defeat the Ifrit and head back to the entrance within the time that you have chosen. ####################################################################### BOSS NO. 1 G.F. I F R I T ####################################################################### Name: Ifrit LEVEL: 6 HP: 1068 Facts: Weak against Ice, Shiva. Nulifies Fire attacks. Attacks: Fire, Jump Swap Draw: Fire, Heal, Sense.[Libra] AP gained: 20 |||||||||| < HP > |||||||||| ||||| STR DEF ||||| || INT SPI |||||||||| | DEX EVA ================== -----Strategy----- ================== Make full use of your Guardian Monsters, [Quetzalcoatl and Shiva] to fight the BOSS and the battle should be pretty easy. Use Potions to restore lost HP and use Phoenix Down to resurrect dead members. Note that the time still goes on as you fight in battles. Defeat the Ifrit and you will be able to summon it for battles! Ifrit is weak against Shiva and Ice magic. Time still goes on during the battle. Ice Magic can be drawn from the monsters near the shores of Balamb. PS: The level of BOSS and monsters will be different as they will higher levels if you used the gameshark codes ! [MAX EXP and MAX HP codes]. The levels will differ as it depends on Squall's level. ####################################################################### After defeating the BOSS, head for the exit and the time limit will stop. The guards at the entrance will praise you for doing a great job in defeating the Ifrit. Now head back to Garden. You will need to face the Final SeeD Exam. [The Dollet Mission] PS: From now onwards, you can back to the Cave of Fire anytime as you wished. There will be no more time limit. 3.2 Z E L L J O I N S I N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the lobby. She will tell you to change into your Garden uniform. So head for the Dormitory. At the Dormitory, head for the bed and positioned Squall next to the bed and press the Action Button, choose the 2nd option. At the Lobby, you will recruit a new partner, Zell Dincht. ** FMV ** Zell will come here and displays some of his karate skills, by doing a couple of somersaults and he will approach towards both of you and Quistis Noticed Squall is rather cold-blooded as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comment to Squall about their mutual hate for Seifer. However, Quistis give him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy. Seifer comes along with his pals, Fuujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Just as Zell wants to fight Seifer for calling him a chicken punk. Now the princpal of Balamb Garden will eventually shows up, his name is Cid. Cid will briefly tell them about their mission. After the little chit-chat, Siefer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. Inside the vehicle, enjoy some funny conversation between the three. Zell will keep on talking non-stop, rather irritating. Squall does not respond, making Zell rather angry and gets up doing some punches. Seifer tells him to sit down and shut up. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the Car: ....................................................................... CONTROLS OF VEHICLES IN FF8 --------------------------- Square: Moves your vehicle forwards. X: Moves your vehicle backwards. Circle: Get in/ Get Out of vehicle. R2: Changes the camera view. Select: World Map [Spot view, Side map, enlarged World Map] Note: I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. ABOUT CARS / VEHICLES: They are the basic transport in FF8, allows you to head for forests and around the world safety. Note: Cars have a limited amount of Petrol! ....................................................................... 3.3 R E C O V E R I N G D O L L E T C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Just simply drive your vehicle to the Balamb Town/Port. You will have to enter the sub-like boat. Just as everyone have moved off, head up the stairs and enter the sub-boat. Inside the boat, you will given a talk by a lady named Sue whom will brief you about your mission. SCOOP: For the past 72 hours, Dollet City has been underattacked by the Galvadian army. After 49 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountinous areas. The troop will disembark from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to pentrate through the city and eliminate any enemy troops. AIM: To wipe out any remaining enemy soldiers. Keep them from activating the communications system. After the briefing, Sue leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: - Talk to Quistis - Talk to Seifer - Talk to Zell - nothing After this, enjoyed some humerous jokes in the conversation between Zell abd Seifer. After another short chit-chat, head outside and you will enjoy an FMV feast. ** FMV ** A globe with several sub boats following through the south-eastern terrain. Squall is looking at the map and look at the island. Now time for some gun-firing scenes and your party will landed at the Kubutan Beach. ** Start of Demo ** <<>>: This secttion provides the walkthrough for the Demo Disc. Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. There is a Save Point here. You will fight 2 Galbadian soldiers, each of them being armed with a sword. They are quite simple not that tough, just throw in what you got. Draw magic from them and stock it up for later use. There is rather a high possibility, you will encounter random battles, so be always on your guard. Continue following Seifer and you will be ambushed another 2 Galbadian soldiers. Continue in following Seifer until you have reached the town. There you will be attacked by one Galbadian Soldier. At the upper right hand corner, you will meet another Galbadian Soldier [it's somewhere near the car]. Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. Now your party will be hiding at a corner. Seifer chased the dog away and causes the dog to bark. Six Galbadian soldiers start to march towards left. Seifer will tell Zell and Squall to chase them. Zell did not wished to do that but surprisingly, Squall agrees with Seifer. So chase after them, so follow Seifer. Next you will cross a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and get ripped up. Beware as you are going to battle a sub-BOSS, a huge snake type creature. ####################################################################### SUB-BOSS NO. 1 H E D G E V I P E R ####################################################################### Name: HedgeViper Level 7 HP: 1178 Attacks: Bite, Grab and Twist, Poison Breath Facts: Nulifies Poison based attacks. Weak against Cold Draw: Fire, Heal AP gained: 4 |||||||||| < HP > |||||||||| ||||| STR DEF || | INT SPI | | DEX EVA ================== -----Strategy----- ================== This BOSS isn't really tough. You can draw healing magic from this guy. Just use your G.F monsters to toast the BOSS. Beware of the Poison Breath as it does a massive amount of damage. Do not use Poison on the BOSS. NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful! The only difference is the tail ! ####################################################################### Continue up the stairs and head for the Radio [or EM] Tower. Now you will see your teammates hiding and stay under cover at the cliff. You will watch a short conversation between the two guards. So soon as Seifer leaves, you enjoy another FMV sequence: ** FMV ** A girl comes forward and start to fall down from the steep slope. The girl also winks at both Squall and Zell. The girl's name is Selphie. She is formerly a member of Squad A. While Squall, Zell and Seifer are in Squad B. She will start to jump off from the cliff start jumping and smiling. "Follow" her suit proceed near the cliff and choose the first option. Now she will join your party. Next the scene was transfered to the conversation between Wedge and Biggs. Now head inside the tower, equip Guardians for each of them. Draw from magic stones [purple in colour] There is a Save Point located near the elevator. Now head and use the elevator, choosing option 1. At the top of tower, you will have another FMV feast: ** FMV ** The ground starts to tremeble and a screwdriver started to fall down from the trap door. The ground has shaken so greatly that Squall could stand still. There you will see the operations of the Radio Tower. Oh no! they have activated the communications. You will have a short talk and Seifer will come in. Prepare for the BOSS Fight as Biggs started to fight you. ####################################################################### BOSS NO. 2 E L V I O L E B I G G S W E D G E ####################################################################### Name: Biggs Level 7 HP: 610 Wedge Level 9 HP: 608 Elviole Level 7 HP: 2,667 Attacks: Biggs: Bolt, Machine gun attack, Charge Wedge: Flame, sword swipe Elviole: Bolt, Claw swipe, Flood Breath [All], Fire Facts: Elviole: Weak against Wind, Nulifies Poison-based attacks Wedge: Poison does not work ! Draw: Elviole: Bolt, Heal, Double, Siren