=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C H R O N O C R O S S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chrono Cross Walkthrough and FAQ version 1.22 For Playstation(tm) (US version) By: “A” Tadeo Created: August 23, 2000 Date last Updated: January 11, 2001 Mail me at: c_cross@edsamail.com.ph ICQ#: 12218741 Home Page: http://surf.to/aaronph ///////////////////////////////////////////////////////////////////////////// \ Very Special thanks to DjellyBean (BellyButton21@hotmail.com). He is one \ \ of the best guide writers at GameFAQs. He helped me to find the different \ \ characters in the game. I really appreciate his response and help. He \ \ also has a guide for this Game. I recommend you check it out also. \ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////////////////////////////////////////////////////// \ Very Special thanks to Allan Ancaja (sepiroth@edsamail.com.ph) for his \ \ info about the endings of the game. Give him a round of applause. He is \ \ also one of the BEST RPG gamers out there. Best of all, we are true to \ \ life friends and we are planning on creating more guides in the future. \ \ Endings he contributed are #2-#6. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This Walkthrough/FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You’re also not allowed to rip off part/s of this Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of “plagiarism”, the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Walkthrough/FAQ as a guide for you to make your own Walkthrough/FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Walkthrough/FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire walkthrough or a part of it, provided you only use it for personal purposes. Remember “You don’t have to steal, just ask.” - B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- Hello everyone! To those of you who know me, welcome back! :) For your information, I also have a guide for the Prequel of this game, the Chrono Trigger for SNES. Basically, Chrono Cross is the sequel, which gave it the title Chrono Trigger 2. By the way, Chrono Cross happened 20 years after the first adventure, so I presume that Chrono Cross happened in the year 1020. The change in platform (from SNES to the PSX), made way for new innovations. Chrono Cross has better graphics (of course), Chrono Cross has the Element system contrary to the Techniques from Chrono Trigger, New attack mode in Chrono Cross. The same thing for both is, I say the flow of the story. You travel through time, fixing skewed timelines and dimensions. Let’s talk about the game now. As stated above, Chrono Cross happened 20 years after the first adventure. Our new hero, Serge, faces a more complex disruption in time. Throughout his journey, he’ll meet friends that will join him in his quest. At the end, they still have to discover who is doing this mess. With the new battle system, Chrono Trigger fans will find it somewhat confusing in the beginning. But I guarantee that after you’ve played a while you’ll see how good the system is. This the moment we’ve been waiting for, the Chrono Cross Guide. -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- i. E-Mail Policy I. Updates/Revisions II. Game Information A. Game Controls B. Game Menu C. Game Basics - moving about - attacking and Battle system - elements and innate system - using Summon Elements - Items and Key Items - Weapons, Armors and Accessories D. Character Stats E. Status Ailments/Abilities III. Character Information A. Main Characters B. Supporting Characters C. Arch-Enemies IV. Walkthrough V. Endings VI. Element List A. Normal Elements B. Trap Elements C. Summon Elements VII. Tech List VIII. Level 7 Techs IX. Items and Key Items List X. Weapons XI. Armors XII. Accessories XIII. Enemy List XIV. Shops XV. New Game+ Information (New!) XVI. The Bend of Time XVII. Chrono Trivia XVIII. FAQs XIX. Gameplay Tips XX. Lyrics XXI. Credits -=-=-=-=-=-=- E-MAIL POLICY =-=-=-=-=-=-= For the past few months, I’ve been receiving such a great number e-mails and some of them are quite annoying (very few though, just 2). So, I decided to put up this e-mail policy as a guide for you if you want to send an e-mail to me. Here are the things that you must do/must not do in sending an e-mail regarding this guide and any of my other guides: Do’s ---- 1. Send me a question which cannot be found on my guide. I will be more that happy to help you. 2. Try to be specific in order for me to understand what you’re trying to ask me. 3. You can send in your questions/contributions/other e-mails in text or HTML format. No executables. 4. Check first the latest version of the guide before sending questions, contributions, etc. If you use later versions, the answer/s to your questions might have been answered already and will be most likely to be ignored. 5. If I happen to forget you, just e-mail me nicely and I’ll respond to you ASAP. Don’ts ------ 1. Don’t send any questions which can be answered from my guide. And don’t be persistent in doing so. 2. Don’t send nonsense e-mails like “I want to marry you!”, “Can you buy me this or that?”, etc. 3. Don’t say bad words. F$#k Y%u! and the likes. 4. And, don’t send Chain letters! Please! (Doing this, your e-mail will be most likely to be ignored) 5. Don’t send executable files (.exe, .com) as an attachment. I don’t want any Trojans wandering around. 6. Don’t Spam (repeated messages) Change topic, for those who will send their contributions, I’ll always credit anything that is from you. I will always make sure of that. If I ever forget, please remind me nicely. :) I’ll always be there for all you gamers out there. -=-=-=-=-=-=-=-=-=-=-=-=- UPDATES/REVISIONS =-=-=-=-=-=-=-=-=-=-=-=-= Version 1.22 (Started: January 11, 2001) ---------------------------------------- More to come. :) - Summon Elements Update - More Level 7 Techs - Items List Update - Equipment List Update - Enemy List Update - Shop List Update Version 1.21 (Started: January 4, 2001) --------------------------------------- - Character List Complete - Tech List Update - Enemy List Update Version 1.20 (Started: November 31, 2000) ----------------------------------------- I’m now at Chronopolis despite playing Final Fantasy IX and Lunar 2 most of the time. I’m giving it my all! - Enemy List Update - E-mail Policy Revised Version 1.19 (Started: November 25, 2000) ----------------------------------------- - Level 7 Techs Section (new) - Credits Section Update Version 1.18 (Started: November 20, 2000) ----------------------------------------- - Radical Dreamers (ending song) real lyrics + English Translation I told ‘ya I have lots of errors :) - New Chrono Trivias (Anonymous Contribution) - Credits Section Version 1.17 (Started: November 12, 2000) ----------------------------------------- I sincerely apologize for the very late update. I’ve been so hooked up in Final Fantasy IX and I can only play Chrono Cross little by little. I’m in a new game+ (again for the nth time) to update the lists including enemy list, shop list, character list, equipment list, etc. - Walkthrough Update: - Getting Poshul early in the game - Medical Book at Tower of Geddon - using Mastermune to go to Lucca’s House - Character info update - minor modification on FAQs - FAQ #1 update (new sites) - Credits Section Updated - E-mail Policy revised Version 1.16 (Started: November 8, 2000) ---------------------------------------- - Walkthrough Update: - Acquiring Glenn & Macha (not saving Kid from the Hydra Poison) - Status Abilities/Ailments update - New Supporting Characters - Lyrics for Radical Dreamers (I included this because I love the song. I admit that there are A LOT of mistakes in the lyrics as I’m not used to writing Japanese Lyrics while hearing the song at the same time(although I studied how to read and write in Hiragana, Katakana, Kanji as well as the grammar). All suggestions/corrections are more than welcome!) Version 1.15 (Started: November 7, 2000) ---------------------------------------- - Walkthrough Update: - Lucca’s House Update - Rainbow Shell from Kid inside the clock - Pictures of Crono and co. - Getting Mel into your party - New characters (Mel and Skelly – forgot to put him :) - New Techs as well - FAQ #1 update, new site - Weapon List Update Version 1.14 (Started: October 31, 2000) ---------------------------------------- (I apologize for a late update. If you’re watching CNN, you’ll know that 2 storms (one of which is a direct-hit) passed through Manila, Philippines (where I’m at) and that’s the reason I wasn’t able to update. Major blackouts occurred here and the electricity ran normally just today(11/4). Anyway, here’s the update!) - Battle system Update - Fixed Accessory List - FAQ #1 update, new site - New Chrono Trivia - Credits Section Updated Version 1.13 (Started: October 27, 2000) ---------------------------------------- - New Characters! (Janice and Turnip) - Includes new Techs as well - Weapon List Updated Version 1.12 (Started: October 24, 2000) ---------------------------------------- - Walkthrough Update: - Included the use of the Chrono Cross item in the Temporal Vortex to regain the characters acquired from the previous game. - Included how to acquire the characters (see character list) - Weapon List Updated - Major Spelling Check Version 1.11 (Started: October 18, 2000) ---------------------------------------- - Walkthrough Update: - Info on Criosphinx (Found after Terra Tower) - Getting Razzly - Turn Green at Viper Manor - New Character (Techs as well) - small update on weapon list - FAQ #1 edited - New Gameplay Tip Version 1.10 (Started: October 17, 2000) ---------------------------------------- - A lot of updates in a day. I enjoyed it :) - Walkthrough Update: - Guile’s Scenario at Viper Manor - New Section! (Bend of Time) - New Contact Information, Check the top of the page - New e-mail address dedicated to Chrono Cross - You can chat with me when you see me (aaron020) on DalNet (IRC) go to #chrono_games which is my channel - New Supporting Character - Correction on Shiny Items (Check item list) - Chrono Trivia Updated - New FAQ - Credits Section Updated! - Major Spell Check (Manual) Version 1.09 (Started: October 6, 2000) --------------------------------------- (As I promised, I’ll always update this guide. I’ve been very busy and I’m having trouble updating. I restarted the game again (for the 5th time!) and I’m taking note of the details that I missed, especially about endings. Now, I have a sad news. I lost e-mails from Septermber 17, 2000 up to October 20, 2000 because I upgraded my e-mail and they were deleted! I sincerely apologize for that.) - Walkthrough Update: - Additional Info. Check beginning of Walkthrough - Vita Uno and Vita Tres - Plates stolen from the 6 Dragons - New Character - E-mail policy. New! - Weapons Section updated! - Chrono Trivia Section Updated! - Correction about Toma - New FAQs - New Gameplay Tip - New Sites! Check FAQ #1 - Credits Section Updated - Included my Home Page on top of this guide! Version 1.08 (Started: September 24, 2000) ------------------------------------------ (I apologize once more for a late update. I re-formatted my hard drive and my Guides are lost. Luckily, I was able to input just a few and I was able to re- type it again. With regards to this, my Inbox from September 26 to October 3 (Philippine Date) was lost too. Sorry but I needed to re-format due to Hard Disk Failures (stupid me, forgot to set the jumpers for primary IDE. I placed the HD on Secondary and it generated Bad Clusters). Anyway, Here’s the update. I can now reply to e-mails as fast as I once did back in July.) - Walkthrough Update - Nikki’s Scenario at Viper Manor Complete - Enemy List Updated Version 1.07 (Started: September 15, 2000) ------------------------------------------ (I’m really sorry to those who sent in their e-mails. I’ve got very urgent business to take care of and there’s practically no more time to update. But here it is now. My current status is: Finished ENTIRE game 4 times already, listing every enemy that I see and info about it, Updating infos on bosses, locating chests that I missed.) - Walkthrough Update: included the HP, and some more info of the Bosses. -Fixed guile, Nikki and Pierre Events again (not complete yet) -How to get Glenn. (not complete yet) -finally, the WATER DRAGON’s ICE BREATH!!! (Protection for Mt. Pyre) - New Characters and Techs - Element List Updated - Dual Techs! (New!) I’ve no Triple Techs discovered yet. - Key Items Updated - Shops List Updated - Equipments Updated - Chrono Trivia Updated! - GamePlay tips Updated - Credits Section Updated! Version 1.06 (Started: September 13, 2000) ------------------------------------------ (My apologies to those who sent their messages through ICQ. I rarely check my ICQ. Let say, once in a blue moon. I’ve been able to use my excess hours from my Internet account to log in a few days ago. I wish to congratulate those who say me online. Before that, it was almost 1 year since I used ICQ so please understand. If you want a quicker response from me, e-mail me at my address above. Thank you.) - Walkthrough Update: Fixed some choices in the walkthrough: - Choosing whether you want Kid to join your or not during your first meeting with her at Cape Howl - Choosing how to get to Viper Manor (between Guile, Pierre, Nikki) - New Ending! - How to get the Shiny items (included in the Item List) - How to use Summon Elements (included in Game Basics) - Weapon List Updated - Accessories Updated - Credits Section Updated - MAJOR Spelling/Grammar Check (again) (This time, with the spell/grammar checker. Only the some of the pronouns are mistakes. I.e. I used the word ‘His’ for a female character. It took 25 minutes to finish the spelling/grammar check.) Version 1.05 (Started: September 11, 2000) ------------------------------------------ - Walkthrough Update: Walkthrough is finished! At last! - New Ending - Enemy List Updated (just a bit) - New Characters and Techs - New Supporting Characters and Arch-Enemies. - Spelling/Grammar Check (again) Version 1.04 (Started: September 8, 2000) ----------------------------------------- - Walkthrough Update: Walkthrough typing, finished up to the end of the quest for the 6 Dragon Relics. - New Endings!!! - New characters - New Techs as well - Rainbow Shell equipments included - Check out at the top of the guide (Special Credits) - New FAQs - There’s a new site where you can find this guide. Check it out at FAQ #1. - Major spell/grammar check (with spell checker) Version 1.03 (Started: September 6, 2000) ----------------------------------------- - Walkthrough Update: I’ve finished typing my walkthrough up to the Rescue of Riddel. More walkthrough updates on the way. I’m still transferring it From paper to MS Word. - New characters and Techs! - MAJOR info at Chrono Trivia!!! CT fans check it out. Trivia #1 - Major spelling/grammar check (w/o spell checker) Version 1.02 (Started: September 3, 2000) ----------------------------------------- - Walkthrough Update: I started the game once more, now in New Game+ mode so I it was not that hard to re-create what I missed. For ze walkthrough, I finished typing up to ze beginning of ze Fort Dragonia. Oi! I’m beginning to zound like ze Harle character! I’m glad to tell everyone that I’m almost finished with writing the walkthrough in paper. I have typed up to Fort Dragonia as of now. Please bear with me. I still did a MAJOR facelift for the guide. The next update will come again very soon. Until then. - Characters section updated! (New characters!) - Endings Section (New!) - New Game+ Information included - New Items and Key Items - New Elements (also, previous Element List Updated!) - New equipments - New Layout for Weapons, Armors, Accessories! (AGAIN?! Well, even I am confused when I see the list. I changed it so that it would be easier understood. - New Layout for Elements also! Version 1.01 (Started: August 27, 2000) --------------------------------------- - Walkthrough Update: To those who will view this guide, I apologize for a quite late Update. A question hinders me to complete the walkthrough. “Where is that damn paper?!”. I was typing this guide, when unfortunately, the next part of the walkthrough that I wrote is missing. As for the game, I’m already at Disk 2 at Chronopolis. Again, I sincerely apologize. BTW, below are the updates that I’ve made & I did these now so that I’ll have less things to worry about in the future. - Characters’ Section Major Update! - New Layout of Elements Section - Tech List (NEW!) - Trap Elements and Summon Elements (NEW!) - Elements List Updated - Weapons, Armors and Accessories Updated - New layout on equipments - Items and Key Items lists Updated - GamePlay Tips Updated -=-=-=-=-=-=-=-=-=-=-=-= GAME INFORMATION =-=-=-=-=-=-=-=-=-=-=-=- ---------------- A. GAME CONTROLS ---------------- _____ _____ | L1,2| | R1,2| -------- --------- / _ \____________/ \ | _| |_ ___ ___ Tr | | |_ _| |sel| |str| Sq Ci | | |_| __ __ X | | / \ / \ | \ | AL |----| AR | / \ / \__/ \__/ \ / \___/ \___/ Here’s a not so perfect but efficient image of the Analog Controller of the Sony Playstation console. Here are the descriptions of the different uses of each of the buttons. Start Button - Start the Game - Pause the game anytime Select Button - Change the leader of the party Directional Pad - move the characters on screen - select options - Browse menus/Inventory X Button - Ok and Examine Button Circle - Cancel, Run Button Triangle - Open the menu screen Square - Open Key Item Window L1, R1 - The same as X and O buttons, respectively L2, R2 - Most of the time, not used Of course, you can always change the settings according to your needs in the Customize sub-menu. ------------ B. GAME MENU ------------ You can open up the game menu by pressing the Triangle Button. Here’s a brief description of the main menu and its contents. ######### MAIN MENU ######### -------------------------- | | | | ---- | | | | | | C1 | | | | | | ---- | | P1 |P2 |P3 | ---- | | | | | | C2 | | | | | | ---- | | | | | ---- | | | | | | C3 | | | | | | ---- | | | | | | |---- --- --- Status | | Elements | | Equipments | | Items | | Customize | | Save/Load (TD)| | | | | | G.I. | | | -------------------------- P1,P2,P3 = they are the picture of the three members of your current Party. C1,C2,C3 = they are the Character Stats of the three members of your current Party. Below is a representation of this. ---------------------------- | | -- | | Name | --- | | ----------| | HP 100/100 Innate | | Str. 10 Acc. 8 Mag. 20 | | Res. 7 Agl. 2 M.Res. 7 | ---------------------------- HP - Total Hit Points or life of the character Innate - Elemental Affiliation of a Character Str. - Strength or power of physical attacks of the character Acc. - Accuracy or the Chance to Hit Mag. - Magic Power of the Character Res. - Resistance or Evade Agl. - Agility or Speed M. Res.- Resistance against Magic (There's a brief explanation of these in the Character Stats Section) TD = is the time dial you can find on the lower right side, used to select From the different sub menus. Status, elements, Equipments, etc. are Sub menus. To select one, use the time dial and press X to select it. G.I. = Represents the Game Information. The Star Level, Time Elapsed, and the Total amount of G your party currently has. ################ SUB-MENU: STATUS ################ -------------------------- | ------- | | | | | | | C | | | | | | | ------- | | | | ------- | | | | | | | | AP | | | | | | | | | | | P | | | | | | | | | | | | | | | ------- | | | | | | G.I. | | | --------------------------- Here’s the description of each. AP = The full body, actual picture of the currently selected character G.I. = is the game information, also the same as the one in the main menu C = Character Stats. The same as the one in the main menu with the exception Of the Stamina Recovery Stat which is now included. P = the profile of the Character (Sample Profile of Serge) -------------------------- | Profile | | | | Silent Protagonist (char)| | Age: 17 (M) | | Origin: Arni | | Height: 5’7” | | Weight: 128 lbs. | | Built: Ordinary | | Right-Handed | -------------------------- ################## SUB-MENU: ELEMENTS ################## If you select Elements, the time dial will now have 2 options. One is Use and one is Allocate. -Use Menu- -------------------------- | | | | | | | | | C1 | | | | | | | |--------| | EL | | | | | | | | | | C2 | | | | | | | |--------| |-------------| | | | | | | | | | C3 | | ED | | | | | |-------- -------------| | | -------------------------- Here’s the description for each. C1, C2, C3 = The Character Stats of the 3 party members. It’s the same as the One that you’ll see in the Status Sub-Menu EL = It is the current elements available for use. ED = The Description of the Element that is currently selected. It has info About the Level of the Element, if it is consumable or not, How many and Who will be affected by the element if it is used (whether Ally or Enemy), and the description of how it will work. -Allocate Menu- -------------------------- | | | | | | | | | | ASL | EL | | | | | | | | | | | |------------| | | | | | ED | | AS | | | ------------| | | --------------------------- Here’s the description of each. EL = It is the current elements available for Allocation. ED = The Description of the Element that is currently selected. It has info About the Level of the Element, if it is consumable or not, How many and Who will be affected by the element if it is used (whether Ally or Enemy), and the description of how it will work. ASL = (not Age,Sex,Location) Allocation Space Levels AS = Allocation Spaces that are available #################### SUB-MENU: EQUIPMENTS #################### -------------------------- | | | | CS1 | | | | | |-----------| | | | | | WS2 | W,A,Ac | | | | |-----------| | | W1 | | |-----------| | | A1 | | |-----------|--------------| | | | | AC | D | | | | |----------- --------------| | | -------------------------- Here’s the description for each. CS1 = It is the character stats for the currently selected party member WS2 = It is the Stats of the equipment currently selected W1 = The weapon that is currently equipped A1 = the armor that is currently equipped AC = the 3 accessories that are currently equipped W,A,Ac = You select the equipments here D = Description of the equipment currently selected ############### SUB-MENU: ITEMS ############### -------------------------- | | | |--------| | | | | |--------| | | L | | |--------| | | I | PIC | |--------| | | S | | |--------| | | T | | |--------| | | | | |--------| | | | | |--------| D | | | | |--------| | | | | -------------------------- Here’s the description for each. List Column = it contains the list of the Key Items PIC = it is the image/picture of the Key Item currently selected D = Description of the Key Item currently selected ################### SUB-MENU: CUSTOMIZE ################### ----------------------------------------------- | | | | | Sound | Stereo | Mono | | Window Frame | Default | Custom | | Cursor Position | Default | Memorize | | Accuracy Selection | Manual | Auto | | Controller | Default | Custom | | O Button Pressed | Run | Walk | | Vibration Function | Off | On | | Left Stick Sensitivity | Digital | Analog | | | | | ----------------------------------------------- For the Window Frame, you can select 3 types. The default one is the Arnian Wood. The other 2 are the Simple Line and the Iron Plate. To select one, just use the Directional Pad. Here’s the menu for the Controller Custom Setup -Controller Menu- ----------------------------------- | | | X Choose/Confirm/Talk | | O Cancel/Hold down to run | | Open/Close Key Item window | | Open Menu | | L1 Same as X | | R1 Same as O | | L2 Not used | | R2 Not used | | | | Analog | | Left Run/Choose | | Right Change direction on spot | | L3 Same as X | | R3 Same as O | | | ----------------------------------- Just use the buttons to arrange it according to your convenience. To exit this menu, press Start. ################### SUB-MENU: SAVE/LOAD ################### Graphical representation need not be shown as it is very self-explanatory. I’ll just give you info about it. To save, select save. You can only save a game when you’re in the world map or at Save Point. After selecting save, select the Memory Card Slot to use and the Memory Card Block where the data will be saved. Note that Chrono Cross needs only 1 Memory Card Block to save. Same process is done in loading saved games. -------------- C. GAME BASICS -------------- Here are the basic things that you should do in order to survive the world of Chrono Cross. 1. Moving About --------------- It is the basic thing you must do in the game. You have to explore the world to advance through the story. In the world map, you can easily walk around by using the Directional Pad. You can also use the Left Analog stick of your controller to walk (I think the Analog option is very convenient to use). When you’re inside dungeons, caves, towns, villages, etc. You can select your own configuration. You can check the customize sub menu to specify how your characters walk. You can use the Directional pad or the Analog Stick. You can also customize the Cancel Button whether you want to run or walk while pressing the Cancel button. That’s about it regarding moving around. 2. Attacking and Battle System ------------------------------ The way of attacking the enemies is VERY UNIQUE and INNOVATIVE. It is the first RPG to use it. During Battles, your party won’t have time bars as with other square games. The battle system in Chrono Cross is Real-time turn-based system. Real-Time in the sense that you can attack whenever you like as long as it’s your turn. Turn-based in the sense that once you finish your turn, you cannot attack until the enemy finished his/her/its turn. When the battle menu appears, you can select from 4 options. 1, 2, 3, element. 1-3 options have a percentage to its right. It is the probability of hitting the opponent. If #1 has 99%, it means that there is a 99% chance of that attack to be successful. Now, you’ll notice that most of the time, #3’s probability is lower than #1 and #2. As for #2, it is lower than #1. It is because #3 is a level 3 physical attack. We can conclude now that there are 3 levels of physical attacks. Level 1, is the weakest attack. Level 2, is the medium attack. And Level 3 is the strongest attack. In attacking, we also take into consideration the stamina of the characters. You’ll see the stamina of the characters in the character box. It is labeled Sta. The number to its right is the stamina and it determines the number of attacks you can do. Example, if the stamina is at 7.0, you can use Level 1 attacks 7 times. It means that, the stamina will decrease depending from the level of the attack you made. Another example, if you have a stamina of 4.0, you can use Level 2 Attacks 2 times. That’s all about attacking. The stamina will, however, recover. The amount depends on your Stamina Recovery. After the battle, you will be asked if you want to use your elements to heal your characters. Do so, but I suggest not using the consumable elements. This will prepare you for future battle that cannot be avoided. Here’s a tip. Use level 1 then Level 2 then finally Level 3 Attacks. Their hit percentage will go up faster. Another note in attacking. Unlike in other Square games, wherein there is a time bar, the enemies in Chrono Cross won’t attack you until you finish your turn. 3. Elements and Innate system ----------------------------- Chrono Cross adds a new twist to the elemental system. Here, the Innate of a character or an enemy determines the elemental affiliation of that particular character or enemy. Example, Serge’s Innate is White, therefore, Serge’s elemental affiliation is also white. Here is the list of the opposites of each Innate ------------------------------------------------ White - Black Red - Blue Yellow - Green There is another system, which is the element system. Elements in Chrono Cross is what we may call Abilities (compared to other games, it is like Magic. In Chrono Trigger, it was called Techs). Elements have 2 types, Consumable and non-Consumable. Consumable Elements disappears after its use as the non- Consumables doesn’t. There are also 2 kinds of Elements depending on where it can be used. The first one are the elements that can only be used during battle, specifically Attack Elements (Elements that damage your enemy) and Support Elements (Elements that alter the characteristics of a character/enemy. I.E. Weaken, HiRes, LoRes, etc.). Second, are the ones that can be used during or outside of battles, specifically Curative Elements (Elements that restore HPs and heal status effects). To use Attack elements, you have to Allocate them to your characters. Use the Allocate command in the Element Sub-menu when you press Triangle. Just allocate the Element to any vacant Allocation space to the left. Remember that, the Allocation spaces also have levels. The higher the level, the stronger the effect of the Element. Example, Cure Element in Level 4 Allocation Space heals more HP than a Cure Element in Level 1. The Level of Innate you can use is the one denoted above the word Lv. In the battle menu. It has those tine bars, just like an equalizer for a sound system. Example, if your Lv. Is at 4 and you used Level 2 Elements, you can still use another Level 2 elements as 2 will be left. The elements also have what we call a Level Range. Example, the Aerosaucer Elements. It’s Element Level is 2 and the Level Range is +-6. It means that you can place this particular level from 1 to 8. How did I get to this? Here’s how. +-6 is the range. 