Biggs: Fire, Bolt, Ice, Sense Wedge: Fire, Bolt, Ice, Heal AP gained: 18 BIGGS |||||||| < HP > |||||||| |||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA || WEDGE |||||||| < HP > |||||||| |||| STR DEF |||||| || INT SPI |||||||| | DEX EVA || ELVIOLE |||||||||| < HP > |||||||||| |||| STR DEF | |||| INT SPI |||||||||| | DEX EVA | ================== -----Strategy----- ================== You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge. Just keep on focus your attacks on one of them. It will cause both of them being attacked by the Elviole. This BOSS could be an headache. Uses your G.F. monsters and magic to deal out massive punishment. Draw some magic from the BOSS and use in your own advantage. Use your Special moves when needed. Use Potions /Heal to restore lost HP and Phoenix Down to revive dead members. If you draw from the Elviole, you can summon the G.F. monster, Siren. [that will be the fourth option and could only be drawn once]. There is a easier way in defeating BOSS, that is by drawing Double and cast magic twice on the BOSS! PS: I have replayed the game over and over again and had discoverd that you need just to defeat either Biggs or Wedge and Elviole will automatically appear. ####################################################################### As you have finished the BOSS, you will have a short conversation. Seifer will leave and now you will have 30 minutes to head back to the sub-boat. Head to the elevator, press the Circle button and choose option 1. As you head down, you will have a scene of Biggs summoning a robotic beast to attack your party. Back at the ground floor of the tower, save your game and use Potions /Heal to restore lost HP. Head for the entrance and you will encounter a giant robotic crab! ###################################################################### BOSS NO.3 X - A T M 0 9 2 ###################################################################### Name: X-ATM092 Level 7 HP: 5,492 Attacks: Desperate Charge, Claw attack, Leg swipe Facts: Weak against Lightning. Poison has no effect on the BOSS. Draw: Fire, Ice, Heal 2, Barrier. AP Gained: 50 [defeat the BOSS HP to zero] |||||||||| < HP > |||||||||| |||| STR DEF ||||||| || INT SPI || | DEX EVA | ================== -----Strategy----- ================== The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt Magic to dish out damage. Once the BOSS is down, press R2 and L2 to escape. You may have to fight this BOSS about five times. Hopefully that you have enough Double Magic on your inventory. It is possible to fight the BOSS only once. ###################################################################### Simply make your way out back to the beach, where your sub-boat was. You have only 30 minutes to do so. Just run everytime you have defeat the BOSS. There is also an FMV sequence of the BOSS squashing the car. Just make your way out, until you saw this FMV: ** FMV ** X-ATM092 scramble down the streets of Dollet. It has knocked apart a building. Squall fall down on the ground and quickly gets up. Squall then head for the sub-boat as fast as he could thus making an attempt to jump across to reach the sub-boat. At this moment, Quistis pumped the BOSS with the turnet. Whew! The sub-boat was safe and the BOSS had been reduced to a heap of waste metal ! **End of Demo** Now you are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate all of you for doing a great job. However, the unfriendly Seifer and his company, just simply the vehicle, thus leaving your party back at the harbour. Now you have to walk back to Garden. Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Magazine. Rest as you must be tired and has lost quite a lot of HP [pick the first option]. Head left and you will enter an area. There is a Magic Stone here, draw some magic. If you talk to the man sitting on the bench, you will find out that he is rather familiar to Zell. Actually, this is Zell's hometown! There are three houses in this area. 1st House> [on the left]: Weapon Upgrading Shop. 2nd House> [on the right]: Zell's house. You cannot enter his bedroom! 3rd House> [on the right, next to Zell's house]: There are a lady and a man talking about something. After done browsing the town, head up the street and you will reach the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second to rent a vehicle OR pick the third to quit. The first option will result renting a blue-green vehicle while the second option will result renting a brown-black vehicle. In your "vehicle", head back to Garden. If you have a vehicle, press Circle to unboard and enter the Garden. At the front gate, your teamates will leave. For those whom doesn't want to waste your money, try to walk on the path as this will reduce the encounter rate ! 3.4 F A L L I N G I N L O V E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to the Lobby. There you will meet Quistis, Cid and Sue near the Map of Balamb Garden. Here is a piece of good news. Selphie had passed the SeeD test ! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path, leading to the library. Talk to him. You will notice Seifer's expressions. He is rather fed up. You want to know why? Here comes the answer from the principal as he tells Seifer, that he failed the SeeD test mainly because he like to do things on his own. He is kinda upset as he lost to his rival, Squall Leonhart... Now head for the elevator and board it to the 2nd floor. Notice that the person whom have given you the cards has left that area. Now talk to everyone whom is at the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. There, a Garden Faculty will come up and talk to you all. Announcing those whom has passed the SeeD test.... Zell of Squall B! and Squall of Squad B! Many of them have failed the test, watch their expressions. The screen will then proceed to the awards ceremony. On 4 Garden Cadets has passed the SeeD test. Talk to Cid and he will give you an item, not sure what the item is meant for. Then you will be shown your SeeD ranking [Test results from the Dollet Mission]. From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will recieve money, based on the steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD test [refer to 3.0 for the answers]. You will be promoted by 1 level each time after gaining full marks for each test. As you had recieved money, you will hear a ring and find those statics at the low part of the screen. ----------------------------------------------------------------------- NEW NEW NEW ------------------------------------------------------------------------ FULL MARKS FOR DOLLET MISSION contributed by ChaRle5! The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from Section 3.2 to Section 3.3 The status are classified in the 5 catergories: _______________________________________________________________________ | Category | Description | |_______________|______________________________________________________| | Agility | This rather hard. As soon as Seifer says that you | | | return back to the bay within 30 minutes. If you | | | manage to do that in 5 minutes and only encounter | | | X-ATM092 only once, you will get 100 points for it! | |_______________|______________________________________________________| | Decision | In the Cave of Five, has Squall only reach the | | Making | maxmium levels of 8 to 9, and finish that section | | | within 30 minutes. | |_______________|______________________________________________________| | Attacking | Have Squall and his party defeated 60 enemies from | | Power | Section 3.2 to Section 3.3 Not sure whether it | | | counts the random battles that you encounter in | | | Balamb Area. | |_______________|______________________________________________________| | Digility | Never, ever ran away from battles. Each run will | | | cause a deduction of 20 points! An exception is the | | | BOSS fight against X-ATM092. | |_______________|______________________________________________________| | Attitude | Never ever talk to members of Squad A and C [Squall | | | in Squad B, Selphie is an exception.] Do not jump | | | off from the cliff, instead walk around it [as | | | Seifer has did by jumping off the cliff.] | |_______________|______________________________________________________| Well if you have followed the guidelines, you will receive SeeD level 9. ------------------------------------------------------------------------ Now exit the area, once you take control over Squall. Head back the second floor where you have meet Seifer's pals, Fuujin and Raijin. To your surprise, they have clapped for those whom have passed the test. Now you will back at the Dormitary. Go to the bed and press the Circle button and choose the 2nd option. Squall will change into his SeeD/graduation suit. Talk to Selphie and leave. You may wished to use the Save Point. Now you will be at the dancing ballroom. Now Zell will approach Squall to try to talk to Squall. After he had left, Selphie will come and meet Squall. Pick any option. Now Squall will catch a glimpse of a girl dressed in yellow [remember the girl in the opening FMV sequence?]