2-6 = -4 but there is no Level -4 so the least level is 1. Then 2+6 = 8. So, you can put this element anywhere from Level 1 to Level 8 in the Element Allocation Grid. Remember that you can only use non-Consumable Elements once per battle. It will be available again in the next one. Here’s another important information regarding Elements. Each of the Elements has their own Innates. You can use these to your advantage. If you use an Attack element, which has opposite Innate with your enemy, you will do more damage. Example, If you have PhotonRay, which is White Innate, and you used it against a Black Innate opponent, you will do much more damage than usual. There is also another concept about elements. The Field effect. During battles, you’ll see a “field” in the upper left hand corner of the screen together with 3 concentric circles. The element you use will fill the field effect. If you happen to fill the field effect with the same color, that Innate will become much more stronger. And it’s opposite will get weaker. Example, if you managed to fill the field effect with White, all White Innate Elements will be much stronger when used. The Black Innates will definitely get weaker and more susceptible to the white. You can use this as a strategy to beat your opponents faster. To find elements, you can just buy them from Element Shops in town or receive them from enemies. Some of the most powerful Elements can be achieved by trapping them. 4. Using Summon Elements ------------------------ Using Summon Elements is easy. Here’s what you should now if you want to use the Summon Elements. - Summon elements can be put on the Element Grid of a character, if and only if, he or she has the same Innate Color as the summon. I.e. Sonja, who has, a Green Innate, can only be used by Green Innate Characters. - Summon elements can only be used if the entire Field Effect is filled with the same color as the Summon. I.e. Sonja can only be used if the field effect is filled with Green Color. Don’t worry, Summons are non-consumable. They can only be used once per battle like other non-consumable elements though. 5. Items and Key Items ---------------------- Chrono Cross adds yet another twist to the Items. Items are those that you use to Forge weapons, armors and accessories (these 3 are explained later). The Key Items however, are those that are essential for the story of the game. Items can only be used during forging of equipments. To use the Key Items, press the Square Button and a menu will shop up. It will display all the key items you have. To select/use one, just press the X button. 6. Weapons, Armors and Accessories ---------------------------------- The equipment system in Chrono Cross is much like the ones in Vagrant Story. In Chrono Cross, you have to get particular items so that the Blacksmiths (more like a weapon shop) can forge a weapon for you. You cannot buy weapons, armors and accessories. You have to let the Blacksmiths Forge a weapon for you. And remember that there is a payment for forging equipments. You can also Disassemble a weapon into its items. This will be useful if you want a stronger weapon wherein one of its item requirement is included in your current weapon. For a list of weapons, armors, accessories, refer to its section in the later parts of this Guide. ------------------ D. CHARACTER STATS ------------------ Here are the brief descriptions of the Character Stats in the game. In the main menu, you’ll see the character Stats in the upper right correct? Here are the descriptions of Each. Innate - the Elemental Affiliation of the Character. It is indicated by a colored Circle HP - Stands for Hit Points. The total amount of damage a character can receive. If it drops to 0, that character is considered dead. Str. - Stands for Strength. It determines how strong the physical attack of the character is. It is the same at Atk. Or Attack. Acc. - Stands for Accuracy. It determines the chances your character can successfully attack an opponent. If it is at 99%, it means that there is a 99% chance that your attack will be successful. It is the same as Hit% Mag. - Stands for Magic. It determines how strong your character can use the elements. The higher the Magic is, the stronger the Element. It is the same as Mgc. Res. - Stands for Resistance (same as Evade from Chrono Trigger). It determines the chances of your character to resist a physical attack. If it is at 0%, it means that there is 0% chance of evading an attack. Agl. - Stands for Agility. In simple terms, Speed. This determines how fast your characters’ time bar fills during battle. Although, you can’t see the time bar unlike in Chrono Trigger. M. Res. - Stands for Magic Resistance. Same as Resistance, the difference is that it is concerned about Magic. If it is at 50%, it means that there is a 50% chance of evading a Magic attack. In the status screen, one additional information can be seen. The Stamina Recovery, which indicates how much stamina, is recovered after one turn. I haven’t discovered the Maximum Character stats yet. If you have any information, please send it through my e-mail found at the very top of this Walkthrough/FAQ. You will be duly credited, as always. :) Thank you. ---------------------------- E. STATUS AILMENTS/ABILITIES ---------------------------- Status Ailments can also be called Abnormal Status in the sense that it makes your character do unnecessary moves or even lower the characters ability to fight. Status abilities, on the other hand, raise the capabilities of your characters during battle. Here are the list of Status Ailments and Abilities. STATUS AILMENTS these may make your character’s life miserable. Ailments will hinder you from playing well, especially in battles. Name Effect on Character Cure/Remedy/prevention ----------------------------------------------------------------------------- Blind During this condition, your Black Out Element (Black) character’s hit% will be halved Panacea Element, Holy Healing Burns --- (Red) Diminish Decreases the damage done by No cure (Black) elements to 50% Flu You cannot control your charac- Medicine/Purify/Panacea Element (Blue) ters well in the field. Like a Star Fragment Accessory person with a flu, you cannot Holy Healing walk straight. Imbecile Your character’s element attacks’ I’m not sure about the cure. (Black) damage will be temporarily havled Poison Slowly depletes you character’s Antidote/Purify/Panacea Element (Green) Hit Points. It will still be in Star Fragment Accessory effect after the battle so you Holy Healing have to cure it right away. Sprain The speed of your characters Brace/Purify/Panacea Element (Yellow) Will decrease. Also, you cannot Star Fragment Accessory Run in the field/world map. Holy Healing Weaken Your character’s attack will be I’m not sure about the cure. (Yellow) temporarily decreased STATUS ABILITIES ---------------- These abilities temporarily boosts your characters stats/ability during battles. You can achieve some of them from Elements, and most of them from Accessories. Name Effect on Character ----------------------------------------------------------------------------- Genius (Black) this will temporarily increase your character’s element Attacks. Magnify (White) This will multiply the damage done by elements by 1.5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHARACTER INFORMATION -=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ A. MAIN CHARACTERS ------------------ * - In alphabetical order, except for Serge and Kid. ***** Serge ***** Weapon: Swallow Innate: White A young boy from the town of Arni. He never realized he will be on an adventure to discover who he really is and who is trying to disrupt him through time and space. (We, Chrono Trigger fans, thought the main character will finally talk. Unfortunately, he still makes decisions only. ) How to Acquire: Automatically Acquired Profile: -------- Description: Silent Protagonist Age(Sex): 17 (M) Origin: town of Arni Height: 5’7” Weight: 128 lbs. Build: Ordinary Right-Handed *** Kid *** Weapon: Dagger Innate: Red A young mysterious girl that helped Serge all the way. From escaping the Dragoons to discovering the whole truth about Serge. How to Acquire: Automatically Acquired Profile: -------- Description: Mysterious Traveler Age(Sex): 16(F) Origin: Unknown Height: 5’5” Weight: 99 lbs. Build: Slender Ambidextrous *** Doc *** Weapon: Shots Innate: White The frustrated Doctor from Guldove. He was scared that another life will just pass by him (Kid’s). He will also join you later on. How to Acquire: Choose not to save Kid from the Poison and then talk to him. He will now join your party. Profile: -------- Description: Village Physician Age(Sex): 27(M) Origin: Zenan Mainland Height: 5’9” Weight: 146 lbs. Build: Ordinary Left-Handed ****** Draggy ****** Weapon: Glove Innate: Red Just hatched at Fort Dragonia from the Big Egg. It will think that you can find it’s parents so it will join your party. How to Acquire: On your first visit to the Fossil Valley, get the Big Egg Key Item from the Bird’s Nest. And then, when you are at Fort Dragonia for the second time (after fighting Dark Serge), use the elevator at the back to go to the floor below. Now, examine the middle incubator using the square button and selecting the Big Egg, Draggy will now be born. Then, let him join your party Profile: -------- Description: Cute Baby Dragon Age(Sex): 0(M) Origin: Fossil Valley Height: 2’2” Weight: 265 lbs. Built: Tiny Front-Left-Clawed ***** Fargo ***** Weapon: Sword Innate: Blue As the captain of the ship S.S. Invincible, although at high rank, he’s also high in cheating. An arch-rival of the manor, he disguised the ship as the ghost ship to prevent being seen. He’ll be disturbed about what really is happening to Serge, he’ll help you in your quest. How to Acquire: you’ll automatically get him after saving Miss Riddel at the Viper Manor. Profile: -------- Description: Pirate Captain Age(Sex): 40(M) Origin: Unknown Height: 6’0” Weight: 163 lbs. Built: Macho Right-Handed ****** Funguy ****** Weapon: Axe Innate: Yellow He accidentally joined your party when you gave him the Mushroom. He was once in human form, but changed into a Mushroom Man. He hopes that he can return back to his human form when you get the Frozen Flame. How to Acquire: At the Shadow Forest in the Another World, go to the place behind the small waterfall (while you’re saving Nikki at the beginning of the game), and talk to the man. Next, talk to him again using the Mushroom (from another Man at the end of the Forest). He will eat it and will turn into a Mushroom man. He will now join you and demands that you find a cure for him. Profile: -------- Description: Mushroom Man Age(Sex): Unknown(M) Origin: Termina Height: 6’0” Weight: 66 lbs. Built: Light Right-Handed ***** Glenn ***** Weapon: Sword Innate: Green He is the brother of the Dario, the best swordsman among the 4 Devas. After Dario’s death, Glenn took the role as one of the best swordsmen of the Viper Manor. Puzzled by what is happening, he will join in you to see for himself what really is happening between Viper and Lynx. How to Acquire: You’ll automatically acquire him at Termina if you choose not to save Kid from the Hydra Poison. Profile: -------- Description: Noble Knight Age(Sex): 20(M) Origin: Termina Height: 5’9” Weight: 141 lbs. Built: Average Right-Handed ***** Greco ***** Weapon: Glove Innate: Red He lives at Termina, in the old near Dario’s resting place. He is such a helpful guy so, he’ll join and help Serge and company. How to Acquire: Go to Termina before going to Viper Manor to Meet Norris. Now, head to where you saw Miss Riddel for the first time. On your way, you’ll see Greco serve a funeral. Follow him inside the house and talk to him and then allow him to join your party. Profile: -------- Description: Psychic Ex-Wrestler Age(Sex): 33(M) Origin: Zenan Mainland Height: 6’7” Weight: 271 lbs. Built: HeavyWeight Right-Handed ****** Grobyc ****** Weapon: Glove Innate: Black Although a Cyborg, he can still think and act on his own. He never accepts orders from those weaker than him even officers. He’ll find Serge and company, very strong, so he decides to join the group. How to Acquire: Right After saving Miss Riddel in the Viper manor, you’ll Automatically get him after the Small Dragons’ rampage. Profile: -------- Description: Cyborg Assassin Age(Sex): 26(M) Origin: Unknown Height: 6’8” Weight: 401 lbs. Built: Bionic Right-Handed ***** Guile ***** Weapon: Rod Innate: Black A very mysterious Magician from Termina. He helped our hero to arrive at Viper manor and end up helping them in their true quest. How to Acquire: When you reach Termina for the first Time, you can choose 3 characters here. To have Guile in your