. This is followed by an awesome FMV: ** FMV ** Squall looks at the transperent celling. A shooting star passed through the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in love at the first sight... Then Rinoa approaches Squall and talks for a while... Squall was invited to dance with her. There you will see the personality of Squall, he doesn't quite like dancing as shown in the FMV. The dance will stop after the area has become darker and the fireworks appears.. Next Rinoa notices her friend, bid farewell and leave Squall... Now the scene switches to the balcony where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your leisure clothes and meet her at the hall of the Training Center. Exit from the area, and Squall will be on his thoughts why Quistis wants him to do at this moment of time. Change your clothes and you found out that all exits were sealed except for the entrance to Dormitory and the Training Center, so head the other place. At the training center..... Most of the time, you will encounter plant-type monsters and occasionally, you will battle the T-rex. If you encounter one, I will suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+ HP ! It is a formidable foe! From that area, you will find red pipes and material used as building materials. Head north.. In this area, there is a Save Point and a path leads that leads to the celling of the training center. There is a short conversation and they will both view the building of Garden from here. It seems that they are talking about Quistis' past. After the conversation has ended, head right and absorb the Magic Stone located near the river. Head right and cross the bridge. Walk towards south and you see a girl being held captive by a huge dragonfly ! [remember the girl whom has peeped into infirmary at the beginning ?]. Squall draws his sword and start to attack on the BOSS. ####################################################################### BOSS NO. 4: G R A N A L D ####################################################################### Name: Granald Level 8 HP: 1,456 Raid [3] Level 8 HP: 223 Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack Raid: Claw Swipe Facts: Granald: Weak against Wind Draw: Granald: Sleepel, Darkness, Shield Raid: Fire, Bolt, Barrier AP gained: 14 GRANALD |||||||||| < HP > |||||||||| || STR DEF ||||| ||| INT SPI |||| | DEX EVA RAID |||||| < HP > |||||| || STR DEF |||||||| |||| INT SPI |||||||||| |||||| DEX EVA ================== -----Strategy----- ================== This BOSS isn't that tough as those Raid whom will not attacked you when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raid and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Heal or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Barrier [reduce physical damage] and Shield [reduces damage done by magic] NOTE: This BOSS looks quite identical to those in the Ancient Temple, where you have been knocked down by the clock's hand to get Cloud's weapon, the Nail Bat. ###################################################################### After the battle, the girl is accompanyed by two White SeeD cadets [?] Now exit from the area. Quistis will tell Squall to meet the Principal and others at the Central Gate, next morning. Hey ! Do you know that, now it is night time. Head back to the Dormitary and you will find Zell along the way. Back at the Dormitory, you will find the layout has changed. Head near the bed and Squall will have a good night sleep, still can't get over the dance with Rinoa.... PS: You can get another copy of Weapon Upgrading Guide from the desk located at the Dormitory. 3.5 A N O T H E R M I S S I O N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Make your way to the Central Gate when Squall is awaken, save your game if necessary. At the central gate, push open the red panel and you will see Cid along with the Garden Faculty and Selphie. Talk to Cid. Notice that everyone has changed into their own personal clothes. There Cid will simply brief your mission. Now again you will be accompanied by both Selphie and Zell, but where is Zell?. Speaking of devil, here comes Zell in his cool air-board, however skating in main compound is not allow in Garden. Zell's air-board is confiscated in the process. Now once you control Squall, try to exit the area. Cid will give you the Magic Lantern that summons the G.F. Monster, the Diablo. The BOSS is rather tough. Wait until you get two more G.Fs. Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Part II for more details] After this, talk to the man at the station and pay him 3,000 gil to enter the train. Inside the train..... There is a Save Point inside the train. Next Zell will talk to Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is on the crounch. Move towards Zell and pick any option. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconsicious, lying on the ground and the screen fades.... No no! this isn't the headaches which Cloud of FF7 has regularly has! You will received the first copy of the Pet Magazine. 3.6 L A G U N A L O I R E ' S S U B - Q U E S T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now the mission had switches it's focus to Laguna and his company. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords. Pretty cool huh? NOTE: At this moment of time, they will be able to access your G.F. Cards, Monsters and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablo that has been trapped inside the Magic Lantern, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Galbadian Area. There is one common factor for all Laguna's scenario, that the maximum amount of gil, they have is 3,000 gil. The path is rather straight forward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Magic stone found along the path. Now head up and you will see a lot of speech bubbles at a time. Make an anticlockwise turn and you will find a Magic stone. Draw magic from the Magic Stone and enter the truck. Next the truck will transport you to Galbadia City. At the city, once you have exit from the truck, head south. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Head and talk to Julia and Laguna will fake injury his foot, ^_^;. Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again...... The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.] 3.7 M E E T O N C E A G A I N . . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Zell and Selphie will wake up from the strange dream, still leaving Squall lying on the ground. You will once re-gain control of your former party. You will eventually get off the train at the small train station. [Timber Station, I think, the wording is a bit too tough to read !] There is a booth, which will tell you something [not quite sure about it's purpose]. In front of the pet shop, there is a guy blocking the entrance. Head down to exit from the area. There you will see a guy, whom is rather careless, almost got hit by the train, and this applies only to first option. Next the man will invite you to get onto the train. He is a member of the Forest Owls AT THE TRAIN....... HIDEOUT OF THE FOREST OWLS Your party will stay there for a while. There are two other guys. One of them dressed in blue while the other is wearing a yellow cap. The punky guy in blue shirt will usually have a stomachache and puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left hand side of the train. I suggest that you use it. There is also another copy of the Pet Magazine on the table. Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, Rinoa. Her dog will enter the cabin later and you can name her dog [Angelo]. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the model of the tunnel. You're planning to attack the President whom is on board on the other train. There you will have a sequence of the process showing how the trains are connected. Here is a brief description of the sequence: PS: The name of Rinoa's dog is called Angelo. This also taken from Heero Yuy's FAQ T H E D I A G R A M O F C O N N E C T I O N S ======================================================================= =====Legend===== ================ [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] Next you will given a try to test entering the codes. 