party, go to the bar and ask him to join you. Profile: -------- Description: Masked Magician Age(Sex): 26 (M) Origin: Zenan Mainland Height: 6’2” Weight: 152 lbs. Build: Slender Right-Handed ********* Harlequin ********* Weapon: Shot Innate: Black Although very young, she already has great abilities! You’ll get to call her, Harle, for short. She will join you later after the Swap of Serge and Lynx. You’ll never know, maybe she really has something to do with what REALLY is happening :) How to Acquire: You’ll automatically get her at the Temporal Vortex Profile: -------- Description: Enigmatic Jester Age(Sex): 18(F) Origin: Unknown Height: Unknown Weight: Unknown Built: Unknown Right-Handed ****** Irenes ****** Weapon: Pick Innate: Blue She was the mermaid who was heard every night, crying at Marbule. She will then join Serge to the S.S. Zelbess. She is a demi-human who is actually the sister of Zelbess, wife of the captain of S.S. Zelbess, which is Fargo. She still hopes that one day, humans and demi-humans can live together in peace. How to Acquire: Rest on the house near the entrance of Marbule and choose to Investigate the noise outside. When morning comes, she will Join your party. But, you must visit Nikki’s Ship afterwards Right after beating the Sage of Marbule. This time (on Nikki’s Ship) talk to Irenes and let her join you. Profile: -------- Description: Late Zelbess’s Sister Age(Sex): 16(F) Origin: The Ocean Height: 5’10” Weight: 115 lbs. Built: Mermaid Right-Handed ****** Janice ****** Weapon: Carrot Innate: Red She is the girl with the bunny costume at the Grand Slam in S.S. Zelbess. She is pretty good at training monsters so watch out for her. How to Acquire: You must beat her 3 times in a row in the Grand Slam. After that, she’ll join your party. Note: She has tough monsters on her side, to the best way to win is to be able to get the toughest monsters in the game using the Forget-me-not- pot. Try to get the monsters from the areas around the Dragon Gods as they are very strong against Janice’s. Profile: -------- Description: Bunny-Girl Trainer Age(Sex): 22(F) Origin: S.S. Zelbess Height: 5’7” Weight: 104 lbs. Built: Plumpish Right-Handed ***** Karsh ***** Weapon: Axe Innate: Green One of the 4 Devas of the Viper Manor. He was the first one to meet Serge in the Other World. After a while, he joins Serge, together with the other Devas, as gratitude for helping their lady, Miss Riddel. How to Acquire: You’ll automatically get him during or after Riddel’s Rescue. Profile: -------- Description: One of the 4 Devas Age(Sex): 27(M) Origin: El Nido Height: 5’11” Weight: 159 lbs. Built: Solid Right-Handed ****** Korcha ****** Weapon: Lure Innate: Blue A young boy from Guldove. Known as the naughty kid. He is very good in handling boats but quite poor in fishing. At the end, he’ll join Serge’s forces in solving the mysteries of Time and Space. How to Acquire: To have him permanently join your party, just choose to save Kid from the Poison and he will gladly join you. Profile: -------- Description: Fisherman and FerryMan Age(Sex): 16(M) Origin: Guldove Height: 5’6” Weight: 123 lbs. Built: Thin Right-Handed **** Leah **** Weapon: Axe Innate: Yellow This Kid is super strong! She’s almost as strong as Ayla from Chrono Trigger! Although she has a lot in common with Ayla, she’s just a simple girl living at Gaea’s Navel. She’ll join you, hoping to see her family. How to Acquire: You’ll automatically get her when you reach Gaea’s Navel during the quest for the 6 Dragon Relics. Profile: -------- Description: Cave Girl Age(Sex): 6(M) Origin: El Nido Height: 3’5” Weight: 71 lbs. Built: Infantile Ambidextrous ***** Leena ***** Weapon: Utensils Innate: Blue She is the childhood friend of Serge in the Home World. The other Leena, in the Another World, will join your party to help you in your quest. How to Acquire: In the beginning of the Game, choose NOT to go with Kid After fighting with Karsh, Solt and Peppor. Leena will join you when you wake up. Profile: -------- Description: Sweet Country Gal Age(Sex): 16(F) Origin: Arni Height: 5’5” Weight: 93 lbs. Built: Ordinary Right-Handed ****** Luccia ****** Weapon: Shot Innate: Black She is General Viper’s Scientist. She has a resemblance to Lucca, the scientific genius of Chrono Trigger. Although, not related, they know each other. How to Acquire: 1. You have to release Pip the first time you get to Viper Manor. After you return from Guldove, go back to the Manor however you want. Go back to Luccia's lab, and ask her to join you. She says "I have nothing here now that Pip is gone", and then she joins your party! 2. After beating FATE, you can go back to Viper Manor. The Porre soldiers will be gone now and you may talk to Luccia, she will then join your party. Profile: -------- Description: Scientific Genius Age(Sex): 28(F) Origin: Zenan Mainland Height: 5’9” Weight: 97 lbs. Built: Thin Right-Handed ************ Lynx (Serge) ************ Weapon: Swallow Innate: Black The time will come that Lynx will swap bodies with Serge. You will gain every ability (Techs) of Lynx and your Innate will be black. But, Lynx’ really did this on purpose, because, I won’t spoil it! :) How to Acquire: You’ll automatically acquire Lynx Profile: -------- Description: Feline Demi-Human Age(Sex): 17(M) Origin: Arni Height: 6’4” Weight: 178 lbs. Built: Solid Right-Handed ***** Marcy ***** Weapon: Glove Innate: Blue One of the 4 Devas of the Viper Manor. You really can’t underestimate her powers and abilities even though how puny she looks. Once an enemy, together with the 3 other devas, they joined forces with Serge as gratitude for their help. How to Acquire: You’ll automatically get her after Riddel’s Rescue. Profile: -------- Description: ‘Diva’ of the 4 Devas Age(Sex): 9(M) Origin: Zenan Mainland Height: 4’9” Weight: 84 lbs. Built: Smallish Left-Handed *** Mel *** Weapon: Boomerang Innate: Yellow She is the naughty sister of Korcha. She’s cute but she’s so naughty. She’ll do everything so that everyone will notice her. How to Acquire: You must satisfy these 3 conditions. First, you must save Kid from the Hydra Poison. Second, you must chase Mel after she steals the elements of Kid. Lastly, you must be good to her even after what she did. If you meet these 3 conditions, go to Guldove in “Another” World before after the scene at Lucca’s House onwards. Bring Kid with you and talk to Mel. Eventually, she’ll join your party. Profile: -------- Description: Doodling Brat Age(Sex): 10(F) Origin: Guldove Height: 4’3” Weight: 84 lbs. Built: Thin Right-Handed **** Miki **** Weapon: Gloves Innate: Red The main dancer of the Magical Dreamers. She’ll play a major role in the concert of Nikki. She will join your party after the concert. How to Acquire: After Nikki’s concert, go to the bar in the S.S. Invincible. talk to Miki and have her join your party. Profile: -------- Description: Dancer Extraordinaire Age(Sex): 19(F) Origin: S.S. Zelbess Height: 5’7” Weight: 95 lbs. Built: Slender Right-Handed **** Mojo **** Weapon: Glove Innate: Black He’s a Straw Voodoo doll at Kiki’s house in Arni in the Another world. He will join your group if your intentions are for the cause of good. How to Acquire: To get Mojo, talk to the fisherman in home world, and he'll give you the shark tooth. Give it to him in another world and Mojo will join you before you leave. Profile: -------- Description: Cursed Voodoo Doll Age(Sex): Unknown(M) Origin: Far East Height: 6’3” Weight: 20 lbs. Built: Waistless Dominant Arm Unknown ****** Neofio ****** Weapon: Gloves Innate: Green A small flower girl living at Viper Manor. How to Acquire: Give her the Life Sparkle after beating Chronopolis and she will join you. Profile: -------- Description: A ‘Flower Child’ Age(Sex): 5 (F) Origin: Viper Manor Height: 4’0” Weight: 44 lbs. Build: Undefinable Omnidextrous ***** Nikki ***** Weapon: Pick Innate: Blue He is the lead singer of the Magical Dreamers. He has a heart for the Demi- humans at Marbule and follows the steps of his father, Fargo and his Demi- Human mother, Zelbess. How to Acquire: When you reach Termina for the first Time, you can choose 3 characters here. To have Nikki in your party, save him at the Shadow Forest. Profile: -------- Description: Rockin’ Bard Superstar Age(Sex): 19 (M) Origin: S.S. Zelbess Height: 6’0” Weight: 115 lbs. Build: Thin Right-Handed ****** Norris ****** Weapon: Gun Innate: Yellow A young soldier from Porre. Idolizes Lynx, but finally knew the truth behind Lynx’s plans therefore, joins Serge and his company. How to Acquire: He’ll automatically join you when you first meet him. Profile: -------- Description: ‘Black Wind’ Leader Age(Sex): 26(M) Origin: Porre, Zenan Height: 5’10” Weight: 137 lbs. Built: Average Right-Handed ***** Orcha ***** Weapon: Frypan Innate: Red He was one of the best cooks in Viper Manor. He turned into a monster way back. He will voluntarily join Serge’s group afterwards to help. How to Acquire: He’ll join your party after beating him as Hell’s Cook during the rescue of Riddel. Profile: -------- Description: Fiery Cook Age(Sex): 44 (M) Origin: Guldove Height: 5’7” Weight: 203 lbs. Built: Chubby Right-Handed ***** Orlha ***** Weapon: Glove Innate: White She a very strong Barkeeper from Guldove. She offers her aid to you when you Serge returns to his original state. Orlha is one heck of a strong woman! How to Acquire: After returning to Serge’s own body, go to Guldove in the “Another” World and talk to Orlha using the Sapphire Brooch. She will now join your party. Profile: -------- Description: Gladiatrix Barkeep Age(Sex): 23(F) Origin: Guldove Height: 5’5” Weight: 119 lbs. Built: Muscular Left-Handed ****** Pierre ****** Weapon: Sword Innate: Blue A young and famous Hero. First, joined Serge in entering the Viper Manor and ended up together in the real adventure of Serge. How to Acquire: When you reach Termina for the first Time, you can choose 3 characters here. To have Pierre in your party, go to the Smith Shop and talk to Pierre. After talking to him, go outside using the south door and talk to the Kid who is running. She will give you the Hero Medal. Now give it to Pierre and he will let you join him. Profile: -------- Description: Self-proclaimed Hero Age(Sex): 23(M) Origin: Termina Height: 5’11” Weight: 130 lbs. Built: Weakling Right-Handed *** Pip *** Weapon: Glove Innate: White He has been experimented at the Viper Manor. You’ll catch him as a stow away in Fargo’s Ship. He will then join your party to aid you in your quest. He’s not as frail as he looks. How to Acquire: On the S.S. Invincible, during the appearance of the ghosts, you’ll see Pip on one of the rooms behind the door you opened with the key. Examine it and it will run. Just follow it and it will eventually join your party. Profile: -------- Description: Guinea Pig Experiment Age(Sex): Unknown(M) Origin: Viper Manor Lab Height: Unknown Weight: Unknown Built: Unknown Dominant Paw Unknown ****** Poshul ****** Weapon: Glove Innate: Yellow A dog from Arni. She will join your party, together with Leena, in the another world. She is quite big for a dog. How to Acquire: In the beginning of the Game, choose NOT to go with Kid After fighting with Karsh, Solt and Peppor. Poshul will join you when you wake up. Profile: -------- Description: The ‘Wonder Dog’??? Age(Sex): Unknown (F) Origin: Arni Height: 3’8” Weight: 26 lbs. Built: Roly-Poly Dominant Paw Unknown ****** Radius ****** Weapon: Staff Innate: Green The respected Leader of Arni Village in the home World. He was one of the 4 Great Acacia Dragoons. He and the Masamune blade had a close encounter that led to something tragic. How to Acquire: He will automatically join you after your visit to Serge’s mom after Serge turned into Lynx. Profile: -------- Description: Arni Village Chief Age(Sex): 62(M) Origin: Zenan Mainland Height: 5’8” Weight: 119 lbs. Built: Thin Right-Handed ****** Razzly ****** Weapon: Rod Innate: Green She is one of the fabled fairies at the Water Dragon Isle. Serge and company will save her and then she will join your party hoping she could return to her homeland. How to Acquire: during the quest for the Hydra Humour, go to where the Beebas Are found and continue going north and beat the Wingapede. Then, go step on the crack and examine the cage below. Beat the Pentapus and release Razzly from the cage. Profile: -------- Description: Forest Fairy Age(Sex): Unknown(F) Origin: Water Dragon Isle Height: 3’7” Weight: 11 lbs. Built: Tiny Dominant Arm Unknown ****** Riddel ****** Weapon: Rod Innate: White The daughter of the most powerful man in El Nido, she joins your group to lend a hand in Serge’s Quest. How to Acquire: She will automatically join you at the Hermit’s Hideaway after rescuing her. Profile: -------- Description: Lady of Viper Manor Age(Sex): 24(M) Origin: El Nido Height: 5’7” Weight: 104 lbs. Built: Slender Right-Handed ****** Skelly ****** Weapon: Glove Innate: Black He a skeleton with its spirit still inside it. His grandmother missed him so much so he wants to be put back together again so he could meet his Grandma again. How to Acquire: You must collect his bones first. You must have the Heavy Skull, Good Backbone, Sturdy Ribs, Mixed Bones, Angry Scapula and the Pelvic Bone. After that, head to Termina and go to his Grandma you’ll now see Skelly together again. After that just ask him nicely so that he’ll join you. Profile: -------- Description: Skeleton Clown Age(Sex): 32(M) Origin: Zenan Mainland Height: 6’2” Weight: 51 lbs. Built: Boney Left-Handed ***** Sneff ***** Weapon: Shot Innate: Yellow He was a magician at S.S. Zelbess. With his magic skills, you were able to reveal the secret of Fargo. He will then join your party when he reaches a winning streak at the casino. How to Acquire: After discovering the cheating of Fargo, go to the Casino. After seeing Sneff will continuously, go to his room (not the room which he used as the stage for his acts). Here, you’ll see him bid goodbye to his friends and he will now join you. Profile: -------- Description: Aged Illusionist Age(Sex): 53(M) Origin: Unknown Height: 5’6” Weight: 139 lbs. Built: Ordinary Right-Handed ****** Sprigg ****** Weapon: Staff Innate: Green She’s an odd old lady. She has not seen the world for years due to what happened to her on the other dimension. She’ll help you to get out of the Dimension and she will come and aid you in your quest. How to Acquire: You’ll automatically get her at the Temporal Vortex Profile: -------- Description: Lovable Old Lady Age(Sex): 224(M) Origin: Dimension Vortex Height: 4’4” Weight: 86 lbs. Built: Dwarfish Left-Handed ****** Starky ****** Weapon: Gun Innate: White Starky is perhaps the cutest character in Chrono Cross. You’ll find him in the sky Dragon Isle. He will then join you to find his lost spacecraft. Although, puny, he is a very valuable asset to the party. How to Acquire: Get the Star Fragment at the El Nido Triangle in the Home World. Now, go to the Sky Dragon Isle in the “Another” World and go to where the Sky Dragon was. You’ll see Starky here. you have to fight him first. After that, you must chase him and he’ll now join your party. Profile: -------- Description: Stray “Gray” (Goes by “Starky”) Age(Sex): Unknown(M) Origin: Another Planet Height: 2’11” Weight: 11 lbs. Built: Alien Ambidextrous ****** Steena ****** Weapon: Sword Innate: White This young and pretty woman is the chief of Guldove in the Home World. She knows different things about the world, about the Dragons and about Fate. Eager to help, she’ll join your party to aid you using her sword skills. How to Acquire: After giving the Dragon Tear to you, she will automatically join your party. Profile: -------- Description: Shrine Maiden Age(Sex): 24(M) Origin: Guldove Height: 5’9” Weight: 110 lbs. Built: Tall and Slender Right-Handed ****** Turnip ****** Weapon: Sword Innate: Green It will sprout out of the ground at Hermit’s Hideout. Although he has an uncanny resemblance to Frog back at Chrono Trigger, it is a totally different character. How to Acquire: After saving Kid at Lucca’s House, go to the Hermit’s Hideout in the another world. Use the Ice Gun when you see that the ground is hot and vegetation won’t grow. After using the ice gun on the ground, go to the Hermit’s Hideout in the “Home” World. Now, you’ll see a small vegetable on the ground, and you must pull it. The only one who can pull it is Poshul. After pulling it, it will join your party. Profile: -------- Description: A total Vegetable Age(Sex): 3(M) Origin: Hermit’s Hideout Height: 4’9” Weight: 62 lbs. Built: Round Right-rhizomed *** Van *** Weapon: Boomerang Innate: Green Besides being smart, he also loves paintings. Although they were not that rich back in the Home World, Van tries to make up to it by joining Serge in his adventure. How to Acquire: Go to Termina in the home World and go to his small house to the north of the Smith Shop. Talk to his father and then go to the right room and talk to Van. Eventually, he’ll join your party. Profile: -------- Description: Penny-Wise Artist Age(Sex): 14(M) Origin: Termina Height: 4’11” Weight: 88 lbs. Built: Smallish Left-Handed ***** Viper ***** Weapon: Sword Innate: Yellow The most powerful man in El Nido. Fooled by the traitor, Lynx. Although quite old, his built is more than useful in Serge’s campaign. How to Acquire: He’ll automatically join you after saving Riddel. Profile: -------- Description: Lord of El Nido Age(Sex): 57(M) Origin: El Nido Height: 6’7” Weight: 216 lbs. Built: Solid Right-Handed ***** Zappa ***** Weapon: Hammer Innate: Red He’s the blacksmith at Termina. He’ll give you the Smith Spirit, which can call a blacksmith anytime you want. He’ll also join Serge in his quest. How to Acquire: Go to Termina in the Home World. Talk to Zappa in the Smith Shop and he’ll join your party. Profile: -------- Description: Obstinate Blacksmith Age(Sex): 52(M) Origin: Zenan Mainland Height: 5’8” Weight: 181 lbs. Built: Solid Right-Handed **** Zoah **** Weapon: Glove Innate: Yellow Another one of the 4 Devas. He joined Serge, together with the other Devas, as gratitude for helping Miss Riddel How to Acquire: He’ll automatically join your party during or after the rescue of Riddel. Profile: -------- Description: One of the 4 Devas Age(Sex): 28(M) Origin: El Nido Height: 6’3” Weight: 203 lbs. Built: Solid Right-Handed ------------------------ B. SUPPORTING CHARACTERS ------------------------ Belthasar --------- He is one of the 3 Guru’s of the Zeal Kingdom. He was thrown in the future after the incident with Lavos in 12,000 BC. His knowledge will be very valuable to your quest. Marge ----- As the mother of our hero, she will give you some advice during your quest. Chief Direa ----------- The chief of Guldove at the “Another” World. She will be glad to share to you her knowledge about the Dragons. She will also give you the dragon Emblem so that the Chief at the Home World will entertain you. Miguel ------ The Father of Leena. He was with Wazuki, the Father of Serge, during the Night of the Storm. Due to the storm, he was stuck in the Sea of Eden until FATE began operations again. He wasn’t able to go out anymore. Crono, Marle and Lucca ---------------------- They are the 3 kids that you’ll see in this game. They will help you understand the story better, why did this thing happen, and so on. They are the same Heroes in the previous game. --------------- C. ARCH-ENEMIES --------------- FATE ---- A Super computer interface that intervenes with the lives of people. Created from the Mother Brain from the future. Lynx ---- A very mysterious cat-man. Imbued with the powers of the Dark Elements, he will be one of your most formidable foes. Rumor has it that somehow, He and Serge are related. You’ll know who he really is once you play the game, I won’t spoil it. Solt and Peppor --------------- These 2 weirdoes are members of the army of Viper. They insist on being able to beat you, but unfortunately for them, they only have an ounce of a brain and can’t think right making them very much vulnerable than you are. They can’t even hurt you. Except for their friend, Ketchop. The 6 Dragon Gods ----------------- The six dragons, which gave you their relics to be able to enter the sea of Eden. But there is something beneath the fact that they are helping you. It seems they have other plans that you’d never expect. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: There are a lot of Characters in chrono Cross. But, you cannot get all of them in a single game. Just remember that, if you want a certain character to join your party, you have to refuse others. This is applicable to some characters only, not all. THE BEGINNING ------------- Right after you press start in the main menu, you can select a New Game or continue a saved game. If you selected a new game, you will be asked whether you want the Vibration Function (Analog controllers only) on or off. After selecting, you’ll then be asked, the name of our hero. The default name is Serge. Then, the opening FMV will be shown. UNKNOWN ------- After the FMV, you’ll be inside the tower featured in the FMV. You’ll be with 2 girls, namely Kid and a third party member (the third party member will be at random. The game will choose from all the characters that can join you later in the game). After their talk, there are 2 paths to take. Take the left one first. Your party will see a pillar and a switch. Unfortunately, you’re on top of a balcony so head back and take that right path. In this area, walk/run up the set of stairs that you see. Fight the Cybot here if you want. Then, head down the next set of stairs on to the next screen. Now, climb the stairs to the left towards another screen. In this new area, keep on moving forward. Ignore the stairs for now and enter the door at the end. This room contains the pillar you saw earlier. Head up to it and examine it. The pillar will disappear. Now, head back out. Climb up the second set of stairs that you’ll see so that you can reach the Teleporter in the middle. Move your characters in the middle of the Teleporter then press X to examine it. On top, walk forward. An FMV will be shown afterwards. ARNI VILLAGE (HOME WORLD) ------------------------- Key Item: Shark Tooth Heckran Bone After the FMV, your mom will wake you up at your house in the Village of Arni (Much like Chrono Trigger). After talking to her, exit your room and talk to your mom. She’ll tell you about your meeting with Leena and that you shouldn’t disappoint her. So, head right to exit the house. You’ll be in the village. You can talk to the woman in the middle to shop for Elements and forging of Weapons, Armors and Accessories. You can talk to everybody in this area if you want. Now, after you’ve done what you want, go to the second house from the right. Go down the basement and talk to the man inside. He’ll give you the Key Item, Shark Tooth. Now, exit the house and go north to the pier and talk to Leena. She will scold you because you didn’t come on time. After a few words, she will order you to go to Lizard Rock and collect Komodo Dragon Scales so that she can create a necklace. But before you do, head back to where the woman who sells Elements. Don’t talk to her, just head all the way to the left. You’ll be in an open space in the town. You’ll meet the chief of Arni, Radius. If you talk to him, he will teach you the basics about the Battle System and he will also give you some strategies. After learning valuable information from him, head back one screen and then go all the way to the right until you exit to the world map. You can also get another character to join Serge. Go to the restaurant, which is the rightmost hut, and use the door at the back. Examine the bed and you’ll be able to get the Heckran Bone. After getting the Heckran Bone, return to where Radius is. Now, talk to the running Pink dog by using the Heckran bone. The dog, Poshul, will now join Serge. Now, in the world map, head South West to reach Lizard Rock. LIZARD ROCK (HOME WORLD) ------------------------ Items: 3 Komodo Dragon Scales Ivory Helmet Bone Silver Loupe Elements: Fireball Tablet After you get inside, examine the pink rock to push it out of your way. Now, fight the green enemy that you see. Then, get the chest for an Element, the Fireball. After getting the chest, it’s now time to get the first Dragon Scale. From the chest, go left and you’ll see the Komodo Dragon. It will run the instant that it sees you. Now, after it ran, push the rock from the left so that it will cover the cave-like opening. Then, go around to the right and go near the Komodo Dragon again. It will runs through the cave-like opening but it won’t be able to escape because you blocked its path. Now, go to it and fight it. You’ll get a Komodo Dragon Scale if you win. Now, let’s move on. Exit this area by using the Upper Leftmost path. You’ll see a Komodo Dragon. There is only one thing to do, run after it. Remember that you always should run in a counter clockwise direction. If you try to run in a clockwise direction, you’ll never be able to climb the small cliffs. After you finally caught up with it, beat the Dragon. You’ll get the second Komodo Dragon Scale afterwards. Now, notice that there are chests in this area. To get it, first, jump into a hole, which is found in the rightmost part of this area. You will get an Ivory Helmet (by going through a cave to the north), and a Bone (in the small island in the middle). There is also another chest under the wooden bridge. To get it, climb down a small set of ladder at the end of the bridge. You’ll get a Tablet from it. Now, to get the last Komodo Dragon, use the southernmost exit in this Area (from the wooden bridge, it’s to the lower right). In this next area, defeat the monster guarding the pink stone first. Then, push the stone until it sinks and the chest slowly goes ashore. It contains a Silver Loupe. After that beat the enemy that is on the Bamboo-like tree. From there, go up. You’ll arrive in the first section again, the difference is that you’re above it. Now, beat the enemy here then go south from there. You’ll be back to the area where the Komodo Dragon is. Go to the end of the cliff. It will tell you to push X to jump. Time it right that the Komodo Dragon will be right below you right after you jump. You have to be exact. Now, after beating the Dragon, the Mother will come and attack you. Boss: MOTHER KOMODO DRAGON Innate: Green ############################################################################# HP: 160 Spoils: ? +1 Growth Level This battle will be very easy. Use a level 1,2 then 3 attack at least 3 times to beat it. Use Cure Element if you need healing. ############################################################################# After defeating the dragons, head to area where you got the second Komodo Dragon Scale. Exit to the world map by using the left exit. In the world map, head south and enter Opassa Beach. OPASSA BEACH (HOME) ------------------- Upon entering, walk/run left and then Leena will come to you. You’ll give the Dragon Scales to her and she will be delighted. There will be a touching scene here. After that touching scene, something strange will happen. It seems time and space has been disrupted. An FMV will be shown. Now, after that event, a man will wake you up. After you regain control of Serge, head back to the World Map. You’ll notice that the song is different. It is because you’re in the alternate world. Now, head to Lizard Rock. LIZARD ROCK (ANOTHER WORLD) --------------------------- Items: Feather Bone Ivory Helmet There are new enemies here once you enter. Remember that your goal here in Lizard Rock is to exit to the right so that you can reach Arni. Before exiting, you can get new items here. You can get a Feather from where you got the bone in the chest in the other world. There are also 2 more chest scattered, containing a Bone and another Ivory Helmet. Move on and exit to the World Map. Go to Arni Village. ARNI VILLAGE (ANOTHER) ---------------------- When you enter the village, no one will recognize you. Even Gonji doesn’t recognize you. Remember that you spoke to Gonji, who was beside Radius in Serge’s real world. Well, he is now the chief and he doesn’t even remember Radius. Now, go talk to Leena at the pier. She won’t recognize you either. No matter what