4 numbers for each codes. Refer to the "Connection of the Trains" section for more information. *********************************************************************** O R I G I N A L L A Y O U T ################################# [BBBB][YYYY]######### ### #######################[GGGG][GGGG][RRRR][GGGG]######## A F T E R..... ########### [GGGG][GGGG][BBBB][GGGG]######## ### ################# [RRRR][YYYY]############# *********************************************************************** Once you're ready, talk to the punky guy and pick the first option. Exit from this area and talk to the man in cap and choose the 2nd option and the screen will fade... You will now be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connection of Trains" section and followed by FMV showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connection of Trains" and followed by another FMV of the unlocking of trains. *********************************************************************** S U B - G A M E : Connection of Trains. *********************************************************************** AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. ....................................................................... ================== Triangle [1] -----CONTROLS----- Square [3] Circle [2] ================== X [4] L1: Look left R1: Look Right Up: Getting Up Down: Move down ....................................................................... Firstly Squall will set up the device vertically on the top of the train. Rinoa will tell you the code. The code panel is shown on the top right-hand corner. You have to enter the number shown on the panel. For example: Let's says if the code to input is 1333, press Triangle, Square, Square, Square. You will be forced to stop if you was caught by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. The codes neet not to be input continuously. Note that you can can't move while inputing codes on the panel. If a soldier is coming forward, press Up and Squall will be back at the top of the train. For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For second time, you will have to input 5 codes with the same time limit. Press R2 to view right if Galbadian soldiers are moving towards you. ....................................................................... Now you will back at the place where you firstly enter this train. The punky guy will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap and pick the 2nd Option and the screen will fade..... Now you were in the carriage where the President was. Rinoa approaches the President but the structure of the President is rather uneasy, that's right you have to fight him and the monster that he transform into later in the battle. It's another BOSS fight! ####################################################################### BOSS NO. 5: P R E S I D E N T D E L I N G [fake] ####################################################################### Name: President Deling Level 8 HP: 458 Monster Deling Level 8 HP: 2,450 Attacks: President Deling: Charge and Life Drain Monster Deling: Claw Swipe, Fire, Bolt, Flood Breath, Blind, Berserk Facts: Monster Deling: Weak against Fire, Earth and Holy. Poison has no effect on the BOSS Draw: President Deling: Heal Utoku: Cure, Double, Berserk, Drain AP gained: 20. ================== -----Strategy----- ================== Just dealt 400+ HP on Deling and it will changed to a huge ugly and dirty monster. Just use fire-based attacks and your G.F. Use Heal or items such as Hi-Potions and Potion to restore lost HP. Next add more fire. The flood breath ocasionally will cause Sadness, use Cure to remove this status aliments. Alternate ways: The President is undead, use Heal on the BOSS and use Double to increase the damage by half (about 500+ HP). This was sent by Patrick Han. There is also any way to defeat the BOSS, it can be killed instantly by a Phoenix Down, but it has a crappy hit rate! PS: The President is fake, thanks a lot Heero Yuy ! The monster that he transformed into is called Utoku. ####################################################################### As you have defeat the BOSS, you will back at the place where you will shown the train diagram. The punky haired guy will squat down and puke. Now talk to Rinoa whom is squating along with the other two. Squall will follow Rinoa's suit and receive 2 pieces of paper. The papers are actually a massage meant for Squall and his pals. The punky man will have another stomachache and you will talk to head for the Timber TV station, I think. Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Now talk to the man dressed in a cap and choose Option 2. The train will now return back to the Timber Station. 3.8 V I S I T I N G T I M B E R S T A T I O N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This is a special town as you have to battle against Galbadian soldiers within the town. Once you have reached the station, get off from the train and received a cut scene from a leader and three Galbadian Troops looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for G.F. [the list of items will be found at Part II of this FAQ] Now head down and exit from the screen. There is a Weapon Shop on the extreme top-left hand corner and the Timber Hotel. Inside the Timber Hotel. There is a room that's simply out of bounds. Actually you can only enter it by paying 100 gil at the counter. There is a player [the little girl near the signboard] found here. Walk south to exit from this area. In this area, you find some Galbadian soldiers threatening the guards at the gate, walk south and confront with them and you will have to fight them. Now return back to the Train station and this time, take the path facing right [between the 2 platforms]. Now there is a huge building that's says "Timber Maniacs" Enter the building. The room, located on the left has a hidden Magic Stone. Head up the room located in the north. Inside the room, there are 3 people. There is an item [a Timber Magazine] which you can collected from the deck of documents located at the right. If you talk to the man found at the north, you have another short sequence. The building next to the Maniacs is the house which you will visit it later. Head right. Now you will be on a street. Notice, there is a girl, walking up to the shelter. Actually that's a staircase that leads to the Pub. There is a card player [girl on the bench]. You will meet 2 Galbadian Soldiers and ave to defeat them. There is another Item Shop located on the left of the Pud. There is another Magic Stone located at the right of the Pub. Head up and enter the pub after you have done with your shopping. At the Pub, there's a drunken man sitting there at the door that's leads to the alley way of the Pub. Talk to the man dressed in a purple suit and choose the following: 1st Question: 2nd Option 2nd Question: 2nd Option. The first option will allows you to buy drinks from the pub. Each drink costs 100 gil. In return, the man also gives you a Card. [Tonberi.] Then the man will tell the drunken man to make way for you. Now head up and you will find a Save Point. There is another card player, whom is sitting on the bench. Now head left. There you will find a huge gate that leads to the TV Station. Head up, force the gate to open and up the winding stairs. Now head up and turn right and you will see a huge Screen. There you will have a conversation and pick any option. Squall will quarrel with Rinoa and Rinoa will ran away. Selphie / Zell will come and rejoins your party. Now watch the screen. There you will have a sequence of the minister talking followed by the President [didn't we have defeated him during the last BOSS fight!?]. More surprises will come... That's Seifer and he will try to kill the President. Quistis is also there. Now head left and walk up the path and you find Seifer holding the President as the hostage. He will then pull the President to a corner. Now at that corner, Quistis will come in, trying to stop Seifer from killing the President. Then a mysterious lady appeared from thin air, it's Edea [the person whom frequently appears in the opening FMV]. She will talk out with Seifer, causing him to drop the President and leave with her. Quistis was injured in the process too. Squall and his party will enter the place and Rinoa is back too. Now you have to follow both Quistis and Rinoa. Remember the house next to Timber Maniacs ? So head there and you will find both them. A short sequence will happen at the house. Firstly talk to Quistis and tried to exit. And you will talk out, and you will be given to reorganize your party. On your way out, the owner will gives you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier outside the house. You can ignore the soldier by keep going right. There you will see a man wearing a cap, distributes a ticket to each character. Now enter the shelter and you will be on the other side of the Train Station. There is a house, which will provide some clues. Now cross over the bridge and head south you will meet Quistis or Rinoa there. Pick Option 1 to enter the train. Your company will enter the train. The train will now start to move. Inside the train, talk to everyone and Zell last, picking the first option. The train now will be back at the World Map. There is a small platform there, and you will given two options. Pick the first option to unboard the train. Next head up the road located at the north of the platform. You will find a forest surrounded by mountainous regions. Enter the forest, you will have a short sequence. Next Squall, Quistis and Selphie will suddenly fall unconsicious, could it be another Cloud's mishap ? 3.9 L A G U N A ' S S A D D E N I N G S C E N A R I O . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you fall unconsicious, the screen switches back to Laguna and his company. Talk about something. Now you need to head for the mine located on the west of this area. Just pick any option during the conversation. As you head up, you need to fight some of the miners, don't worry, the miners [Esthar Soldiers] are not quite tough, in fact they have the same stats as the Galbadian soldiers. Absorb the magic from the Magic Stone. Take the straight path and quite head right until the path splits into three. Take the one leading right and absorb more magic from the Magic Stone. Now head back to the entrance, where you have firstly fought the miners. Take the other path and press down when you reached the ladder. Next you will have a sequence and Laguna seems hurt. Continue walk forward. Make a left turn and exit. Next you will come out from a huge pipe. Notice this, there is a path leading north. Take the path towards north. You wil find a huge boulder and a torpedo-shaped like structure. Press Circle on the structure and choose option one. The boulder will start to roll down and thus stuck the previous exit. Now walk up the path. Up the stairs and continue to move forward and make a left turn when reached a junction. Head left until you reach a cave. There is a Save Point located in the cave. Make sure that your party is fully healed. Save your game and head up, you find a cliff facing the sea. Now you will be interuppted by a couple of miners and you have to fight them CONTINOUSLY. You will fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners [After you defeat the last miner, it will does damage to Ward and Kiros, reducing their HP to only one point]. After the battle, you will have a saddening sequence. Laguna will thrown off his dying bundies over the cliff. Laguna will then attempts suicide.. End of Laguna's Scenario. There is a boulder on the left. Press Circle to examine and it will reveal a Magic Stone ! 3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Far East Garden is also known as Galbadia Garden. Squall, Selphie and Quistis will awake, but if you check the stats of those whom have faint along with Squall, you will notice that their HP has been reduced to 1 ! Equip Guardians and head up the path Now you will back at the World Map through a new area. Save your game! Well let's get back into action, head towards left of the area. You will find a building that's looks a bit similar to Balamb Garden. Head there. As you enter the academy, you have another FMV feast ! ** FMV ** Garden young cadets riding on robot-walkers flying around the the building and a close up view of the Far East Garden. As you enter the building, there are a couple of players. One of them is a girl walking towards you and the other is a guy resting on his robot-walkers. At the right side of the atrium, you will find another player. Now head up and you will reach the central gate of the academy. Your party will enter the garden along with the two that are not in your party. Next enter the building through the blue door [it's says "IN"] Now as you enter the building, you will find a compound that's splits into 4 different paths. You have enter from the south. There is a Save Point found here. There is a hidden Magic Stone found here under the yellow light. =================== -----1ST Floor----- =================== The LEFT PATH: leads to the authorium and there is guard on the left. The RIGHT PATH: There are total of 2 doors here. The room on the right has three players. While the room on the left is the hockey field / skating compound. Presently you can't get the Magic Stone that's within the skating compound. Head up the left door at the north, you find a player plus a Magic Stone. The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. Head up stairs located at the right. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is a hall within this area. The ROOM: There is a guard guarding the room. ENTER this room! You have a sequence between your party. Quistis will enter later. Next talk to Zell and Quistis will enter. Seeing this talk to Rinoa and you have more conversation. Next talk to Selphie and you have more conversation. Next Squall will exit from the room, looks pretty angry. Head down the stairs and did you notice that Zell is training along with the cadets. Next exit from the room and you will meet Seifer's pals, Fuujin and Raijin. They questioned you about something and asked you did you see Seifer or not. After the chat head for the central gate. At the gate, you will meet Quistis and exit from the area. You will find that everyone is at the compound that's in front of the academy. Talk to Rinoa and shortly you will see a car approaching you. Next the guy will introduce Irvine in FMV. ** FMV ** A butterfly flews onto Irvine's finger. Irvine is lying on the grass patch and look at Squall and company, then he will approaches and talk to your party. Now talk to Selphie. She together with Rinoa will grab onto Irvine and they will leave. Squall looks pretty unhappy about this. Now You will be at the world map and have Zell and Quistis in your present party. Head for the station which is located on the north- west of the school. The train station has a couple of players so look for them. You will have to pay 3,000 gil to the train attendant. Next Rinoa and Selphie will enter together with Irvine. As usually Selphie will enter the door located at the north. Irvine also follows her. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Galbadia City where Laguna's first scenario occurs. PS: I have found the trick to prevent the girls from hugging Irvine. Just talk to Zell and choose the second option and you have to re-organize your party ! 3.11 A B U S Y C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now reached the city of Galbadia. There is a player in the middle of the platform. Now head down the escalator. Now you should have a sequence between your party. Next head north and exit. There you will see the compound where Laguna's truck has stopped before. In the city, there are buses transport you from one place to another. To get on the bus, talk to the attendent. On the ground, there is a marked area where the bus will stop. Now talk to the bus attendent located south, you will see it immediately as you enter the area. Now talk and pick the first option to board the bus. Take no. 08 Bus and alight the moment you have reached the next road. Press X to alight. Now talk to the attendent on the extreme right. Talk to him and he asked for a three digit number. Now he will talk about a mysterious tomb located northeast from the city. Talk to him and pick the four option, you will be at the "Rent A Car" shop. I will suggest that you rent a car if you have sufficient gil. It's a long way from the town. Exit the town through the left path of the "Rent A Car" station. You will back at the World Map. Head northeast from the town, note that you will be at the south of the town. Head northeast along a stretch of land and you find the Tomb which the attendent has told you to go to. Here is some miscellaneous information about Galbadia: 1. Galbadia Fountain The first area where Laguna and his party has landed at. There are two bus attendents around this area. 2. Park Lane The area where you will find the attendent in front of the Colonel's Mansion. The Left path leads to the clock tower of Galbadia. There you will find another Magic Stone. There are two bus attendants. 3. Galbadia Parade Basically a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the weapon shop [yellow signboard] and the item shop [orange signboard] 4. Galbadia's Tower The most significant sight is the huge brown tower. There is a 4-way junction which leads to the other parts of the town. 5. In front of the President's Mansion You will find 2 bus attendants here and south is the President's mansion. There is a huge compound area, where the Colonel will brief you about your mansion. 6. Galbadia's Hotel street Head northeast and cross the flags and you will end up at this street. Inside the Hotel, there is a Save Point. Hotel fees: 100 gil. 7. Colonel's Mansion In front of the Mansion, there is a Save Point. To get there, just head east of the Park Lane. You must get the three digit password which is found on the Gunblade and he will lead you to the Mansion. 