option you selected she will not believe you. She will then tell you that the Serge she knew is buried at Cape Howl. She suggested that you go there and visit the grave. So, exit to the world map and head north of Lizard Rock to the Cape Howl. CAPE HOWL (ANOTHER) ------------------- Item: Bone Element: Electrojolt Upon entering, just move forward. Get 2 chests on the way that contains an Electrojolt and a Bone. Continue moving north until you come to the grave. Examine it. 3 men will suddenly appear and tried to arrest you. Not until a girl comes in and joins you into battling the 3 weirdoes. Boss: KARSH, SOLT and PEPPOR ############################################################################# Karsh’s HP: 115 Solt’s HP: 52 Peppor’s HP: 60 Spoils: Bone Axe, Ivory Vest, And Ivory Helmet +1 Growth Level These 3, although stupid, can kill you because of their strong attacks, especially when Sols and Peppor combines. So, attack Peppor first, then Solt, then finally Karsh. You can use Cure to heal your HPs. You can also use some Attack Elements but I prefer the Level 1, 2 then 3 physical attack combination. ############################################################################# After the fight, you’ll name the girl. The default name is Kid (she was the one who was with you in the opening of the game). Then, she will ask you if she could travel together with you. Accept her help as her attacks are quite powerful. (If you decided not to go with Kid, Leena and Poshul will join you instead. You can get Kid later at Termina) You will then agree to spend the night in Arni. After waking up, Kid will give you the Tele-Porter Key Item. She will then suggest that you go to Termina. So, leave the house then leave the Village. In the World Map, go north of Arni and enter the Fossil Valley. FOSSIL VALLEY (ANOTHER) ----------------------- Key Items: Heavy Skull Big Egg Bellflower Element: Uplift Upon entrance, the 2 men will talk to you. Now, move on and go up to the man, which is in front of the ladder. Talk to him and tell him that you are the exorcist. He will let you go up the ladder. On top, talk to the men again. There are 2 paths to take. Go north first and you’ll see a skull come to you. It will join you then you’ll receive the Heavy Skull (more like Norstein Bekkler from Chrono Trigger). Now, back at the intersection, head west. Go up and fight the monster there. After the fight, continue moving up and get the Bellflower. From here, you can go south using the skeleton. You’ll see a big bird there. Fight it then examine the Egg and you’ll now have the Key Item Big Egg. Now, go back all the way up then down the ladder. After going down, head left. You’ll see Solt and Peppor again. You have to fight them again. Not to worry, they will make another mistake. It will be an easy battle. After fighting them, you’ll receive the Uplift Element. They will then, escape. Follow them and you’ll exit to the World Map. Go to Termina, which is west from where you are. TERMINA (ANOTHER) ----------------- Key Item: Hero Medal This has got to be one of the biggest cities I’ve seen. Now, right after you enter, you’ll see a short scene of a man who wants to buy flowers from the lady. She has none of that flower so the man left. After you regain control of your characters, you can talk to the Lady and she will tell you that the man you saw is Glenn. After talking to the Lady, go right and you’ll see the Inn. You can sleep here for 100G. There is also a Record of Fate, or Save Point, inside. After resting, save then leave the Inn. Now, head up the set of stairs. Enter the bar. Just talk to the people here to gain information. A man named Guile is here also. After talking to the people here, leave the Bar. Now, go right and enter Lucy’s Store. You can buy new Elements here. If you try to go through the door inside the store, you’ll arrive in another room with a man. He will give you a hint about Viper Manor. After buying Elements, exit the Store. Go right until you reach the next area. In the area, there is an intersection. Go Up first. You’ll see the Smithy blacksmith shop here. Enter the shop. Talk to the woman in the counter to buy weapons. There a lot of strong weapons here but unfortunately, there aren’t enough iron to forge these weapons. Not even copper. Now, go past the lady in the counter and talk to the blacksmith. After talking to him, there is a door to the south west. Enter it. You’ll be in a room where a man is. His name is Pierre. He will tell you that he will go to the Viper Manor but he lost his Medal that proves that he is a hero. After talking to Pierre, use the South door. You’ll be just outside the blacksmith shop. Talk to the girl who is running. She will tell you that she found something. Kid will tell that girl that she knows someone who is looking for it. She won’t give it to you now so let’s move on. There is a large house, north from the blacksmith shop. Enter it and talk to the Maid. Enter the room on the second floor. You’ll see Van here. Talk to him, then his father, Gogh, will come in. After talking, leave the house and go back to the intersection. Now go right. Examine the dark tent and an elder will come out. It will offer to read your fortunes. He will say something disturbing about Serge and a bit weird for Kid. After reading the fortunes, continue walking/running right. You’ll see a mermaid show. Suddenly, a boy comes up and throws stones to the customers. The man will get mad and the boy will run away by boat. The boy’s name is Korcha. After that scene, head right and go down the set of stairs that you see. In this new area, move on. Go past the house and go to where the man and a lady are. The man will come to you ask asks you if you can give the Bellflower to him. You can give it for free, name a price, or don’t give it to him. Give it to him for free. Both of them will thank you for your kindness. After a short scene, Glenn and Miss Riddel will leave. Now, head all the way back where the Inn and the Bar is. Go all the way up the stairs until you reach the statue of Viper. Talk to man polishing the statue. He’ll talk about Viper and his Manor. Kid then, suggest that you go there to discover why Karsh and co. wants you badly. From here, you can reach the Viper Manor in 3 ways (note that you can only choose 1): 1. Now, go to Korcha. To reach him, go to the grave where Glenn and Miss Riddel were. From there, go under the house and around, and you’ll reach Korcha. You’ll ask him if he can take you to the Manor but he doesn’t know how to get there. So, there’s one person in mind, Guile. Go back to Guile in the bar. Talk to him and he will join your party. Now, head to Korcha and he will give you a ride to the back of Viper Manor. Go to Viper Manor part 2a. 2. Go back to Pierre and talk to him again. Now, go outside and talk to the running girl. She’ll finally give the Hero Medal to you. Now, go back to Pierre and talk to him using the Square button. Give him the Hero Medal. He will then go to Viper Manor. He also doesn’t want to go alone and will ask you if you want to go with him. Accept his offer. Now, put him in the lead of your party. Use the Select button. Now, don’t go back to Korcha. He won’t be there. Instead, exit to the World Map from where you came in. In the world map, head a bit north east to Viper Manor. Go to Viper Manor part 1a. 3. From the Bar, head left towards the next screen. Go to the ship to the north. Go in the door below. You won’t be allowed to have access to the top door. Inside the room, Miki will come in and tells you that Nikki has headed off to the Shadow Forest. Miki will have a proposal to you. She will try to make a diversion for you so that the guards at Shadow Forest won’t be a trouble for you to enter the forest. After that, leave Termina and head to the east to the Shadow Forest. Go to Viper Manor part 3a. VIPER MANOR (ANOTHER) --------------------- Key Items: Manor Key Aroma Pouch Items: Copper Bone Equipments: Bronze Sword PenDragon Sigil C Silver Pendant Hero’s Shield Silver Earring Dragoon Gauntlet Dragoon’s Honor 2 Bronze Mails Bronze Helmet Iron Vest Knee Pad Elements: IceBlast Meteorite Brace Turn Yellow Recover All Revive AeroSaucer 2 Uplifts ElectroJolt Heal Magma Bomb TurnGreen Note: 1a. follows 1. it depends on your choice back at Termina. 2a follows 2 and 3a follows 3. 4 will be where these events meet together. 1a. With Pierre in your party ----------------------------------------------------------------------------- With Pierre in the lead, move forward. The guards won’t allow you even with Pierre’s Medal. Now you can come up with a plan or just charge in! Choosing any of the two won’t make a difference except, when you chose to plan you’ll fight an extra batch of enemies. The 2 Acacia SGTs. Will give you +1 Growth Level. Move forward and you’ll fight Solt and Peppor gain, now with reinforcement. Boss: SOLT, PEPPOR and KETCHOP ############################################################################# Solt’s HP: 80 Peppor’s HP: 90 Ketchop’s HP: 260 Spoils: Brace, Silver Earring +1 Growth Level This is very surprising. On the first move, Ketchop will KILL your lead character. He will do 400+ damage. After that, Peppor will Revive that character so that they can see what Ketchop can do. I agree with Solt, what Peppor did was stupid. Now, head the Revived character. Then, attack and use Elements to beat Solt. In while, Solt will notice that they are losing again. He’s right. Ketchop will pound Solt then uses Peppor as a bat. It will hit one of your characters. But, Solt and Peppor will be killed also. Now, it a showdown between you and Ketchop. Just attack him with the Level 1,2 then 3 combination. You can also use Elements. Use Red Elements as it damages more. ############################################################################# After that fight, get the chest behind the gate for a TurnYellow. Move forward. Your party will then suggest to wait for the night. At nightfall, you’ll find yourself near the front door of the Manor. Head north first, beat the guards there, if necessary, and then get the chest for an Ointment. Then, go all the way to the south past the main door then go to the door on the lower right. In the next area, go all the way to the right. There is a door there. Go in and take the chest for a Turn Blue. Exit this small room and go north. Try to get past the green light without being seen. Enter the large door to the north. You’ll see a Save Point here. Save your game. Go to part 4. 2a. Infiltrate Viper Manor with Guile (Sonic Boom!!! ... nah) ----------------------------------------------------------------------------- As soon as you reach the shore, go up the set of ladders that you’ll see until you reach the next area. Keep on moving until you reach the ladder to the right where water shoots out. If you climb up that ladder and let yourself be washed away by the water, you’ll be able to get a tablet. Now, head to the ladder again and time it right that you climb up just as the water stops shooting out. After climbing this ladder, you’ll see 3 sets of stairs that lead up. If you go up the leftmost ladder, you’ll find a Meteorite element on top. Now, go back down and then up the middle ladder. Move on until you reach the next area. Here, you can climb 2 sets of stairs. Go up the left one first and then take the next left ladder. You’ll get a Freefall Trap element. Now, go back down 2 stairs and then go up the right one. Move on until you see another ladder to your left and a ladder above which shoots out water. Go down the ladder which is to the left. Then, go to the far left and go up the leftmost ladder. On top, you’ll be attacked by Acacia PVTs. They are not that hard. They will give you +1 Growth also. Now, the lone Acacia PVT will throw a stone at you which fortunately missed. But, the stone went to the nest on the upper right and woke up the Kingmoaman. It will attack the Acacia PVT. Now, go up to it and fight it in order to move on. Boss: KINGMOAMAN, BLUE AND RED MOAMAN Innate: Green, Blue and Red ############################################################################# Kingmoaman’s HP: 350 (approximately) Blue Moaman’s HP: 300 (approximately) Red Moaman’s HP: 300 (approximately) Spoil/s: Power Glove, 2 Feathers +1 Growth Level They are quite difficult in low levels. First, attack the Kingmoaman as it can deal a much more greater damage to your party than the other 2 moamans. Use your blue elements on the Red Moaman and the red elements on the Blue ones. You can use any attack on the Kingmoaman though. ############################################################################# After this, you’ll move on. Now, you will wait until nightfall. Go to part 4. 3a. Save Nikki ----------------------------------------------------------------------------- Upon arriving at the Shadow Forest, head left immediately to the next screen. Here, get the chest for an AeroSaucer. Go down and then left. You’ll see a man here (Nikki) trying to persuade the monster by singing. After this, he’ll leave. Follow him. Get the chest on the way for an Uplift then continue following him. Now, when you reach the man, he will be attacked by monsters. Help him defeat the monsters. You’ll get +1 growth after afterwards. After saving him, he will leave immediately and go behind the small waterfall to the right. Follow him again. Now, talk to him. Your party members will be disappointed at first because not even a word of thanks came out from the man’s mouth. After thanking you, Nikki will now join your party. After joining, you’ll talk about how to lure the small monsters to remove the monster that is blocking the path. So, you have to get the scent from the bushes that are outside and bring it near the small monsters. It will follow you and lure it to the big monster. To do this, get the Aroma Pouch from the chest first. Then, exit the waterfall. Go to the bush that is above the waterfall. Examine it and you’ll see the scent follow you. After that, return back behind the waterfall. Go around the monster so that the scent will be near enough to lure it. Once it moves, leave the waterfall immediately. Outside, RUN to the big monster to the left and watch as the small monster is killed by the big ones. After that, defeat the big monster (it’s easy). Then, go left to the next screen. Here, you’ll be attacked by Solt, Peppor and one of the 4 Devas, Zoah. Boss: SOLT, PEPPOR AND ZOAH Innate: Yellow ############################################################################# Solt’s HP: ? Peppor’s HP: ? Zoah’s HP: ? Spoil/s: Electrojolt, Uplift +1 Growth Level Beat Solt and Peppor first by using physical attacks and Green Innate Elements. They might annoy you. After beating the two, use your most powerful elements (except Yellow ones) and heal if necessary. Just beware of Zoah’s physical attacks and Techs because it’s pretty strong. ############################################################################# After beating them, get the chest that is partially hidden to the north east for a Heal. Then, enter the big tree in the middle. In here, move north. On the way, get the chest for a MagmaBomb. Then, continue heading north to the next screen. In here, you can’t get past the water because of the current and the enemies. So, you have to defeat a wraith on the left cliff and then push the stone to stop the enemies from gushing out. Now, go back to the water and continue heading north to the next screen. Here, there’s nothing much to do, so continue heading north and climb the vines at the end. You’ll now find yourself in the premises of the Viper Manor. From the well, head right to the next screen. In this area, go all the way to the right. There is a door there. Go in and take the chest for a Turn Blue. Exit this small room and go north. Try to get past the green light without being seen. Enter the large door to the north. You’ll see a Save Point here. Save your game. 4. The Meeting Point ----------------------------------------------------------------------------- Now, go up and talk to the man that you’ll see. Tell him that you are the helpers. He will then, give you the Manor Key in exchange for your services. Specifically, you have to feed the dragons (they more or less look like a deformed cow to me). Here’s what you have to do. You have to go to the leftmost feed station and press X to gather feeds. You are allowed to carry 3 servings at a time. Then, go to a Hungry Dragon and feed it to that dragon by pressing X. You’ll know if a dragon is hungry when it starts to growl and shake its head. Now, if you were not able to feed a dragon, it’s color will turn reddish. If you failed to feed that same dragon for 4 times, the man will stop you. You can select the number of times you have to feed the dragons. There is a prize waiting for you for each number. Here’s the number of times you have to feed the dragon and its corresponding prize. 10 times = Knee Pad 20 times = Bronze Helmet 30 times = Bronze Mail 40 times = RecoverAll (element) 100 times = Iron Vest Although the man will tell you that 100 times is impossible, I myself was able to get to 100! Here’s the strategy I did. Every time I’m at the feed station, I always get 3 servings. Now, to make it easier, I always make sure that the 2 leftmost Dragons must be fed quickly. I mean, I should prioritize them more than the first 3 as they are near the feed Station. I almost fainted trying to get to 100 times, and after about an hour and a half, I finally made it. My rightmost dragon is already dark red! After feeding the Dragons (you can choose any of the 5 choices of number of times to feed the dragons), the man will tell you that you can now get the Manor Key from the cupboard behind him. Get the Keys. You can now open the Main Door. But first, you can choose all 5 choices to win every prize. You can do the feeding as many times as you want. But, you cannot win the prize that you’ve already won. If you already won in each of the 5 choices, there’s no more point in doing the feeding anymore. After that little, let’s say Mini- game, head back out and go all the way back to the Main Door of the Manor. Examine it to use the Manor Key. Inside, you’ll see a panel to the north and 2 steel doors to your left and right. Examine the panel, it will ask you to turn it to the left and to the right. The code here is random so just try your luck. If you were not able to get the correct code, which I doubt you’ll get in your first try, a hole will appear below you and you will drop inside a cage. Kid will tell the guards here that they are chicken! This will agitate the guard and opens the cage. Go out and you’ll have a fight with the 3 soldiers. After you win, you will wear the uniforms as a disguise. Now, head to the left steel door. Examine it to open it up. Move in and enter the first door you’ll see. Inside, talk to Glenn (the one you saw at Termina with Miss Riddel) until he leaves. After he leaves, there is a chest to the north, which contains a Dragoon’s Honor. Then, go left to the kitchen and examine the cabinet behind the cook. You can get a TurnGreen Element. Now, leave this room. Now, head left and enter the door nearest the ladder that you’ll find to the left. You’ll see Glenn here. Go to the north wall and examine it. The code for the panel in the main room is written here. After knowing the code, head left to the other side of this room and get a Revive element from the chest. Next, use the Save Point near the door. Leave the room then go up the steps to your left. Now, enter the door nearest the stairs. You’ll see Harlequin or Harle sleeping. There are 2 chest to the north. Get the Big One (right) for a Turn Black Element. Next, examine the small chest. Here’s something new! You’ll enter in a battle wherein your enemies are a small and a large chest. They will tell you to choose from one of them. One of them contains treasure. If you got the other one, you’ll have to fight the chests and you’ll get only Gs after the fight. Now, exit this room. Now, go back to the floor below and use the save point (where you saw the code to the panel) again. After saving, go to where the cage is. Examine the right steel door and move in. Talk to the 2 guards here. They will ask a code from you. Answer with the top option (“I don’t know”) and they’ll let you in. If you made a mistake, you’ll have to fight them. Now, go inside. Get the small chest near the entrance. Then, go all the way to the left. Examine the sword, armor and shield. You’ll get a Bronze Sword, Bronze Mail and Hero’s Shield. Now, check the shining medal on the side wall. Choose to get it (any way you want, just get it). You’ll receive a Silver Pendant but you’ll get caught in a trap. You’ll be in room inside wherein you’re inside another cage. You’ll meet Luccia here. Oddly, she will let you go. But you’ll have to fight her experiment, the Bulbs. They are just moderately hard. Use your most powerful Elements and don’t forget to restore your HPs if needed. You’ll get +1 Growth after you win. After the battle, Luccia will set you free. Right before you exit, she will tell you that you can come to her anytime if you need help. Now exit the room. Outside, beat the door, which has an enemy on it. After beating it, go inside. If you have very Low HPs, I suggest that you do not go here yet, or restore the HPs of your characters. Inside, you can get a Bronze Helmet, then a Decor Shield off a wall. At the back of the room, you’ll see 5 knights. One of them has no shield. If you use the button and use the décor shield on it, the 5 knights will come to life and attacks you. Mind you, they are quite hard. Their attacks slice quite a big chunk of HP. After the fight, you’ll notice 2 statue-like panels here. Push the one on the left to the small square near the one on the right. Do this so that the 2 panels will be beside each other. Now, the wall will open. You can’t get the treasure in there yet so exit the room. Outside, use the stairs on the right. Now, fight the enemy on the door, which is nearest the stairs where you came from. Go in. you’ll see Zoah sleeping inside. Examine the chest, Zoah will then wake up. Talk to him. You can learn from him about the 4 Devas and their leader, Dario. After talking to him, leave the room as you can’t get the chest now. In the next room to the left, fight the enemy and then go in. Go in and talk to Karsh (he’s the one who tried to capture Serge back at Cape howl). You can talk to him about Serge, General Viper and a small info about the Frozen Flame. After talking to him, examine the chest 20 times to get the Dragoon Gauntlet. Now, leave the room. Go to left until you reach the main room. Examine the panel to the north and use the code you saw from a wall. This will open the door. Go in. When you reach another room, go left and go through the steel door to the left. Don’t go up yet. Move on until you reach another tower. In here, go up the spiral ladder. Talk to Marcy (the girl). Then, the prophet will come in. He will then try to explain what happened to Serge. Then, after talking, you’ll fight Marcy. Boss: MARCY Innate: Blue ############################################################################# HP: 525 Spoil/s: Ice Blast Element +1 Growth Level Marcy is quite hard. But, you can take advantage of her Innate, which is Blue. Remember that Kid’s innate is red and Red Elements can beat the Blue Innates. So, try to fill the field effect with Red. This will weaken Marcy’s Blue Elements and will turn the tide of battle to your advantage. ############################################################################# After the fight, talk to the prophet and he will tell you something about the pillar in the large room. After that, return to the other tower. You’ll see Harlequin here. After some dialogues, she will exit the room. Now go up. Examine back of the pillar, which is second to the left of the center of this room. A chair will come down and the guards will come at you. After beating them, go to the chair. Examine it, then push the switch. Go to the door on top. In here, you’ll see 2 doors, a ladder to the right, and a save point to the left. Save you game first and prepare you characters for another boss fight. I suggest that you allocate white attack elements for each of your characters (use these elements: PhotonRay, Meteorite, RecoverAll, Revive). After preparing, eliminate the enemy on the right door. Go in. Examine the shining blue crystal in the table. General Viper and Lynx will come in. Kid recognizes him and wants revenge. After the talk, you’ll fight Lynx. Boss: LYNX Innate: Black ############################################################################# HP: 820 Spoil/s: Pendragon Sigil C +1 Growth Level He’s a tough one. You’re only advantage here is Serge’s Tech (Dash & Slash) and other White Elements (Photon Ray, Meteorite). The problem is, Lynx will use the AntiWhite element that temporarily disables your character to use White elements. Just make sure that your HPs are above 70. About his attacks, there is one that can cause instant death, the Hell Bound Element. So, make sure you have the Revive Element (I told you that back at the save point). Also, when his HP is low, he will restore 200 HPs. So, be sure that you can pound him with strong attacks or else, you’re done for. ############################################################################# After the fight, an FMV sequence will commence. Back in the room, Miss Riddel will come in. Kid will take Miss Riddel as a hostage so that they can get away. Kid will bring Miss Riddel to the balcony. Lynx will be able to fool Kid into looking down. He will then release a sword and it will hit Kid. She will fall down. Serge and Pierre will then follow. When the menu comes up, you can save the game. GULDOVE (ANOTHER) ----------------- Key Items: Astral Amulet Pelvic Bone After saving, you’ll wake up in a house in Guldove. The woman here will tell you that your party is waiting outside. Now, go out the door (not the ladder). Outside, Kid’ll greet you. She will keep on talking until he finally fades away. In the doctor’s house, the doctor will tell you that Kid has been inflicted with “Hydra Poison”. From here one, you can do 2 things. Either Save Kid from the Poison or not. Follow the sequence below. I separated the 2 events. You’ll also get different characters for your party. I. You plan to save Kid from the Poison ----------------------------------------------------------------------------- After that, Harle will come in. She will tell you a hint on how to find the cure. After you regain control of Serge, talk to Kid. She will give you the Astral Amulet. Remember the event in Opassa Beach? You’ll be able to use the amulet there. Now, back to Kid. After your talk with kid Korcha will now come in. Have him join your party. After that, you’ll be outside the doc’s house. Now, Korcha will give you time to prepare yourselves, let’s do so. Now, you’ll see a person here, he will trade your elements with items. After talking/trading with him, he’ll give you the Pelvic bone (this has something to do with the Heavy Skull you got back at Fossil Valley. We’ll deal with these later). After receiving the Bone, head left and you’ll find the Equipment Shop. After buying equipments, if necessary, head left on to the next screen. In this new screen, go to the upper left and go up the ladder. On top, head left to the next screen. Go inside the large tent, which is the Dragon Shrine. Inside, talk to both Chief Direa and Shrine Maiden Steena. Steena will give a hint on how to get the Hydra Humour. Apparently, the only way to get the Humour is to return to the Home World. After talking to both, head back to Korcha and talk to him. Tell him that you are now ready to leave. Korcha will then give you a ride on his boat to Termina. Go to walkthrough part Ia. II. You don’t want to save Kid from the Poison ----------------------------------------------------------------------------- Now, choose NOT to save Kid. Tell Korcha that you can’t do anything. Korcha will be pissed at your decision not to save Kid. So, he’ll tell you to leave the Astral Amulet in Kid’s room. Now, once you regain control of your characters, go to the residential area. From the Clinic, head left to