3.12 A T T H E T O M B O F T H E U N K N O W N K I N G zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you have arrived at the tomb, you find two girls [looking like Balamb Garden students] running away from the tomb. You will find a Save Point on the right and a Magic Stone on the left. Head up and cross the bridge. If you know Japanese, you will know that the attendant has given you a map of the tomb [a very complex layout], you can view it while in the tomb, press SELECT and press X to exit the tomb and choose the first option. Here is the map [hope that it isn't very difficult to read ^_^]: ....................................................................... ** M A P O F T H E T O M B ** ======================================================================= L E G E N D ======================================================================= - - Path X X Bridge [G.F] G.F. Brothers hideout Right The right section where you will meet Sacred of the Brothers North The northen section where you find a Magic stone and a chain locking a wall. Left The left section where you find a lever activating gears. ======================================================================= North | __ | __ | | | __ |__ | __| __ | | | | Left __|__ | [G.F] | __|__ Right | | X | | |__ |___X __| __| | | | |___|___| | | Entrance /Exit SELECT: To activate the map X: To exit from the tomb. ....................................................................... Enter the tomb with precaution, the monsters here are quite tough. So beware. Enter the tomb, and you should on a straight paths. Straight paths are very important [this leads me to a key on how to head forward]. Head north. Now you should reach a junction. There is a gunblade with a number [I got the No. 016, it seems that the password changes everytime you played] Now turn right of the junction. NOTE: Always turn right when you came to a junction so that you can never get lost. You can return back to Galbadia and complete the next section but here you can get another G.F. monster, the Brothers. So as you reach the Right section, you will see a statue of a figure. Talk to it. Yikes ! it moved ! You will have to fight the first BOSS in the tomb. ####################################################################### BOSS NO. 6A S A C R E D ####################################################################### Name: Sacred Level 11 HP: 1778 Attacks: Regenration of HP, Attack. Facts: Weak against Poison and Wind. Absorb Earth-based attacks. Draw: Shield, Barrier, Berserk, Life AP gained: 0 AP |||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | ================== -----Strategy----- ================== This guy is rather tough due to his high attacking power and Regen spell everything it reaches his turn. Cast Silence / Despell to prevent this. Smash the guy with all your G.Fs and Magic. ####################################################################### There the BOSS will run away after a short talk and escapes ! Heal your party to full heal and head up back to the junction. Take the right path until you reach a broken straight path. There you will see a wall being locked by a chain. Press Circle on the right and Squall will untie the chain and water will flow out from the barrier. [Did you know that this marked North on the map ?] Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press Circle to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. Now press Select and press X to return to the exit. Re-enter the cave and proceed north all the way. You show reach an area which can only be reached by crossing the bridge. Now you will meet Sacred and he will call for his brother, Minotaur and prepared to fight. ####################################################################### BOSS NO. 6B S A C R E D M I N O T A U R ####################################################################### Name: Sacred Level 11 HP: 1778 Minotaur Level 15 HP: 3375 Attacks: Sacred: Attack, Regen Minotaur: Attack, Swap All, Regen Combined: Earthquake Facts: Both: Weak against Wind and Poison, absorb Earth based attacks. Draw: Sacred: Shield, Barrier, Berserk, Life Minotaur: Shield, Berserk, Barrier, Double AP gained: 40 AP. SACRED ||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | MINOTAUR |||||||||||||| < HP > |||||||||||||| ||||||||| STR DEF |||||||||| |||||||| INT SPI |||||| ||| DEX EVA || ================== -----Strategy----- ================== Advance all attacks on Minotaur, the more dangerous one. Cast Silence to prevent them from regenrate their HP. Minotaur's Swap All does about 100+ to all your party members. Their attacks also does about 120+ to each member. Cast Heal to regenrate lost HP. Use your special moves when needed. Beware of their most devastating trademark the Earthquake on your all characters. Use any healing items when needed. Use G.F. as they will do damage to both of them at once. ####################################################################### After defeat the BOSS, you will meet the dead king's spirit and he will give you the Brother's card and you will be able to summon them for battles. Press SELECT and then press X to exit. Reorganize your party when needed. Now head back to Galbadia and talk to the attendant about your password. PS: Finally confirmed it! The password will change everytime you played the game. 3.13 B A C K T O G A L B A D I A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Head back to Galbadia. Now you will know the importance of having a vehicle. You will be back at the "Rent A Car" Shop. Head northeast and you will be at a lane. Head right and you will be back at the Galbadia fountain section. Board the same bus and proceed to the street where you find the attendant. Now you will be able to submit the password, but you may wish to draw magic from the street on the left of the Park Lane. [Refer to 3.11 for more information]. Talk to the guy and enter the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while. After a while, Colonel Carlway will enter the hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. The Colonel is actually Rinoa's father and he will take you out and browse the outings of Galbadia. Talk to him while the tower. Next follow him and back to the mansion. A short sequence will occur and your party is going to divide into two. Squall and Irvine will form a party while Quistis, Selphie and Zell will form the second party. Now you will take control of Quistis and company. Now head for the door and you will meet Rinoa. A short event occurs and everyone leaves, leaving in the mansion alone... The screen will changes back to Squall, noticed that the street becoming out of sudden. They are going to welcome Edea, the person whom you are looking for. Simply follow Carlway and you will end up at the President's mansion. Now the screen will switch back to Quistis and her party. Now head back to the mansion through the right path. Next you will have a sequence between Rinoa and her father. Rinoa will leave the mansion and head on her own... Quistis and her party comes back and found that the door was locked ! 3.14 R I N O A O N H E R O W N . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now gain control of Rinoa. There is a Save Point on the left. Now you will have to do some climbing. Head to the crate and press Circle. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the celling and Rinoa will reach the building. There is a chair in front of you. Proceed and examine it ... Ka-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by this FMV. ** FMV ** Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her feet and wings appeared from the round at her back. She then passes through the door ! And she will deliver her speech to her people. Rinoa is coming forward too, looks under the control of Edea. Edea talks for a while. Delievers a magic blow on the President, causing the President lying on the ground. Squall and Irwine spotted Rinoa. Squall thinks why Rinoa's up there !? Edea proceed to the hall and raises her hand, summoning monsters! ** FMV ** A statue of Lizard-Lion structure suddenly turns alive, forcing its way out of the city, causing chaos and thus attack Rinoa whom was awakened ! Squall will talk to Irwine and the screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press Circle to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb items such as ladders, press Circle and up and down to move. Now go down through the ladder and onto the wooden platform next to the gear and press Circle, Quistis and her company will be able to reach the other side of the basement. Head up and you will have another FMV sequence... ** FMV ** Squall and Irvine will view the opening of the gate.. there you will see dancers performing and crowd watching. Next there will enter a huge vehicle with Edea on a chair and Seifer is there too ! Seifer has also a scar, same as Squall ! Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irvine with G.F. as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore and head down. There you will see the unarmed Rinoa being attacked by those two lizard-lion type monsters and you will have to fight them ! ####################################################################### BOSS NO. 7 S H U M E R U K E [2] ####################################################################### Name: Shumeruke [2] Level 12 HP: 944 Attacks: Bite, Whip, Acid Breath [may cause Petrify] Facts: Weak against Earth/Holy. Fire/Poison does not worked on the BOSS. Draw: Heal, Cure, Petrify, Carbunkle AP gained: 20 AP |||||||||||| < HP > |||||||||||| ||||| STR DEF |||||||||| |||| INT SPI || | DEX EVA ================== -----Strategy----- ================== At this time, you can only have Squall and Irvine in your party. Use Guardians if necessary. If low on HP, draw some healing spells and this should not be tough. Beware of the BOSS' Acid Breath as it could turn one of your members into stone. To counter with that status disorder, use Cure which can be drawn from the BOSS. Remember to draw Carbunkle from them ! Note that you can only draw once. ####################################################################### After defeating the BOSS, Squall will try to help Rinoa. Notice that there is something wrong with Rinoa ? Exit from this area and head for the hatch, examine it and you will reach the destination which the Colonel tell you to head to. Now examine the rifle that's on the left of entrance and you will have a short event. Now switches back to Quistis and company.... 3.15 F I N D I N G T H E W A Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This section is tough. I have lost my way quite a few times. Writting a precise guide will make you more confused. So I will try to give out the hints to this section: 1. Monsters in this section are rather tough and mean. When you encounter a huge spider-like creature, run away from it as it will take ages to defeat it. 2. Note that you can walk across gears, by examining them, pressing the Circle button. 3. There are only three Magic Stones found here. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. The gears are turning in a certain direction either clockwise nor anticlockwise. If you want to cross the gear from left to right, find a gear moving clockwise. 7. There is a Weapon Upgrading Guide found here. At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT side. If you are trapped, there is no harm in examine any of those gears which might lead you to the other area. At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press Circle at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through and followed by a FMV. ** FMV ** Zell will receive a bird's eye view from this section. The numbers has hit 20:00:00. Squall and his party whom were be at the elevated building. Edea will be looking at it and the vehicle is passing through the parade... Now push the switch [looks like a telephone] and you will have another FMV. ** FMV ** The circus which the Colonel has shown to you have risen. Squall and company is there. Then suddenly the gate suddenly closed, locking up both Seifer and Edea... Squall will be talking to Irvine whom is aimming at Edea. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words and you will be shown the menu. Equip all G.Fs on Squall, Rinoa and Irwine and it will be followed by an FMV.... ** FMV ** Squall releases his gunblade and jump off from the top of the building. Attacking the Galbadian soldiers with some fancy swordplay, heading for the vehicle. The city will be in chaos of course. Squall will drive the vehicle at full speed, rushing the gate where Edea and Seifer were... Short talk between Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME ! ####################################################################### BOSS NO. 8A S E I F E R ####################################################################### Name: Seifer Level 12 HP: 1,250 Attacks: Gunblade, Fire2, Fire swipe Facts: Nil Draw: Fire, Heal, Life AP gained: 0 ================== -----Strategy----- ================== This battle, you can only controll Squall, but this would not be tough. If you are lack of HP, just draw Heal from Seifer and use it for yourself. You can even dealt a finishing blow with a Guardian... ####################################################################### After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1 ! During the battle, both Rinoa and Irvine will come forward to aid you.. ####################################################################### BOSS NO. 8B E D E A ####################################################################### Name: Edea Level 12 HP: 4,600 Attacks: Fire 3, Ice 3, Bolt 3, Despell Facts: N/A Draw: Heal 2, Despell, Life, Double AP gained: 20 |||||||||||| < HP > |||||||||||| || STR DEF ||||||| |||||| INT SPI |||||||| ||| DEX EVA | ================== -----Strategy----- ================== This BOSS is very tough. She has very damaging magic such as Fire 3 and Ice 3. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, special moves, G.F. Monsters to dish out damage. Equip one of the party members with the ITEM as their fourth command. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbunkle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Despell to break off the Reflect status for each party member. ####################################################################### ** FMV ** Edea is seriously wounded. About to disappear, but she summons three Ice crystals and throw it at your party. Rinoa turns around as she saw Squall being hit by one of those. Squall lost his grip and fall from the top of the building and Rinoa reaches for Squall.... Squall closes his eyes. SPECIAL BOSS: Do you know that you can fight a SPECIAL BOSS as soon as you left for Balamb Train Station? Just simply select your item menu and select the cigarette icon and it will automatically leads you to fight the Diabolo! ####################################################################### SPECIAL BOSS G . F . D I A B L O ####################################################################### Name: Diablo Level 9 HP: 8,000 Attacks: Charge, Demi, Demi-All Facts: Weak against Wind Draw: Heal, Demi AP gained: 20 |||||||||||| < HP > |||||||||||| |||||| STR DEF ||||||| |||| INT SPI ||||||||| || DEX EVA | ================== -----Strategy----- ================== This BOSS is rather tough if you have low levels. Gain in until you have reached double-dights level so that you will be able to fight him. The BOSS has a high tendency of using Demi magic before he start to attack. His attacks are strong which does about 100+. Draw Heal to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick victory, use Demi which can be drawn from the BOSS and use it on it. EASY DEFEATING G.F from John Paulo Marquez Firstly you must have obtained the double magic spell (the one that lets you to do magic in a turn) and Blind. As you begin the fight, cast double magic to your characters and blind magic to the G.Fs. It may requires some luck, which will result the BOSS from missing attacking you. Refer to Part II for more details on Blind magic. The BOSS' Demi All will never KILL your party even if your HP is at 10. Use your Special moves and G.Fs you will be able to fry that guy in no time! ####################################################################### END OF DISC 1 ======================================================================= 4. W A L K T H R O U G H F O R D I S C 2 ======================================================================= At last, I have reached Disc 2. Continue with the adventure! 4.1 L A G U N A ' S S T I L L A L I V E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: You will encounter similar monsters that are found outside the Balamb Garden. Laguna and Kiros will be wearing their casual clothes not those Galbadian armed clothing. The screen will now switches back to Laguna talking to a little girl called Elone. Elone will talk to Laguna for a while and head downstairs. There is a Save Point found in the second floor of the house. Hidden within the cupboard on the north is a Magic Stone. Draw some before head down stairs. Talk to Elone and head for the Pub that's located on the left of the house. Now talk to the girl dressed in yellow [Raine] and she will tell you something about Julia. Next Kiros will enter the pub, he's still alive, but there is still no sign of Ward... Talk to Kiros and pick the fourth option. Now Kiros will rejoined your party. Head out and cross the compound of Winhill. You will find a Magic Stone if you go down the stairs near the river. Now head back and cross the bridge. You will have an event here. Now head south to exit the area. Now down the lane. You will find a florist on the left and there is a Magic Stone near the yellow board. Next head right. You will find a truck near the hill slope. Press Circle near the truck and it will uncover another Magic Stone, draw some from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some. Then you will have another sequence. Now head back to the upper part through north. Note that you can't take the winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. Head up and you will be back at the road where you find the florist. There will be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and up the stairs to the second floor. You will have another