the next screen. In here, climb up the ladder to the left and on the second floor, go right to the next screen. This is the residential area. Now, go inside the door (don’t go down the right ladder). Inside, you’ll see Korcha. Talk to him. You’ll want to borrow his boat but he still won’t let you. Then Macha, Korhca’s Mom, will come in. Macha can’t persuade Korcha to let you borrow the boat, so she borrowed it for you! After that scene, go back to the docks (near the clinic). You’ll see Macha here. Talk to her and she’ll tell you to visit the shaman. So, head back to the right one screen and climb the ladder again. But now, go left. You should see a big tent, which is the Dragon Shrine, then go in. You’ll automatically talk to Chief Direa and Steena. They will tell you that you might find a clue where it all started, “Where Angels lose their way”. But you don’t need to as you decided not to find the cure. So, leave the Dragon shrine and head back to the docks. In the docks, talk to Macha and tell her that you’re ready. She will then give you a ride to Termina. TERMINA (Another) ----------------- Once you arrive in Termina, Macha will bribe the Port Manager. Now, when you regain control of your characters, go to the entrance of Termina, where you saw Glenn for the first time. You’ll see Glenn talk to the Flower Lady about Fort Dragonia and that Viper and Lynx went there too. Now, Glenn will leave for Fort Dragonia. You now know where to go next, so head back to the docks to borrow Macha’s boat. When you talk to Macha, tell her that you want to Straighten Things Out. So, she will let you borrow the boat. Then, Glenn will come in. Apparently, he also needs a boat to reach Fort Dragonia. Glenn will now try to borrow it from you. But Macha suggests that you go together. And then, Glenn will agree and will join your party. After that, Macha will now offer you to let her join. Have her in your party! Now, let’s go to that island which Glenn talked about. So, on the world map, from Termina, go north to the first intersection of the waterways. Then, go all the way to the right until you see an island with a huge black smoke. Go to its shore and then press X. You’ll be in the Hermit’s Hideaway. Now continue at Meeting Place #2 in the walkthrough. Ia. ----------------------------------------------------------------------------- TERMINA (ANOTHER) ----------------- After Korcha bribes the Port Manager, he will temporarily join your party. After that, you can wander around and buy Elements or upgrade equipments if you need it. Now, go to where you first saw Riddel and Glenn (the place where the sacred sword where the dragoons lie). When you reach the hut a scene of a funeral will commence. After that, you’ll see Greco head to the hut. Follow him inside. Talk to Greco and he will now join you party. When you’re ready, leave Termina. In the world map, don’t forget to fill in the Element Grid of Korcha. Now, save your game. Go to Opassa Beach and head to the Home World. In the home world head for Arni. ARNI (HOME) ---------- Key Item: Heckran Bone In here, go to the restaurant, which is the first house from the entrance. Go directly to the back room. Examine the bed that you see and you’ll receive the Heckran Bone. Leave the restaurant. You can buy elements or upgrade equipments if you want, then leave Arni. In the World Map, head to the right and enter the Hydra Marshes. HYDRA MARSHES (HOME) -------------------- Key Items: Hydra Humour Items: Feather x3 Bone Elements: Brace CurePlus BushBasher AeroSaucer 3 Tablets Uplift Equipment/: Bronze Helmet Inside, to the man. He will recognize Serge and will let you through. In the first intersection, go right then around to get a chest containing a Feather. Go back to the intersection again then head left. There will be an automatic scene with a ghost here, then your characters will have a short dialogue. After that, follow the ghost to the left to the next screen. You’ll see a Wingapede pass through. After that, continue moving left. You can also get the chest here for a Brace. Go left to the next screen. Korcha will notice something, it’s a Beeba! It will then attack you. You’ll get a Cure Plus and 2 Feathers after the short battle. If you win, he’ll give you the Beeba Flute that can call on the Wingapede. He will then tell you that you can use it at a large space. After this Beeba leaves, save your game. Head to the upper right on to the next screen. You’ll see another Beeba here. Challenge him (tell him you’re as strong as Mr. Universe) and then beat him. You can now get the chest behind him for a BushBasher. After that, there’s still no point in moving to the right now because your characters are still weak on your first play. So, head all the way back where you saw the ghost. ----------------------------------------------------------------------------- If you want to get Razzly (if not go to Continuation...): If you’re confident and strong enough, move on to the right. Now, you’ll see a wide area the Beeba was talking about. Use your Beeba flute by pressing the Square button. Now, a Wingapede will come and attack you. Boss: WINGAPEDE Innate: Green ? (I forgot) ############################################################################# HP: ? Spoil/s: ? +1 Growth Level The wingapede isn’t as tough as it looks. Just concentrate on using physical attacks and use your characters’Techs. Heal your party when deemed necessary. You’ll eventually beat it. ############################################################################# After beating the wingapede the floor will crack. Now, don’t be afraid and step on the crack. Your party will fall down. Here, you’ll see a big Pentapus. Now, go a little bit to the south and you’ll see a fairy inside a cage. Free the fairy and the Pentapus will attack your party. Boss: PENTAPUS Innate: Blue ############################################################################# HP: ? Spoil/s: Aquaball +1 Growth Level She’s rather tough on low levels. Make sure you are equipped with a lot of Red Innate Attack elements so that you can quickly finish her off with minor damage to your party. If any of your party members’ HP drops to 0, heal him/her/it at once. ############################################################################# After beating the Pentapus, Razzly will now join your party. After having one of the cutest character for party, head north and up the ladder to reach the next area. Continue at Continuation #2... ----------------------------------------------------------------------------- Continuation... Move north. You can also get the chest to the right for a Bone. After that, move north to the next screen(you can’t go to right as the current of the mini falls is strong). Continue at Continuation #2... Continuation #2... In this area, go up the fallen tree trunk and examine the green plant. It will then lower it’s body down the water. Pass through it. On the way, you can get a chest for an AeroSaucer. Now, go to the upper left towards the next screen. In this new area, just head right to reach another area. You can now save here using the Save Point. After saving, head to the right to meet the dwarves. They will then engage you in battle. Boss: DWARVES Innate: ? ############################################################################# HP: ? Spoil/s: Uplift, Bronze Helmet, 3 Tablets +1 Growth Level Here’s another tough battle for you. Although you’ve seen 3 dwarves only, you’ll actually battle 6 of them. They are quite strong, especially when they combine their attack. For the strategy, Concentrate Serge in attacking one of the dwarves. Then have the 2 other characters heal. If your HPs are already at Max, that’s the time you use the other 2 characters to attack. You can also use elements that damage every foe, i.e. MagmaBomb. This way, you’ll wore out more HPs. ############################################################################# After the battle, the chief dwarf will head right. Save first as another battle awaits you. After saving, follow the chief dwarf. Your party will be shocked at what they will see. A real Hydra! You’ll now have a battle with it! Boss: HYDRA Innate: Green ############################################################################# HP: 700 Spoil/s: ? +1 Growth Level This battle will not be too tough nor it would be too easy. Just keep on using the Level 1, 2 then 3 attack and use every attack element in your Grids. You’ll eventually beat him without hassle. ############################################################################# After that battle, the chief will say something about the consequences of what you did. After that, he will leave and so are the other dwarves. Examine the dead Hydra. You’ll now get the Hydra Humour that will cure Kid. Now, go back. On the way, you’ll see a very short scene then you’ll be taken automatically to the first section of the Marsh. Exit to the World Map. Go to Cape Howl first. CAPE HOWL (HOME) ---------------- Element: Heal Item: Bone In here, you’ll get 2 chests. One contains a Heal element and the other, a bone. After getting these items, head back out to the world map again. Go to Opassa Beach and head for the Another World again. In the world map of the Another World, head to Termina. TERMINA (ANOTHER) ----------------- In Termina, head back to Korcha’s boat. Examine it and then choose to return to Guldove. The boat will then leave and you’ll arrive at Guldove. GULDOVE (ANOTHER) ----------------- After you regain control, go to the doc’s clinic. Inside, go to Kid’s room, which is to the right. Talk to the Doc using the square button and using the Hydra Humour. After a few moment, Kid will ask for you. Go to her and talk to her. In the next scene, the Doc still can’t believe how you got the Humour. The assistant will then tell the doc not to worry about that thing, what is important is that Kid is alright. During the night, you’ll see Mel snooping around Kid’s room then she will leave the room. The next morning, your party will have a conversation and a short FMV sequence kicks in. After a few moments, Kid will notice that her Elements are gone. You’ll then go to the next room to ask the doc. In here, you’ll see Mel. She will challenge Kid to find her if Kid wants her elements back. When Kid asks you, always choose to go after Mel and that Kid needs those elements. When you regain control of your characters, head outside the house and go left to the next screen. In here, go left and climb up the ladder. Go left to the next screen. In here, talk to the man guarding the Dragon Shrine. Korcha will ask him if he saw Mel. He didn’t see her. So, the only place to go is the Residential Tower. Go to the right to the next screen. You’ll see Mel here. Now, go right again to the next screen. In here, you finally got Mel trapped. Afterwards, your party will finally get Mel. After the scenes with Mel and the party, you can choose your party members. Korcha will tell you then that he will be on the boat. Mel will now be a friend of Serge. Now, head back to Korcha’s Boat. It doesn’t matter if you use the ladder or the door, it leads to the same way. When you reach Korcha, he will leave your party then sends you off to Termina. TERMINA (ANOTHER) ----------------- Try to leave Termina. There will be an automatic scene right before you leave. You’ll see Glenn and he will speak about the plans of Viper and Lynx. They are headed for Fort Dragonia because Porre already knows about the Frozen Flame. When he finally speaks to your party, he will suggest that you speak to a man, who lives in an island north east of Termina. After that, Glenn will leave. Now, go back to Korcha. You will borrow his boat but he will give 2 conditions. First, you must give him the Dragon Tear if you find it. Second, he wants Kid to be his wife! Kid will refuse! When 2 options appear, choose “just tell him you will”, Kid will then kick Serge in the b#@%$ (Ouch!). After Kid settles it, Korcha will agree. Then, he will ask you if he could join you, so, take him with you! Then, examine the boat. You’ll now be in the World Map and you can control the boat. To go to where the old man Glenn is talking about, from Termina, go north to the first intersection of the waterways. Then, go all the way to the right until you see an island with a huge black smoke. Go to its shore and then press X. You’ll be in the Hermit’s Hideaway. Just continue at Meeting Place #2. Meeting Place #2... ------------------------------------------------------------------------------ If you didn’t choose to find the Hydra Humour, you’ll end up here. HERMIT’S HIDEOUT (ANOTHER) -------------------------- Element: Photon Beam Inside the Burned down Hermit’s hideout, you’ll see Harle again. He will tell you why she burned down the place. She burned it by Lynx’ orders. And that she wants to teach you a lesson. Then, you will engage Harle. She is not touch. Just quite like an ordinary foe. When you beat her, you’ll get the PhotonBeam. After the battle, Harle will leave. Radius will now enter the scene. After a short talk, follow radius to his house. Inside, talk to Radius and he will talk about the Frozen Flame, about Viper and Porre. Then finally, he will bring up the topic about the Ghost Ship. After that dialogue, you’ll sleep. The next morning, leave Hermit’s Hideaway and board your boat. In the world map, head south west until you see a thick fog. Choose to go through it. You’ll then see a scene with the ghost ship. GHOST SHIP (ANOTHER) -------------------- Element/s: MagmaBurst AquaBall Meteorite FirePillar Panacea 2 Capsules Gravitonne PhotonBeam HellBound After the scene, you’ll find yourselves on the deck of the ship. Captain Fargo will then come in. After explaining your situation to him, Fargo will test your skills. First, you’ll fight an easy battle with 3 Man-of-Wars. Then, Fargo will call on his pet, Polly the giant bird. This battle isn’t too tough either. You’ll get MagmaBurst as spoils. Then, finally, you’ll fight Fargo. You’ll get a Meteorite after this fight. After those fight, you’ll feel sleepy. It’s because Fargo discreetly inflicted you with tranquilizers. You’