sequence there... ** QUESTION 3 ********************************************************* Q. What has actually happened to Julia ? A. This is taken from Final Fantasy: World Apart. Julia has waited for Laguna's return. Laguna did not returned due to his "mishap" [you should know this]. Julia sees that Laguna has not come to her for a long time and decide to marry Colonel Carlway [Rinoa's father] Actually Julia's full name is Julia HEARTILY.. *********************************************************************** Once you regain control of Laguna, talk to Lane and she will ask you to go to a house. Ignore the message. There is another sequence with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option 1. Laguna will talk to Kiros and you will be transported back to Squall's time. 4.2 B E I N G H E L D C A P T I V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Now the Galbadian Swordsmen [blue] have different spells to be drawn from them. Now you will be back at the prison.. where Zell, Selphie, Quistis and Rinoa were held captive at. Now you will be able to control Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk... Now the screen will switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. Then you will have an FMV. ** FMV ** The carriage suddenly moves. The connection to the path is broken and thus sending the portable cell upstairs... Now you will switch back to the 7th floor where Zell and his friends are. Next three guards will come in and they started to beat up Zell. Those ruthless guards just keep on kicking Zell. Seeing this, Rinoa decides to sacrifice herself to replace Zell for something... Then the screen fades... Now it switches back to the wounded Squall. The door opens and come in a fury Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea, the evil magician.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you will have another short talk.. Squall will still be going under torture. Just pick 1st option in the process. Now you will be back to Zell and company. Talk to Quistis and you have another talk. Then the beast will talk to Zell. Your aim to snatch back the weapons that is located on the eight floor. So head for the eight floor. Note that you will encounter random enemies. Remember to check your junction. Now your party will fake death while Zell talk to the guard. Zell then punches up the guard. Now you will be outside the cell, just head up the stairs. You will find two Galbadian Soldiers examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Just use G.F. and you will be able to finish them easily. The screen will then fade, back the cell. The screen will now switches back to Squall whom was saved the three beasts. They just keep on calling Moomba, a fellow beast. Now everyone will have their weapons. Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and Wedge and you will have to fight them. Use G.F. and remember to draw magic from them! They have new spells! Remember to draw Regen from Biggs [the fourth spell!]. After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see Moomba meeting his pals and follow them, follow them up the stairs until you reach Floor No. 13, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour so that you can head up the stairs. Once you have reached the 13th Floor, the layout is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive his gunblade and now he's back to action! Exit. You will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard at the center with the Circle button. Once you reach the ground floor, head for the gate and press the Circle button. Black coloured sand will flow into the ground. Now Squall and his party will know that Zell is missing.... Now you will be controlling Zell. In this floor there is a player. If you defeated him, it will improve your battle Kei. [found at FF Worlds Apart]. Head through the right contour. Zell will be frequently chased by Galbadian Soldiers. Once you were blocked by a guard, Squall will come to your rescue. Quistis and Selphie are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, fired at them. It's Irvine and Rinoa is here too! Watch a funny sequence when Irvine is being kicked down the stairs. After that mushy stuff, you'll have to form a new party consists of Squall and Rinoa. Irwine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once you reach the 13th floor, the screen will switches back to Irwine and his party. Have his party going in the other direction. At the 6th floor, there is a Save Point. PS: You can battle the card game with the man at the east room at the 10 storey. Again you will be able to control Squall as you have reached the ground floor. Talk to your little friends and they will give you a card and a Tent. Now head up the stairs located at the south. Head up and going up the stairs. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section ! ####################################################################### BOSS NO. 9 G A L B A D I A N C A P T A I N G I M - 5 2 A [ 2 ] ####################################################################### Name: Galbadian Captain Level 16 HP: 2,264 GIM-52A [2x] Level 17 HP: 1,790 Attacks: Galbadian Captain: Machinegun fire, Charge, Fire Blast Heal, Limit, Shell GIM-52A : Charge, Rocket Missiles. Facts: Galbadian Captain: Weak against Poison GIM-52A : Weak against Lightning/Earth/Water Poison has no effect. Draw: Galbadian Captain: Fire, Bolt, Ice, Sense GIM-52A : Speed, Slow AP gained: 8 Galbadian Captain ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ================== -----Strategy----- ================== This battle could be pretty tough as you need a lot of Potions and Heal spells in your stock. The commander has a high tendency of casting invincibility on the robots. Deal with the commander as it could summon a fire blast that does about 400+ HP damage. Draw Slow and use it on the commander so that he will have less choice of heal his lost HP. Beware of the rockets attack by the robots as it does about 300+ HP damage to one member. Use G.F. Quetzalcoatl and Bolt on the robots and dealt the Captian with your magic and physical attacks. Use other G.Fs when necessary. ####################################################################### After the battle, Squall and his party will be at the controls room. Exit back to the bridge and cross... ** FMV ** An awesome viewing of the height of the Prison Tower. It's surrounded by desert areas. Could not imagine the size of those pesky towers. Now proceed forward. Rinoa and the other party member will head for the door that's says 01. While Squall has trouble on his steps.. ** FMV ** The path starts to move apart, thus causing the bridge about to split apart. Squall moves backwards and hang onto the ledge... There your party will be at the lower ground of the tower. Your party will be at the place where you found two vehicles. And they will travel and move away from the Prison Tower. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Magic Stone. Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea has planned to destroys the Gardens with deadly firing missiles. So you need to send two groups, one group lead by Squall which will be heading for Balamb Garden. While the other group will head for the Missile Base. Organize your party well and off you go ! 4.3 A F F I L A T I N G T H E M I S S I L E S B A S E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The screen will now switches to Squall and company. Head down through the lower end of the circular fence. Exit the area through the fence. Now head left to the controls, avoid being spotted. Get onto the train and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^ Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game. Make your way to the Missile Base that's located at the other side. Now enter the base along with the car and your character will disguise as Galbadian soldiers. Now head left and you will be in a small room. There is a Save Point here. Now examine the blue light. You will be able to open the door. Enter. In this section, you will find a soldier standing in front of the door. Now head right and down the stairs. The door leads to the maintence of the security system. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Magic Stone near the warhead that says "03" 2. A Save Point on the left. South from here leads to the soldiers at the ledge. There you will find a Magic Stone. 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. Now head south and talk to the soldiers. Head back to the room where you find a guard examining the warhead. Talk to him, pick any option. Now head back to the two soldiers and Selphie will say "I know." Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another Magic Stone. Now Selphie will examine the keyboard. Choosing option 1 will cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No matter what has happened just simply go up the stairs and you will have to fight two Galbadian sol